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| 1 // The ray tracer code in this file is written by Adam Burmister. It |
| 2 // is available in its original form from: |
| 3 // |
| 4 // http://labs.flog.nz.co/raytracer/ |
| 5 // |
| 6 // It has been modified slightly by Google to work as a standalone |
| 7 // benchmark, but the all the computational code remains |
| 8 // untouched. This file also contains a copy of parts of the Prototype |
| 9 // JavaScript framework which is used by the ray tracer. |
| 10 |
| 11 var RayTrace = new BenchmarkSuite('RayTrace', 739989, [ |
| 12 new Benchmark('RayTrace', renderScene) |
| 13 ]); |
| 14 |
| 15 |
| 16 // Variable used to hold a number that can be used to verify that |
| 17 // the scene was ray traced correctly. |
| 18 var checkNumber; |
| 19 |
| 20 |
| 21 // ------------------------------------------------------------------------ |
| 22 // ------------------------------------------------------------------------ |
| 23 |
| 24 // The following is a copy of parts of the Prototype JavaScript library: |
| 25 |
| 26 // Prototype JavaScript framework, version 1.5.0 |
| 27 // (c) 2005-2007 Sam Stephenson |
| 28 // |
| 29 // Prototype is freely distributable under the terms of an MIT-style license. |
| 30 // For details, see the Prototype web site: http://prototype.conio.net/ |
| 31 |
| 32 |
| 33 var Class = { |
| 34 create: function() { |
| 35 return function() { |
| 36 this.initialize.apply(this, arguments); |
| 37 } |
| 38 } |
| 39 }; |
| 40 |
| 41 |
| 42 Object.extend = function(destination, source) { |
| 43 for (var property in source) { |
| 44 destination[property] = source[property]; |
| 45 } |
| 46 return destination; |
| 47 }; |
| 48 |
| 49 |
| 50 // ------------------------------------------------------------------------ |
| 51 // ------------------------------------------------------------------------ |
| 52 |
| 53 // The rest of this file is the actual ray tracer written by Adam |
| 54 // Burmister. It's a concatenation of the following files: |
| 55 // |
| 56 // flog/color.js |
| 57 // flog/light.js |
| 58 // flog/vector.js |
| 59 // flog/ray.js |
| 60 // flog/scene.js |
| 61 // flog/material/basematerial.js |
| 62 // flog/material/solid.js |
| 63 // flog/material/chessboard.js |
| 64 // flog/shape/baseshape.js |
| 65 // flog/shape/sphere.js |
| 66 // flog/shape/plane.js |
| 67 // flog/intersectioninfo.js |
| 68 // flog/camera.js |
| 69 // flog/background.js |
| 70 // flog/engine.js |
| 71 |
| 72 |
| 73 /* Fake a Flog.* namespace */ |
| 74 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 75 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 76 |
| 77 Flog.RayTracer.Color = Class.create(); |
| 78 |
| 79 Flog.RayTracer.Color.prototype = { |
| 80 red : 0.0, |
| 81 green : 0.0, |
| 82 blue : 0.0, |
| 83 |
| 84 initialize : function(r, g, b) { |
| 85 if(!r) r = 0.0; |
| 86 if(!g) g = 0.0; |
| 87 if(!b) b = 0.0; |
| 88 |
| 89 this.red = r; |
| 90 this.green = g; |
| 91 this.blue = b; |
| 92 }, |
| 93 |
| 94 add : function(c1, c2){ |
| 95 var result = new Flog.RayTracer.Color(0,0,0); |
| 96 |
| 97 result.red = c1.red + c2.red; |
| 98 result.green = c1.green + c2.green; |
| 99 result.blue = c1.blue + c2.blue; |
| 100 |
| 101 return result; |
| 102 }, |
| 103 |
| 104 addScalar: function(c1, s){ |
| 105 var result = new Flog.RayTracer.Color(0,0,0); |
| 106 |
| 107 result.red = c1.red + s; |
| 108 result.green = c1.green + s; |
| 109 result.blue = c1.blue + s; |
| 110 |
| 111 result.limit(); |
| 112 |
| 113 return result; |
| 114 }, |
| 115 |
| 116 subtract: function(c1, c2){ |
| 117 var result = new Flog.RayTracer.Color(0,0,0); |
| 118 |
| 119 result.red = c1.red - c2.red; |
| 120 result.green = c1.green - c2.green; |
| 121 result.blue = c1.blue - c2.blue; |
| 122 |
| 123 return result; |
| 124 }, |
| 125 |
| 126 multiply : function(c1, c2) { |
| 127 var result = new Flog.RayTracer.Color(0,0,0); |
| 128 |
| 129 result.red = c1.red * c2.red; |
| 130 result.green = c1.green * c2.green; |
| 131 result.blue = c1.blue * c2.blue; |
| 132 |
| 133 return result; |
| 134 }, |
| 135 |
| 136 multiplyScalar : function(c1, f) { |
| 137 var result = new Flog.RayTracer.Color(0,0,0); |
| 138 |
| 139 result.red = c1.red * f; |
| 140 result.green = c1.green * f; |
| 141 result.blue = c1.blue * f; |
| 142 |
| 143 return result; |
| 144 }, |
| 145 |
| 146 divideFactor : function(c1, f) { |
| 147 var result = new Flog.RayTracer.Color(0,0,0); |
| 148 |
| 149 result.red = c1.red / f; |
| 150 result.green = c1.green / f; |
| 151 result.blue = c1.blue / f; |
| 152 |
| 153 return result; |
| 154 }, |
| 155 |
| 156 limit: function(){ |
| 157 this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.
