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Side by Side Diff: skia/ext/platform_device_mac.h

Issue 7633040: CL removing inheritance of SkDevice from PlatformDevice. Flavours of PlatformDevice classes now ... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Add mac changes. Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_
6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_
7 #pragma once 7 #pragma once
8 8
9 #include "third_party/skia/include/core/SkDevice.h" 9 #include "third_party/skia/include/core/SkDevice.h"
10 10
11 typedef struct CGContext* CGContextRef; 11 typedef struct CGContext* CGContextRef;
12 typedef struct CGRect CGRect; 12 typedef struct CGRect CGRect;
13 13
14 class SkMatrix; 14 class SkMatrix;
15 class SkPath; 15 class SkPath;
16 class SkRegion; 16 class SkRegion;
17 17
18 namespace skia { 18 namespace skia {
19 19
20 // Returns the CGContext that backing the SkDevice. Forwards to the bound 20 // Returns the CGContext that backing the SkDevice. Forwards to the bound
21 // PlatformDevice. Returns NULL if no PlatformDevice is bound. 21 // PlatformDevice. Returns NULL if no PlatformDevice is bound.
22 SK_API CGContextRef GetBitmapContext(SkDevice* device); 22 SK_API CGContextRef GetBitmapContext(SkDevice* device);
23 23
24 // A device is basically a wrapper around SkBitmap that provides a surface for 24 // A device is basically a wrapper around SkBitmap that provides a surface for
25 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also 25 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also
26 // write to. It also provides functionality to play well with CG drawing 26 // write to. It also provides functionality to play well with CG drawing
27 // functions. 27 // functions.
28 // This class is abstract and must be subclassed. It provides the basic 28 // This class is abstract and must be subclassed. It provides the basic
29 // interface to implement it either with or without a bitmap backend. 29 // interface to implement it either with or without a bitmap backend.
30 class PlatformDevice : public SkDevice { 30 class PlatformDevice {
31 public: 31 public:
32 typedef CGContextRef PlatformSurface; 32 typedef CGContextRef PlatformSurface;
33 33
34 // The CGContext that corresponds to the bitmap, used for CoreGraphics 34 // The CGContext that corresponds to the bitmap, used for CoreGraphics
35 // operations drawing into the bitmap. This is possibly heavyweight, so it 35 // operations drawing into the bitmap. This is possibly heavyweight, so it
36 // should exist only during one pass of rendering. 36 // should exist only during one pass of rendering.
37 virtual CGContextRef GetBitmapContext() = 0; 37 virtual CGContextRef GetBitmapContext() = 0;
38 38
39 // Draws to the given graphics context. If the bitmap context doesn't exist, 39 // Draws to the given graphics context. If the bitmap context doesn't exist,
40 // this will temporarily create it. However, if you have created the bitmap 40 // this will temporarily create it. However, if you have created the bitmap
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59 // Loads a SkPath into the CG context. The path can there after be used for 59 // Loads a SkPath into the CG context. The path can there after be used for
60 // clipping or as a stroke. 60 // clipping or as a stroke.
61 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); 61 static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
62 62
63 // Loads a SkRegion into the CG context. 63 // Loads a SkRegion into the CG context.
64 static void LoadClippingRegionToCGContext(CGContextRef context, 64 static void LoadClippingRegionToCGContext(CGContextRef context,
65 const SkRegion& region, 65 const SkRegion& region,
66 const SkMatrix& transformation); 66 const SkMatrix& transformation);
67 67
68 protected: 68 protected:
69 // Forwards |bitmap| to SkDevice's constructor. 69 PlatformDevice(SkDevice* device);
70 PlatformDevice(const SkBitmap& bitmap);
71 70
72 // Loads the specified Skia transform into the device context 71 // Loads the specified Skia transform into the device context
73 static void LoadTransformToCGContext(CGContextRef context, 72 static void LoadTransformToCGContext(CGContextRef context,
74 const SkMatrix& matrix); 73 const SkMatrix& matrix);
74
75 SkDevice* device_;
75 }; 76 };
76 77
77 } // namespace skia 78 } // namespace skia
78 79
79 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ 80 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_
80 81
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