Index: chrome/test/data/v8_benchmark_v6/raytrace.js |
diff --git a/chrome/test/data/v8_benchmark_v6/raytrace.js b/chrome/test/data/v8_benchmark_v6/raytrace.js |
new file mode 100644 |
index 0000000000000000000000000000000000000000..971ef7218ee6a4060e11b8def5bbc00f4dc1a087 |
--- /dev/null |
+++ b/chrome/test/data/v8_benchmark_v6/raytrace.js |
@@ -0,0 +1,904 @@ |
+// The ray tracer code in this file is written by Adam Burmister. It |
+// is available in its original form from: |
+// |
+// http://labs.flog.nz.co/raytracer/ |
+// |
+// It has been modified slightly by Google to work as a standalone |
+// benchmark, but the all the computational code remains |
+// untouched. This file also contains a copy of parts of the Prototype |
+// JavaScript framework which is used by the ray tracer. |
+ |
+var RayTrace = new BenchmarkSuite('RayTrace', 739989, [ |
+ new Benchmark('RayTrace', renderScene) |
+]); |
+ |
+ |
+// Variable used to hold a number that can be used to verify that |
+// the scene was ray traced correctly. |
+var checkNumber; |
+ |
+ |
+// ------------------------------------------------------------------------ |
+// ------------------------------------------------------------------------ |
+ |
+// The following is a copy of parts of the Prototype JavaScript library: |
+ |
+// Prototype JavaScript framework, version 1.5.0 |
+// (c) 2005-2007 Sam Stephenson |
+// |
+// Prototype is freely distributable under the terms of an MIT-style license. |
+// For details, see the Prototype web site: http://prototype.conio.net/ |
+ |
+ |
+var Class = { |
+ create: function() { |
+ return function() { |
+ this.initialize.apply(this, arguments); |
+ } |
+ } |
+}; |
+ |
+ |
+Object.extend = function(destination, source) { |
+ for (var property in source) { |
+ destination[property] = source[property]; |
+ } |
+ return destination; |
+}; |
+ |
+ |
+// ------------------------------------------------------------------------ |
+// ------------------------------------------------------------------------ |
+ |
+// The rest of this file is the actual ray tracer written by Adam |
+// Burmister. It's a concatenation of the following files: |
+// |
+// flog/color.js |
+// flog/light.js |
+// flog/vector.js |
+// flog/ray.js |
+// flog/scene.js |
+// flog/material/basematerial.js |
+// flog/material/solid.js |
+// flog/material/chessboard.js |
+// flog/shape/baseshape.js |
+// flog/shape/sphere.js |
+// flog/shape/plane.js |
+// flog/intersectioninfo.js |
+// flog/camera.js |
+// flog/background.js |
+// flog/engine.js |
+ |
+ |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Color = Class.create(); |
+ |
+Flog.RayTracer.Color.prototype = { |
+ red : 0.0, |
+ green : 0.0, |
+ blue : 0.0, |
+ |
+ initialize : function(r, g, b) { |
+ if(!r) r = 0.0; |
+ if(!g) g = 0.0; |
+ if(!b) b = 0.0; |
+ |
+ this.red = r; |
+ this.green = g; |
+ this.blue = b; |
+ }, |
+ |
+ add : function(c1, c2){ |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ |
+ result.red = c1.red + c2.red; |
+ result.green = c1.green + c2.green; |
+ result.blue = c1.blue + c2.blue; |
+ |
+ return result; |
+ }, |
+ |
+ addScalar: function(c1, s){ |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ |
+ result.red = c1.red + s; |
+ result.green = c1.green + s; |
+ result.blue = c1.blue + s; |
+ |
+ result.limit(); |
+ |
+ return result; |
+ }, |
+ |
+ subtract: function(c1, c2){ |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ |
+ result.red = c1.red - c2.red; |
+ result.green = c1.green - c2.green; |
+ result.blue = c1.blue - c2.blue; |
+ |
+ return result; |
+ }, |
+ |
+ multiply : function(c1, c2) { |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ |
+ result.red = c1.red * c2.red; |
