Index: Source/WebCore/platform/graphics/chromium/DrawingBufferChromium.cpp |
=================================================================== |
--- Source/WebCore/platform/graphics/chromium/DrawingBufferChromium.cpp (revision 93242) |
+++ Source/WebCore/platform/graphics/chromium/DrawingBufferChromium.cpp (working copy) |
@@ -114,7 +114,7 @@ |
{ |
if (!m_context) |
return; |
- |
+ |
if (m_callback) |
m_callback->willPublish(); |
if (multisample()) |
@@ -122,8 +122,7 @@ |
unsigned parentTexture = m_platformLayer->textureId(); |
// We do the copy in the canvas' (child) context so that it executes in the correct order relative to |
// other commands in the child context. This ensures that the parent texture always contains a complete |
- // frame and not some intermediate result. LayerRendererChromium uses glSetLatch to make sure the child |
- // context completes before the parent context consumes the texture. |
+ // frame and not some intermediate result. |
m_context->makeContextCurrent(); |
#if USE(SKIA) |
if (m_grContext) |