0; |
| 158 this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.gree
n ) : 0.0; |
| 159 this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue )
: 0.0; |
| 160 }, |
| 161 |
| 162 distance : function(color) { |
| 163 var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.gre
en) + Math.abs(this.blue - color.blue); |
| 164 return d; |
| 165 }, |
| 166 |
| 167 blend: function(c1, c2, w){ |
| 168 var result = new Flog.RayTracer.Color(0,0,0); |
| 169 result = Flog.RayTracer.Color.prototype.add( |
| 170 Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w), |
| 171 Flog.RayTracer.Color.prototype.multiplyScalar(c2, w) |
| 172 ); |
| 173 return result; |
| 174 }, |
| 175 |
| 176 brightness : function() { |
| 177 var r = Math.floor(this.red*255); |
| 178 var g = Math.floor(this.green*255); |
| 179 var b = Math.floor(this.blue*255); |
| 180 return (r * 77 + g * 150 + b * 29) >> 8; |
| 181 }, |
| 182 |
| 183 toString : function () { |
| 184 var r = Math.floor(this.red*255); |
| 185 var g = Math.floor(this.green*255); |
| 186 var b = Math.floor(this.blue*255); |
| 187 |
| 188 return "rgb("+ r +","+ g +","+ b +")"; |
| 189 } |
| 190 } |
| 191 /* Fake a Flog.* namespace */ |
| 192 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 193 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 194 |
| 195 Flog.RayTracer.Light = Class.create(); |
| 196 |
| 197 Flog.RayTracer.Light.prototype = { |
| 198 position: null, |
| 199 color: null, |
| 200 intensity: 10.0, |
| 201 |
| 202 initialize : function(pos, color, intensity) { |
| 203 this.position = pos; |
| 204 this.color = color; |
| 205 this.intensity = (intensity ? intensity : 10.0); |
| 206 }, |
| 207 |
| 208 toString : function () { |
| 209 return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.
position.z + ']'; |
| 210 } |
| 211 } |
| 212 /* Fake a Flog.* namespace */ |
| 213 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 214 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 215 |
| 216 Flog.RayTracer.Vector = Class.create(); |
| 217 |
| 218 Flog.RayTracer.Vector.prototype = { |
| 219 x : 0.0, |
| 220 y : 0.0, |
| 221 z : 0.0, |
| 222 |
| 223 initialize : function(x, y, z) { |
| 224 this.x = (x ? x : 0); |
| 225 this.y = (y ? y : 0); |
| 226 this.z = (z ? z : 0); |
| 227 }, |
| 228 |
| 229 copy: function(vector){ |
| 230 this.x = vector.x; |
| 231 this.y = vector.y; |
| 232 this.z = vector.z; |
| 233 }, |
| 234 |
| 235 normalize : function() { |
| 236 var m = this.magnitude(); |
| 237 return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m); |
| 238 }, |
| 239 |
| 240 magnitude : function() { |
| 241 return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.