+ result.green = c1.green * c2.green; |
+ result.blue = c1.blue * c2.blue; |
+ |
+ return result; |
+ }, |
+ |
+ multiplyScalar : function(c1, f) { |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ |
+ result.red = c1.red * f; |
+ result.green = c1.green * f; |
+ result.blue = c1.blue * f; |
+ |
+ return result; |
+ }, |
+ |
+ divideFactor : function(c1, f) { |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ |
+ result.red = c1.red / f; |
+ result.green = c1.green / f; |
+ result.blue = c1.blue / f; |
+ |
+ return result; |
+ }, |
+ |
+ limit: function(){ |
+ this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0; |
+ this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0; |
+ this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0; |
+ }, |
+ |
+ distance : function(color) { |
+ var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue); |
+ return d; |
+ }, |
+ |
+ blend: function(c1, c2, w){ |
+ var result = new Flog.RayTracer.Color(0,0,0); |
+ result = Flog.RayTracer.Color.prototype.add( |
+ Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w), |
+ Flog.RayTracer.Color.prototype.multiplyScalar(c2, w) |
+ ); |
+ return result; |
+ }, |
+ |
+ brightness : function() { |
+ var r = Math.floor(this.red*255); |
+ var g = Math.floor(this.green*255); |
+ var b = Math.floor(this.blue*255); |
+ return (r * 77 + g * 150 + b * 29) >> 8; |
+ }, |
+ |
+ toString : function () { |
+ var r = Math.floor(this.red*255); |
+ var g = Math.floor(this.green*255); |
+ var b = Math.floor(this.blue*255); |
+ |
+ return "rgb("+ r +","+ g +","+ b +")"; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Light = Class.create(); |
+ |
+Flog.RayTracer.Light.prototype = { |
+ position: null, |
+ color: null, |
+ intensity: 10.0, |
+ |
+ initialize : function(pos, color, intensity) { |
+ this.position = pos; |
+ this.color = color; |
+ this.intensity = (intensity ? intensity : 10.0); |
+ }, |
+ |
+ toString : function () { |
+ return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Vector = Class.create(); |
+ |
+Flog.RayTracer.Vector.prototype = { |
+ x : 0.0, |
+ y : 0.0, |
+ z : 0.0, |
+ |
+ initialize : function(x, y, z) { |
+ this.x = (x ? x : 0); |
+ this.y = (y ? y : 0); |
+ this.z = (z ? z : 0); |
+ }, |
+ |
+ copy: function(vector){ |
+ this.x = vector.x; |
+ this.y = vector.y; |
+ this.z = vector.z; |
+ }, |
+ |
+ normalize : function() { |
+ var m = this.magnitude(); |
+ return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m); |
+ }, |
+ |
+ magnitude : function() { |
+ return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z)); |
+ }, |
+ |
+ cross : function(w) { |
+ return new Flog.RayTracer.Vector( |
+ -this.z * w.y + this.y * w.z, |
+ this.z * w.x - this.x * w.z, |
+ -this.y * w.x + this.x * w.y); |
+ }, |
+ |
+ dot : function(w) { |
+ return this.x * w.x + this.y * w.y + this.z * w.z; |
+ }, |
+ |
+ add : function(v, w) { |
+ return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z); |
+ }, |
+ |
+ subtract : function(v, w) { |
+ if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']'; |
+ return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z); |
+ }, |
+ |
+ multiplyVector : function(v, w) { |
+ return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z); |
+ }, |
+ |
+ multiplyScalar : function(v, w) { |
+ return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w); |
+ }, |
+ |
+ toString : function () { |
+ return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Ray = Class.create(); |
+ |
+Flog.RayTracer.Ray.prototype = { |
+ position : null, |
+ direction : null, |
+ initialize : function(pos, dir) { |
+ this.position = pos; |
+ this.direction = dir; |
+ }, |
+ |
+ toString : function () { |
