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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_SIMPLE_SOURCES_H_ | 5 #ifndef MEDIA_AUDIO_SIMPLE_SOURCES_H_ |
6 #define MEDIA_AUDIO_SIMPLE_SOURCES_H_ | 6 #define MEDIA_AUDIO_SIMPLE_SOURCES_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 | 9 |
10 #include "media/audio/audio_io.h" | 10 #include "media/audio/audio_io.h" |
11 #include "media/base/seekable_buffer.h" | 11 #include "media/base/seekable_buffer.h" |
12 | 12 |
13 // An audio source that produces a pure sinusoidal tone. | 13 // An audio source that produces a pure sinusoidal tone. |
14 class MEDIA_EXPORT SineWaveAudioSource | 14 class SineWaveAudioSource : public AudioOutputStream::AudioSourceCallback { |
15 : public AudioOutputStream::AudioSourceCallback { | |
16 public: | 15 public: |
17 enum Format { | 16 enum Format { |
18 FORMAT_8BIT_LINEAR_PCM, | 17 FORMAT_8BIT_LINEAR_PCM, |
19 FORMAT_16BIT_LINEAR_PCM, | 18 FORMAT_16BIT_LINEAR_PCM, |
20 }; | 19 }; |
21 // |channels| is the number of audio channels, |freq| is the frequency in | 20 // |channels| is the number of audio channels, |freq| is the frequency in |
22 // hertz and it has to be less than half of the sampling frequency | 21 // hertz and it has to be less than half of the sampling frequency |
23 // |sample_freq| or else you will get aliasing. | 22 // |sample_freq| or else you will get aliasing. |
24 SineWaveAudioSource(Format format, int channels, | 23 SineWaveAudioSource(Format format, int channels, |
25 double freq, double sample_freq); | 24 double freq, double sample_freq); |
26 virtual ~SineWaveAudioSource() {} | 25 virtual ~SineWaveAudioSource() {} |
27 | 26 |
28 // Implementation of AudioSourceCallback. | 27 // Implementation of AudioSourceCallback. |
29 virtual uint32 OnMoreData( | 28 virtual uint32 OnMoreData( |
30 AudioOutputStream* stream, uint8* dest, uint32 max_size, | 29 AudioOutputStream* stream, uint8* dest, uint32 max_size, |
31 AudioBuffersState audio_buffers); | 30 AudioBuffersState audio_buffers); |
32 virtual void OnError(AudioOutputStream* stream, int code); | 31 virtual void OnError(AudioOutputStream* stream, int code); |
33 | 32 |
34 protected: | 33 protected: |
35 Format format_; | 34 Format format_; |
36 int channels_; | 35 int channels_; |
37 double freq_; | 36 double freq_; |
38 double sample_freq_; | 37 double sample_freq_; |
39 }; | 38 }; |
40 | 39 |
41 // Defines an interface for pushing audio output. In contrast, the interfaces | 40 // Defines an interface for pushing audio output. In contrast, the interfaces |
42 // defined by AudioSourceCallback are pull model only. | 41 // defined by AudioSourceCallback are pull model only. |
43 class MEDIA_EXPORT PushAudioOutput { | 42 class PushAudioOutput { |
44 public: | 43 public: |
45 virtual ~PushAudioOutput() {} | 44 virtual ~PushAudioOutput() {} |
46 | 45 |
47 // Write audio data to the audio device. It will be played eventually. | 46 // Write audio data to the audio device. It will be played eventually. |
48 // Returns false on failure. | 47 // Returns false on failure. |
49 virtual bool Write(const void* data, uint32 len) = 0; | 48 virtual bool Write(const void* data, uint32 len) = 0; |
50 | 49 |
51 // Returns the number of bytes that have been buffered but not yet given | 50 // Returns the number of bytes that have been buffered but not yet given |
52 // to the audio device. | 51 // to the audio device. |
53 virtual uint32 UnProcessedBytes() = 0; | 52 virtual uint32 UnProcessedBytes() = 0; |
54 }; | 53 }; |
55 | 54 |
56 // A fairly basic class to connect a push model provider PushAudioOutput to | 55 // A fairly basic class to connect a push model provider PushAudioOutput to |
57 // a pull model provider AudioSourceCallback. Fundamentally it manages a series | 56 // a pull model provider AudioSourceCallback. Fundamentally it manages a series |
58 // of audio buffers and is unaware of the actual audio format. | 57 // of audio buffers and is unaware of the actual audio format. |
59 // Note that the PushSource is not thread safe and user need to provide locking. | 58 // Note that the PushSource is not thread safe and user need to provide locking. |
60 class MEDIA_EXPORT PushSource | 59 class PushSource |
61 : public AudioOutputStream::AudioSourceCallback, | 60 : public AudioOutputStream::AudioSourceCallback, |
62 public PushAudioOutput { | 61 public PushAudioOutput { |
63 public: | 62 public: |
64 PushSource(); | 63 PushSource(); |
65 virtual ~PushSource(); | 64 virtual ~PushSource(); |
66 | 65 |
67 // Write one buffer. | 66 // Write one buffer. |
68 virtual bool Write(const void* data, uint32 len); | 67 virtual bool Write(const void* data, uint32 len); |
69 | 68 |
70 // Return the total number of bytes not given to the audio device yet. | 69 // Return the total number of bytes not given to the audio device yet. |
71 virtual uint32 UnProcessedBytes(); | 70 virtual uint32 UnProcessedBytes(); |
72 | 71 |
73 // Implementation of AudioSourceCallback. | 72 // Implementation of AudioSourceCallback. |
74 virtual uint32 OnMoreData(AudioOutputStream* stream, uint8* dest, | 73 virtual uint32 OnMoreData(AudioOutputStream* stream, uint8* dest, |
75 uint32 max_size, AudioBuffersState buffers_state); | 74 uint32 max_size, AudioBuffersState buffers_state); |
76 virtual void OnError(AudioOutputStream* stream, int code); | 75 virtual void OnError(AudioOutputStream* stream, int code); |
77 | 76 |
78 // Discard all buffered data and reset to initial state. | 77 // Discard all buffered data and reset to initial state. |
79 void ClearAll(); | 78 void ClearAll(); |
80 | 79 |
81 private: | 80 private: |
82 // Free acquired resources. | 81 // Free acquired resources. |
83 void CleanUp(); | 82 void CleanUp(); |
84 | 83 |
85 media::SeekableBuffer buffer_; | 84 media::SeekableBuffer buffer_; |
86 }; | 85 }; |
87 | 86 |
88 #endif // MEDIA_AUDIO_SIMPLE_SOURCES_H_ | 87 #endif // MEDIA_AUDIO_SIMPLE_SOURCES_H_ |
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