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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // Low-latency audio rendering unit utilizing audio output stream provided | 5 // Low-latency audio rendering unit utilizing audio output stream provided |
| 6 // by browser process through IPC. | 6 // by browser process through IPC. |
| 7 // | 7 // |
| 8 // Relationship of classes. | 8 // Relationship of classes. |
| 9 // | 9 // |
| 10 // AudioOutputController AudioDevice | 10 // AudioOutputController AudioDevice |
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| 47 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ | 47 #define CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ |
| 48 #pragma once | 48 #pragma once |
| 49 | 49 |
| 50 #include <vector> | 50 #include <vector> |
| 51 | 51 |
| 52 #include "base/basictypes.h" | 52 #include "base/basictypes.h" |
| 53 #include "base/memory/scoped_ptr.h" | 53 #include "base/memory/scoped_ptr.h" |
| 54 #include "base/shared_memory.h" | 54 #include "base/shared_memory.h" |
| 55 #include "base/threading/simple_thread.h" | 55 #include "base/threading/simple_thread.h" |
| 56 #include "content/renderer/media/audio_message_filter.h" | 56 #include "content/renderer/media/audio_message_filter.h" |
| 57 #include "media/filters/audio_renderer_sink.h" |
| 57 | 58 |
| 58 struct AudioParameters; | 59 struct AudioParameters; |
| 59 | 60 |
| 60 class AudioDevice | 61 class AudioDevice |
| 61 : public AudioMessageFilter::Delegate, | 62 : public AudioMessageFilter::Delegate, |
| 62 public base::DelegateSimpleThread::Delegate, | 63 public base::DelegateSimpleThread::Delegate, |
| 63 public base::RefCountedThreadSafe<AudioDevice> { | 64 public media::AudioRendererSink { |
| 64 public: | 65 public: |
| 65 class RenderCallback { | |
| 66 public: | |
| 67 virtual void Render(const std::vector<float*>& audio_data, | |
| 68 size_t number_of_frames, | |
| 69 size_t audio_delay_milliseconds) = 0; | |
| 70 protected: | |
| 71 virtual ~RenderCallback() {} | |
| 72 }; | |
| 73 | 66 |
| 74 // Methods called on main render thread ------------------------------------- | 67 // Methods called on main render thread ------------------------------------- |
| 75 AudioDevice(size_t buffer_size, | 68 AudioDevice(size_t buffer_size, |
| 76 int channels, | 69 int channels, |
| 77 double sample_rate, | 70 double sample_rate, |
| 78 RenderCallback* callback); | 71 RenderCallback* callback); |
| 79 virtual ~AudioDevice(); | 72 virtual ~AudioDevice(); |
| 80 | 73 |
| 81 // Starts audio playback. Returns |true| on success. | 74 // Starts audio playback. Returns |true| on success. |
| 82 bool Start(); | 75 virtual bool Start(); |
| 83 | 76 |
| 84 // Stops audio playback. Returns |true| on success. | 77 // Stops audio playback. Returns |true| on success. |
| 85 bool Stop(); | 78 virtual bool Stop(); |
| 86 | 79 |
| 87 // Sets the playback volume, with range [0.0, 1.0] inclusive. | 80 // Sets the playback volume, with range [0.0, 1.0] inclusive. |
| 88 // Returns |true| on success. | 81 // Returns |true| on success. |
| 89 bool SetVolume(double volume); | 82 virtual bool SetVolume(double volume); |
| 90 | 83 |
| 91 // Gets the playback volume, with range [0.0, 1.0] inclusive. | 84 // Gets the playback volume, with range [0.0, 1.0] inclusive. |
| 92 // Returns |true| on success. | 85 // Returns |true| on success. |
| 93 bool GetVolume(double* volume); | 86 bool GetVolume(double* volume); |
| 94 | 87 |
| 95 double sample_rate() const { return sample_rate_; } | 88 double sample_rate() const { return sample_rate_; } |
| 96 size_t buffer_size() const { return buffer_size_; } | 89 size_t buffer_size() const { return buffer_size_; } |
| 97 | 90 |
| 98 static double GetAudioHardwareSampleRate(); | 91 static double GetAudioHardwareSampleRate(); |
| 99 | 92 |
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| 162 | 155 |
| 163 // Data transfer between browser and render process uses a combination | 156 // Data transfer between browser and render process uses a combination |
| 164 // of sync sockets and shared memory to provide lowest possible latency. | 157 // of sync sockets and shared memory to provide lowest possible latency. |
| 165 scoped_ptr<base::SharedMemory> shared_memory_; | 158 scoped_ptr<base::SharedMemory> shared_memory_; |
| 166 scoped_ptr<base::SyncSocket> socket_; | 159 scoped_ptr<base::SyncSocket> socket_; |
| 167 | 160 |
| 168 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice); | 161 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice); |
| 169 }; | 162 }; |
| 170 | 163 |
| 171 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ | 164 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ |
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