+ return 'Ray [' + this.position + ',' + this.direction + ']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Scene = Class.create(); |
+ |
+Flog.RayTracer.Scene.prototype = { |
+ camera : null, |
+ shapes : [], |
+ lights : [], |
+ background : null, |
+ |
+ initialize : function() { |
+ this.camera = new Flog.RayTracer.Camera( |
+ new Flog.RayTracer.Vector(0,0,-5), |
+ new Flog.RayTracer.Vector(0,0,1), |
+ new Flog.RayTracer.Vector(0,1,0) |
+ ); |
+ this.shapes = new Array(); |
+ this.lights = new Array(); |
+ this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2); |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; |
+ |
+Flog.RayTracer.Material.BaseMaterial = Class.create(); |
+ |
+Flog.RayTracer.Material.BaseMaterial.prototype = { |
+ |
+ gloss: 2.0, // [0...infinity] 0 = matt |
+ transparency: 0.0, // 0=opaque |
+ reflection: 0.0, // [0...infinity] 0 = no reflection |
+ refraction: 0.50, |
+ hasTexture: false, |
+ |
+ initialize : function() { |
+ |
+ }, |
+ |
+ getColor: function(u, v){ |
+ |
+ }, |
+ |
+ wrapUp: function(t){ |
+ t = t % 2.0; |
+ if(t < -1) t += 2.0; |
+ if(t >= 1) t -= 2.0; |
+ return t; |
+ }, |
+ |
+ toString : function () { |
+ return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Material.Solid = Class.create(); |
+ |
+Flog.RayTracer.Material.Solid.prototype = Object.extend( |
+ new Flog.RayTracer.Material.BaseMaterial(), { |
+ initialize : function(color, reflection, refraction, transparency, gloss) { |
+ this.color = color; |
+ this.reflection = reflection; |
+ this.transparency = transparency; |
+ this.gloss = gloss; |
+ this.hasTexture = false; |
+ }, |
+ |
+ getColor: function(u, v){ |
+ return this.color; |
+ }, |
+ |
+ toString : function () { |
+ return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
+ } |
+ } |
+); |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Material.Chessboard = Class.create(); |
+ |
+Flog.RayTracer.Material.Chessboard.prototype = Object.extend( |
+ new Flog.RayTracer.Material.BaseMaterial(), { |
+ colorEven: null, |
+ colorOdd: null, |
+ density: 0.5, |
+ |
+ initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) { |
+ this.colorEven = colorEven; |
+ this.colorOdd = colorOdd; |
+ this.reflection = reflection; |
+ this.transparency = transparency; |
+ this.gloss = gloss; |
+ this.density = density; |
+ this.hasTexture = true; |
+ }, |
+ |
+ getColor: function(u, v){ |
+ var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density); |
+ |
+ if(t < 0.0) |
+ return this.colorEven; |
+ else |
+ return this.colorOdd; |
+ }, |
+ |
+ toString : function () { |
+ return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']'; |
+ } |
+ } |
+); |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
+ |
+Flog.RayTracer.Shape.Sphere = Class.create(); |
+ |
+Flog.RayTracer.Shape.Sphere.prototype = { |
+ initialize : function(pos, radius, material) { |
+ this.radius = radius; |
+ this.position = pos; |
+ this.material = material; |
+ }, |
+ |
+ intersect: function(ray){ |
+ var info = new Flog.RayTracer.IntersectionInfo(); |
+ info.shape = this; |
+ |
+ var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position); |
+ |
+ var B = dst.dot(ray.direction); |
+ var C = dst.dot(dst) - (this.radius * this.radius); |
+ var D = (B * B) - C; |
+ |
+ if(D > 0){ // intersection! |
+ info.isHit = true; |
+ info.distance = (-B) - Math.sqrt(D); |
+ info.position = Flog.RayTracer.Vector.prototype.add( |
+ ray.position, |
+ Flog.RayTracer.Vector.prototype.multiplyScalar( |
+ ray.direction, |
+ info.distance |
+ ) |
+ ); |
+ info.normal = Flog.RayTracer.Vector.prototype.subtract( |
+ info.position, |
+ this.position |
+ ).normalize(); |
+ |
+ info.color = this.material.getColor(0,0); |
+ } else { |
