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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // Low-latency audio rendering unit utilizing audio output stream provided | 5 // Low-latency audio rendering unit utilizing audio output stream provided |
6 // by browser process through IPC. | 6 // by browser process through IPC. |
7 // | 7 // |
8 // Relationship of classes. | 8 // Relationship of classes. |
9 // | 9 // |
10 // AudioOutputController AudioDevice | 10 // AudioOutputController AudioDevice |
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50 #include <vector> | 50 #include <vector> |
51 | 51 |
52 #include "base/basictypes.h" | 52 #include "base/basictypes.h" |
53 #include "base/memory/scoped_ptr.h" | 53 #include "base/memory/scoped_ptr.h" |
54 #include "base/shared_memory.h" | 54 #include "base/shared_memory.h" |
55 #include "base/threading/simple_thread.h" | 55 #include "base/threading/simple_thread.h" |
56 #include "content/renderer/media/audio_message_filter.h" | 56 #include "content/renderer/media/audio_message_filter.h" |
57 | 57 |
58 struct AudioParameters; | 58 struct AudioParameters; |
59 | 59 |
60 class AudioDevice | 60 |
61 : public AudioMessageFilter::Delegate, | 61 class AudioSink : public base::RefCountedThreadSafe<AudioSink> { |
scherkus (not reviewing)
2011/08/23 15:16:01
what's the reasoning behind using an AudioSink as
Chris Rogers
2011/08/24 00:41:52
The idea is that there can be more than one kind o
| |
62 public base::DelegateSimpleThread::Delegate, | |
63 public base::RefCountedThreadSafe<AudioDevice> { | |
64 public: | 62 public: |
65 class RenderCallback { | 63 class RenderCallback { |
66 public: | 64 public: |
67 virtual void Render(const std::vector<float*>& audio_data, | 65 virtual void Render(const std::vector<float*>& audio_data, |
68 size_t number_of_frames, | 66 size_t number_of_frames, |
69 size_t audio_delay_milliseconds) = 0; | 67 size_t audio_delay_milliseconds) = 0; |
70 protected: | 68 protected: |
71 virtual ~RenderCallback() {} | 69 virtual ~RenderCallback() {} |
72 }; | 70 }; |
73 | 71 |
72 // Starts audio playback. Returns |true| on success. | |
73 virtual bool Start() = 0; | |
74 | |
75 // Stops audio playback. Returns |true| on success. | |
76 virtual bool Stop() = 0; | |
77 | |
78 // Sets the playback volume, with range [0.0, 1.0] inclusive. | |
79 // Returns |true| on success. | |
80 virtual bool SetVolume(double volume) = 0; | |
81 }; | |
82 | |
83 | |
84 class AudioDevice | |
85 : public AudioMessageFilter::Delegate, | |
86 public base::DelegateSimpleThread::Delegate, | |
87 public AudioSink { | |
88 public: | |
89 | |
74 // Methods called on main render thread ------------------------------------- | 90 // Methods called on main render thread ------------------------------------- |
75 AudioDevice(size_t buffer_size, | 91 AudioDevice(size_t buffer_size, |
76 int channels, | 92 int channels, |
77 double sample_rate, | 93 double sample_rate, |
78 RenderCallback* callback); | 94 RenderCallback* callback); |
79 virtual ~AudioDevice(); | 95 virtual ~AudioDevice(); |
80 | 96 |
81 // Starts audio playback. Returns |true| on success. | 97 // Starts audio playback. Returns |true| on success. |
82 bool Start(); | 98 bool Start(); |
scherkus (not reviewing)
2011/08/23 15:16:01
Start/Stop/SetVolume() should become virtual and O
Chris Rogers
2011/08/24 00:41:52
Done.
| |
83 | 99 |
84 // Stops audio playback. Returns |true| on success. | 100 // Stops audio playback. Returns |true| on success. |
85 bool Stop(); | 101 bool Stop(); |
86 | 102 |
87 // Sets the playback volume, with range [0.0, 1.0] inclusive. | 103 // Sets the playback volume, with range [0.0, 1.0] inclusive. |
88 // Returns |true| on success. | 104 // Returns |true| on success. |
89 bool SetVolume(double volume); | 105 bool SetVolume(double volume); |
90 | 106 |
91 // Gets the playback volume, with range [0.0, 1.0] inclusive. | 107 // Gets the playback volume, with range [0.0, 1.0] inclusive. |
92 // Returns |true| on success. | 108 // Returns |true| on success. |
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162 | 178 |
163 // Data transfer between browser and render process uses a combination | 179 // Data transfer between browser and render process uses a combination |
164 // of sync sockets and shared memory to provide lowest possible latency. | 180 // of sync sockets and shared memory to provide lowest possible latency. |
165 scoped_ptr<base::SharedMemory> shared_memory_; | 181 scoped_ptr<base::SharedMemory> shared_memory_; |
166 scoped_ptr<base::SyncSocket> socket_; | 182 scoped_ptr<base::SyncSocket> socket_; |
167 | 183 |
168 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice); | 184 DISALLOW_IMPLICIT_CONSTRUCTORS(AudioDevice); |
169 }; | 185 }; |
170 | 186 |
171 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ | 187 #endif // CONTENT_RENDERER_MEDIA_AUDIO_DEVICE_H_ |
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