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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <windows.h> | 9 #include <windows.h> |
10 | 10 |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "third_party/skia/include/core/SkDevice.h" | 13 #include "third_party/skia/include/core/SkDevice.h" |
14 | 14 |
15 class SkMatrix; | 15 class SkMatrix; |
16 class SkPath; | 16 class SkPath; |
17 class SkRegion; | 17 class SkRegion; |
18 | 18 |
19 namespace skia { | 19 namespace skia { |
20 | 20 |
21 // Initializes the default settings and colors in a device context. | 21 // Initializes the default settings and colors in a device context. |
22 SK_API void InitializeDC(HDC context); | 22 SK_API void InitializeDC(HDC context); |
23 | 23 |
24 // A device is basically a wrapper around SkBitmap that provides a surface for | 24 // A SkDevice is basically a wrapper around SkBitmap that provides a surface for |
25 // SkCanvas to draw into. Our device provides a surface Windows can also write | 25 // SkCanvas to draw into. PlatformDevice provides a surface Windows can also |
26 // to. It also provides functionality to play well with GDI drawing functions. | 26 // write to. It also provides functionality to play well with GDI drawing |
27 // This class is abstract and must be subclassed. It provides the basic | 27 // functions. This class is abstract and must be subclassed. It provides the bas
ic |
28 // interface to implement it either with or without a bitmap backend. | 28 // interface to implement it either with or without a bitmap backend. |
29 class SK_API PlatformDevice : public SkDevice { | 29 // |
| 30 // PlatformDevice provides an interface which sub-classes of SkDevice can also |
| 31 // provide to allow for drawing by the native platform into the device. |
| 32 class SK_API PlatformDevice { |
30 public: | 33 public: |
31 typedef HDC PlatformSurface; | 34 typedef HDC PlatformSurface; |
32 | 35 |
33 // The DC that corresponds to the bitmap, used for GDI operations drawing | 36 // The DC that corresponds to the bitmap, used for GDI operations drawing |
34 // into the bitmap. This is possibly heavyweight, so it should be existant | 37 // into the bitmap. This is possibly heavyweight, so it should be existant |
35 // only during one pass of rendering. | 38 // only during one pass of rendering. |
36 virtual PlatformSurface BeginPlatformPaint() = 0; | 39 virtual PlatformSurface BeginPlatformPaint() = 0; |
37 | 40 |
38 // Finish a previous call to beginPlatformPaint. | 41 // Finish a previous call to beginPlatformPaint. |
39 virtual void EndPlatformPaint(); | 42 virtual void EndPlatformPaint(); |
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50 virtual void MakeOpaque(int x, int y, int width, int height) { } | 53 virtual void MakeOpaque(int x, int y, int width, int height) { } |
51 | 54 |
52 // Returns if GDI is allowed to render text to this device. | 55 // Returns if GDI is allowed to render text to this device. |
53 virtual bool IsNativeFontRenderingAllowed() { return true; } | 56 virtual bool IsNativeFontRenderingAllowed() { return true; } |
54 | 57 |
55 // True if AlphaBlend() was called during a | 58 // True if AlphaBlend() was called during a |
56 // BeginPlatformPaint()/EndPlatformPaint() pair. | 59 // BeginPlatformPaint()/EndPlatformPaint() pair. |
57 // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. | 60 // Used by the printing subclasses. See |VectorPlatformDeviceEmf|. |
58 virtual bool AlphaBlendUsed() const { return false; } | 61 virtual bool AlphaBlendUsed() const { return false; } |
59 | 62 |
| 63 // Return the SkDevice instance which is associated with this PlatformDevice. |
| 64 SkDevice* GetOwningDevice() const { return device_; } |
| 65 |
60 // Loads a SkPath into the GDI context. The path can there after be used for | 66 // Loads a SkPath into the GDI context. The path can there after be used for |
61 // clipping or as a stroke. Returns false if the path failed to be loaded. | 67 // clipping or as a stroke. Returns false if the path failed to be loaded. |
62 static bool LoadPathToDC(HDC context, const SkPath& path); | 68 static bool LoadPathToDC(HDC context, const SkPath& path); |
63 | 69 |
64 // Loads a SkRegion into the GDI context. | 70 // Loads a SkRegion into the GDI context. |
65 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, | 71 static void LoadClippingRegionToDC(HDC context, const SkRegion& region, |
66 const SkMatrix& transformation); | 72 const SkMatrix& transformation); |
67 | 73 |
68 protected: | 74 protected: |
69 // Arrays must be inside structures. | 75 // Arrays must be inside structures. |
70 struct CubicPoints { | 76 struct CubicPoints { |
71 SkPoint p[4]; | 77 SkPoint p[4]; |
72 }; | 78 }; |
73 typedef std::vector<CubicPoints> CubicPath; | 79 typedef std::vector<CubicPoints> CubicPath; |
74 typedef std::vector<CubicPath> CubicPaths; | 80 typedef std::vector<CubicPath> CubicPaths; |
75 | 81 |
76 // Forwards |bitmap| to SkDevice's constructor. | 82 explicit PlatformDevice(SkDevice* device); |
77 PlatformDevice(const SkBitmap& bitmap); | |
78 | 83 |
79 // Loads the specified Skia transform into the device context, excluding | 84 // Loads the specified Skia transform into the device context, excluding |
80 // perspective (which GDI doesn't support). | 85 // perspective (which GDI doesn't support). |
81 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 86 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
82 | 87 |
83 // Transforms SkPath's paths into a series of cubic path. | 88 // Transforms SkPath's paths into a series of cubic path. |
84 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 89 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
| 90 |
| 91 // The device to which the PlatformDevice interface is bound. |
| 92 SkDevice* device_; |
85 }; | 93 }; |
86 | 94 |
87 } // namespace skia | 95 } // namespace skia |
88 | 96 |
89 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ | 97 #endif // SKIA_EXT_PLATFORM_DEVICE_WIN_H_ |
90 | |
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