+ info.isHit = false; |
+ } |
+ return info; |
+ }, |
+ |
+ toString : function () { |
+ return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
+ |
+Flog.RayTracer.Shape.Plane = Class.create(); |
+ |
+Flog.RayTracer.Shape.Plane.prototype = { |
+ d: 0.0, |
+ |
+ initialize : function(pos, d, material) { |
+ this.position = pos; |
+ this.d = d; |
+ this.material = material; |
+ }, |
+ |
+ intersect: function(ray){ |
+ var info = new Flog.RayTracer.IntersectionInfo(); |
+ |
+ var Vd = this.position.dot(ray.direction); |
+ if(Vd == 0) return info; // no intersection |
+ |
+ var t = -(this.position.dot(ray.position) + this.d) / Vd; |
+ if(t <= 0) return info; |
+ |
+ info.shape = this; |
+ info.isHit = true; |
+ info.position = Flog.RayTracer.Vector.prototype.add( |
+ ray.position, |
+ Flog.RayTracer.Vector.prototype.multiplyScalar( |
+ ray.direction, |
+ t |
+ ) |
+ ); |
+ info.normal = this.position; |
+ info.distance = t; |
+ |
+ if(this.material.hasTexture){ |
+ var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x); |
+ var vV = vU.cross(this.position); |
+ var u = info.position.dot(vU); |
+ var v = info.position.dot(vV); |
+ info.color = this.material.getColor(u,v); |
+ } else { |
+ info.color = this.material.getColor(0,0); |
+ } |
+ |
+ return info; |
+ }, |
+ |
+ toString : function () { |
+ return 'Plane [' + this.position + ', d=' + this.d + ']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.IntersectionInfo = Class.create(); |
+ |
+Flog.RayTracer.IntersectionInfo.prototype = { |
+ isHit: false, |
+ hitCount: 0, |
+ shape: null, |
+ position: null, |
+ normal: null, |
+ color: null, |
+ distance: null, |
+ |
+ initialize : function() { |
+ this.color = new Flog.RayTracer.Color(0,0,0); |
+ }, |
+ |
+ toString : function () { |
+ return 'Intersection [' + this.position + ']'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Camera = Class.create(); |
+ |
+Flog.RayTracer.Camera.prototype = { |
+ position: null, |
+ lookAt: null, |
+ equator: null, |
+ up: null, |
+ screen: null, |
+ |
+ initialize : function(pos, lookAt, up) { |
+ this.position = pos; |
+ this.lookAt = lookAt; |
+ this.up = up; |
+ this.equator = lookAt.normalize().cross(this.up); |
+ this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt); |
+ }, |
+ |
+ getRay: function(vx, vy){ |
+ var pos = Flog.RayTracer.Vector.prototype.subtract( |
+ this.screen, |
+ Flog.RayTracer.Vector.prototype.subtract( |
+ Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx), |
+ Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy) |
+ ) |
+ ); |
+ pos.y = pos.y * -1; |
+ var dir = Flog.RayTracer.Vector.prototype.subtract( |
+ pos, |
+ this.position |
+ ); |
+ |
+ var ray = new Flog.RayTracer.Ray(pos, dir.normalize()); |
+ |
+ return ray; |
+ }, |
+ |
+ toString : function () { |
+ return 'Ray []'; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Background = Class.create(); |
+ |
+Flog.RayTracer.Background.prototype = { |
+ color : null, |
+ ambience : 0.0, |
+ |
+ initialize : function(color, ambience) { |
+ this.color = color; |
+ this.ambience = ambience; |
+ } |
+} |
+/* Fake a Flog.* namespace */ |
+if(typeof(Flog) == 'undefined') var Flog = {}; |
+if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
+ |
+Flog.RayTracer.Engine = Class.create(); |
+ |
+Flog.RayTracer.Engine.prototype = { |
+ canvas: null, /* 2d context we can render to */ |
+ |
+ initialize: function(options){ |
+ this.options = Object.extend({ |
+ canvasHeight: 100, |
+ canvasWidth: 100, |
+ pixelWidth: 2, |
+ pixelHeight: 2, |
+ renderDiffuse: false, |
+ renderShadows: false, |
+ renderHighlights: false, |
+ renderReflections: false, |
+ rayDepth: 2 |
+ }, options || {}); |
+ |
+ this.options.canvasHeight /= this.options.pixelHeight; |
+ this.options.canvasWidth /= this.options.pixelWidth; |
+ |
+ /* TODO: dynamically include other scripts */ |
+ }, |
+ |
+ setPixel: function(x, y, color){ |
+ var pxW, pxH; |
+ pxW = this.options.pixelWidth; |
+ pxH = this.options.pixelHeight; |
+ |
+ if (this.canvas) { |
+ this.canvas.fillStyle = color.toString(); |
+ this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH); |
+ } else { |
+ if (x === y) { |
+ checkNumber += color.brightness(); |
+ } |
+ // print(x * pxW, y * pxH, pxW, pxH); |
+ } |
+ }, |
+ |
+ renderScene: function(scene, canvas){ |
+ checkNumber = 0; |
+ /* Get canvas */ |
+ if (canvas) { |
+ this.canvas = canvas.getContext("2d"); |
+ } else { |
+ this.canvas = null; |
+ } |
+ |
+ var canvasHeight = this.options.canvasHeight; |
+ var canvasWidth = this.options.canvasWidth; |
+ |
+ for(var y=0; y < canvasHeight; y++){ |
+ for(var x=0; x < canvasWidth; x++){ |
+ var yp = y * 1.0 / canvasHeight * 2 - 1; |
+ var xp = x * 1.0 / canvasWidth * 2 - 1; |
+ |
+ var ray = scene.camera.getRay(xp, yp); |
+ |
+ var color = this.getPixelColor(ray, scene); |
+ |
+ this.setPixel(x, y, color); |
+ } |
+ } |
+ if (checkNumber !== 2321) { |
+ throw new Error("Scene rendered incorrectly"); |
+ } |
+ }, |
+ |
+ getPixelColor: function(ray, scene){ |
+ var info = this.testIntersection(ray, scene, null); |
+ if(info.isHit){ |
+ var color = this.rayTrace(info, ray, scene, 0); |
+ return color; |
+ } |
+ return scene.background.color; |
+ }, |
+ |
+ testIntersection: function(ray, scene, exclude){ |
+ var hits = 0; |
+ var best = new Flog.RayTracer.IntersectionInfo(); |
+ best.distance = 2000; |
+ |
+ for(var i=0; i<scene.shapes.length; i++){ |
+ var shape = scene.shapes[i]; |
+ |
+ if(shape != exclude){ |
+ var info = shape.intersect(ray); |
+ if(info.isHit && info.distance >= 0 && info.distance < best.distance){ |
+ best = info; |
+ hits++; |
+ } |
+ } |
+ } |
+ best.hitCount = hits; |
+ return best; |
+ }, |
+ |
+ getReflectionRay: function(P,N,V){ |
+ var c1 = -N.dot(V); |
+ var R1 = Flog.RayTracer.Vector.prototype.add( |
+ Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1), |
+ V |
+ ); |
+ return new Flog.RayTracer.Ray(P, R1); |
+ }, |
+ |
+ rayTrace: function(info, ray, scene, depth){ |
+ // Calc ambient |
+ var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience); |
+ var oldColor = color; |
+ var shininess = Math.pow(10, info.shape.material.gloss + 1); |
+ |
+ for(var i=0; i<scene.lights.length; i++){ |
+ var light = scene.lights[i]; |
+ |
+ // Calc diffuse lighting |
+ var v = Flog.RayTracer.Vector.prototype.subtract( |
+ light.position, |
+ info.position |
+ ).normalize(); |
+ |
+ if(this.options.renderDiffuse){ |
+ var L = v.dot(info.normal); |
+ if(L > 0.0){ |
+ color = Flog.RayTracer.Color.prototype.add( |
+ color, |
+ Flog.RayTracer.Color.prototype.multiply( |
+ info.color, |
+ Flog.RayTracer.Color.prototype.multiplyScalar( |
+ light.color, |
+ L |
+ ) |
+ ) |
+ ); |
+ } |
+ } |
+ |
+ // The greater the depth the more accurate the colours, but |
+ // this is exponentially (!) expensive |
+ if(depth <= this.options.rayDepth){ |
+ // calculate reflection ray |
+ if(this.options.renderReflections && info.shape.material.reflection > 0) |
+ { |
+ var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction); |
+ var refl = this.testIntersection(reflectionRay, scene, info.shape); |
+ |
+ if (refl.isHit && refl.distance > 0){ |
+ refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1); |
+ } else { |
+ refl.color = scene.background.color; |
+ } |
+ |
+ color = Flog.RayTracer.Color.prototype.blend( |
+ color, |
+ refl.color, |
+ info.shape.material.reflection |
+ ); |
+ } |
+ |
+ // Refraction |
+ /* TODO */ |
+ } |
+ |
+ /* Render shadows and highlights */ |
+ |
+ var shadowInfo = new Flog.RayTracer.IntersectionInfo(); |
+ |
+ if(this.options.renderShadows){ |
+ var shadowRay = new Flog.RayTracer.Ray(info.position, v); |
+ |
+ shadowInfo = this.testIntersection(shadowRay, scene, info.shape); |
+ if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){ |
+ var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5); |
+ var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5)); |
+ color = Flog.RayTracer.Color.prototype.addScalar(vA,dB); |
+ } |
+ } |
+ |
+ // Phong specular highlights |
+ if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){ |
+ var Lv = Flog.RayTracer.Vector.prototype.subtract( |
+ info.shape.position, |
+ light.position |
+ ).normalize(); |
+ |
+ var E = Flog.RayTracer.Vector.prototype.subtract( |
+ scene.camera.position, |
+ info.shape.position |
+ ).normalize(); |
+ |
+ var H = Flog.RayTracer.Vector.prototype.subtract( |
+ E, |
+ Lv |
+ ).normalize(); |
+ |
+ var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess); |
+ color = Flog.RayTracer.Color.prototype.add( |
+ Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight), |
+ color |
+ ); |
+ } |
+ } |
+ color.limit(); |
+ return color; |
+ } |
+}; |
+ |
+ |
+function renderScene(){ |
+ var scene = new Flog.RayTracer.Scene(); |
+ |
+ scene.camera = new Flog.RayTracer.Camera( |
+ new Flog.RayTracer.Vector(0, 0, -15), |
+ new Flog.RayTracer.Vector(-0.2, 0, 5), |
+ new Flog.RayTracer.Vector(0, 1, 0) |
+ ); |
+ |
+ scene.background = new Flog.RayTracer.Background( |
+ new Flog.RayTracer.Color(0.5, 0.5, 0.5), |
+ 0.4 |
+ ); |
+ |
+ var sphere = new Flog.RayTracer.Shape.Sphere( |
+ new Flog.RayTracer.Vector(-1.5, 1.5, 2), |
+ 1.5, |
+ new Flog.RayTracer.Material.Solid( |
+ new Flog.RayTracer.Color(0,0.5,0.5), |
+ 0.3, |
+ 0.0, |
+ 0.0, |
+ 2.0 |
+ ) |
+ ); |
+ |
+ var sphere1 = new Flog.RayTracer.Shape.Sphere( |
+ new Flog.RayTracer.Vector(1, 0.25, 1), |
+ 0.5, |
+ new Flog.RayTracer.Material.Solid( |
+ new Flog.RayTracer.Color(0.9,0.9,0.9), |
+ 0.1, |
+ 0.0, |
+ 0.0, |
+ 1.5 |
+ ) |
+ ); |
+ |
+ var plane = new Flog.RayTracer.Shape.Plane( |
+ new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(), |
+ 1.2, |
+ new Flog.RayTracer.Material.Chessboard( |
+ new Flog.RayTracer.Color(1,1,1), |
+ new Flog.RayTracer.Color(0,0,0), |
+ 0.2, |
+ 0.0, |
+ 1.0, |
+ 0.7 |
+ ) |
+ ); |
+ |
+ scene.shapes.push(plane); |
+ scene.shapes.push(sphere); |
+ scene.shapes.push(sphere1); |
+ |
+ var light = new Flog.RayTracer.Light( |
+ new Flog.RayTracer.Vector(5, 10, -1), |
+ new Flog.RayTracer.Color(0.8, 0.8, 0.8) |
+ ); |
+ |
+ var light1 = new Flog.RayTracer.Light( |
+ new Flog.RayTracer.Vector(-3, 5, -15), |
+ new Flog.RayTracer.Color(0.8, 0.8, 0.8), |
+ 100 |
+ ); |
+ |
+ scene.lights.push(light); |
+ scene.lights.push(light1); |
+ |
+ var imageWidth = 100; // $F('imageWidth'); |
+ var imageHeight = 100; // $F('imageHeight'); |
+ var pixelSize = "5,5".split(','); // $F('pixelSize').split(','); |
+ var renderDiffuse = true; // $F('renderDiffuse'); |
+ var renderShadows = true; // $F('renderShadows'); |
+ var renderHighlights = true; // $F('renderHighlights'); |
+ var renderReflections = true; // $F('renderReflections'); |
+ var rayDepth = 2;//$F('rayDepth'); |
+ |
+ var raytracer = new Flog.RayTracer.Engine( |
+ { |
+ canvasWidth: imageWidth, |
+ canvasHeight: imageHeight, |
+ pixelWidth: pixelSize[0], |
+ pixelHeight: pixelSize[1], |
+ "renderDiffuse": renderDiffuse, |
+ "renderHighlights": renderHighlights, |
+ "renderShadows": renderShadows, |
+ "renderReflections": renderReflections, |
+ "rayDepth": rayDepth |
+ } |
+ ); |
+ |
+ raytracer.renderScene(scene, null, 0); |
+} |