z)); |
| 242 }, |
| 243 |
| 244 cross : function(w) { |
| 245 return new Flog.RayTracer.Vector( |
| 246 -this.z * w.y + this.y * w.z, |
| 247 this.z * w.x - this.x * w.z, |
| 248 -this.y * w.x + this.x * w.y); |
| 249 }, |
| 250 |
| 251 dot : function(w) { |
| 252 return this.x * w.x + this.y * w.y + this.z * w.z; |
| 253 }, |
| 254 |
| 255 add : function(v, w) { |
| 256 return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z); |
| 257 }, |
| 258 |
| 259 subtract : function(v, w) { |
| 260 if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']'; |
| 261 return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z); |
| 262 }, |
| 263 |
| 264 multiplyVector : function(v, w) { |
| 265 return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z); |
| 266 }, |
| 267 |
| 268 multiplyScalar : function(v, w) { |
| 269 return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w); |
| 270 }, |
| 271 |
| 272 toString : function () { |
| 273 return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']'; |
| 274 } |
| 275 } |
| 276 /* Fake a Flog.* namespace */ |
| 277 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 278 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 279 |
| 280 Flog.RayTracer.Ray = Class.create(); |
| 281 |
| 282 Flog.RayTracer.Ray.prototype = { |
| 283 position : null, |
| 284 direction : null, |
| 285 initialize : function(pos, dir) { |
| 286 this.position = pos; |
| 287 this.direction = dir; |
| 288 }, |
| 289 |
| 290 toString : function () { |
| 291 return 'Ray [' + this.position + ',' + this.direction + ']'; |
| 292 } |
| 293 } |
| 294 /* Fake a Flog.* namespace */ |
| 295 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 296 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 297 |
| 298 Flog.RayTracer.Scene = Class.create(); |
| 299 |
| 300 Flog.RayTracer.Scene.prototype = { |
| 301 camera : null, |
| 302 shapes : [], |
| 303 lights : [], |
| 304 background : null, |
| 305 |
| 306 initialize : function() { |
| 307 this.camera = new Flog.RayTracer.Camera( |
| 308 new Flog.RayTracer.Vector(0,0,-5), |
| 309 new Flog.RayTracer.Vector(0,0,1), |
| 310 new Flog.RayTracer.Vector(0,1,0) |
| 311 ); |
| 312 this.shapes = new Array(); |
| 313 this.lights = new Array(); |
| 314 this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color
(0,0,0.5), 0.2); |
| 315 } |
| 316 } |
| 317 /* Fake a Flog.* namespace */ |
| 318 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 319 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 320 if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {}; |
| 321 |
| 322 Flog.RayTracer.Material.BaseMaterial = Class.create(); |
| 323 |
| 324 Flog.RayTracer.Material.BaseMaterial.prototype = { |
| 325 |
| 326 gloss: 2.0, // [0...infinity] 0 = matt |
| 327 transparency: 0.0, // 0=opaque |
| 328 reflection: 0.0, // [0...infinity] 0 = no reflection |
| 329 refraction: 0.50, |
| 330 hasTexture: false, |
| 331 |
| 332 initialize : function() { |
| 333 |
| 334 }, |
| 335 |
| 336 getColor: function(u, v){ |
| 337 |
| 338 }, |
| 339 |
| 340 wrapUp: function(t){ |
| 341 t = t % 2.0; |
| 342 if(t < -1) t += 2.0; |
| 343 if(t >= 1) t -= 2.0; |
| 344 return t; |
| 345 }, |
| 346 |
| 347 toString : function () { |
| 348 return 'Material [gloss=' + this.gloss + ', transparency=' + this.transp
arency + ', hasTexture=' + this.hasTexture +']'; |
| 349 } |
| 350 } |
| 351 /* Fake a Flog.* namespace */ |
| 352 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 353 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 354 |
| 355 Flog.RayTracer.Material.Solid = Class.create(); |
| 356 |
| 357 Flog.RayTracer.Material.Solid.prototype = Object.extend( |
| 358 new Flog.RayTracer.Material.BaseMaterial(), { |
| 359 initialize : function(color, reflection, refraction, transparency, gloss
) { |
| 360 this.color = color; |
| 361 this.reflection = reflection; |
| 362 this.transparency = transparency; |
| 363 this.gloss = gloss; |
| 364 this.hasTexture = false; |
| 365 }, |
| 366 |
| 367 getColor: function(u, v){ |
| 368 return this.color; |
| 369 }, |
| 370 |
| 371 toString : function () { |
| 372 return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + th
is.transparency + ', hasTexture=' + this.hasTexture +']'; |
| 373 } |
| 374 } |
| 375 ); |
| 376 /* Fake a Flog.* namespace */ |
| 377 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 378 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 379 |
| 380 Flog.RayTracer.Material.Chessboard = Class.create(); |
| 381 |
| 382 Flog.RayTracer.Material.Chessboard.prototype = Object.extend( |
| 383 new Flog.RayTracer.Material.BaseMaterial(), { |
| 384 colorEven: null, |
| 385 colorOdd: null, |
| 386 density: 0.5, |
| 387 |
| 388 initialize : function(colorEven, colorOdd, reflection, transparency, glo
ss, density) { |
| 389 this.colorEven = colorEven; |
| 390 this.colorOdd = colorOdd; |
| 391 this.reflection = reflection; |
| 392 this.transparency = transparency; |
| 393 this.gloss = gloss; |
| 394 this.density = density; |
| 395 this.hasTexture = true; |
| 396 }, |
| 397 |
| 398 getColor: function(u, v){ |
| 399 var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density
); |
| 400 |
| 401 if(t < 0.0) |
| 402 return this.colorEven; |
| 403 else |
| 404 return this.colorOdd; |
| 405 }, |
| 406 |
| 407 toString : function () { |
| 408 return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + th
is.transparency + ', hasTexture=' + this.hasTexture +']'; |
| 409 } |
| 410 } |
| 411 ); |
| 412 /* Fake a Flog.* namespace */ |
| 413 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 414 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 415 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
| 416 |
| 417 Flog.RayTracer.Shape.Sphere = Class.create(); |
| 418 |
| 419 Flog.RayTracer.Shape.Sphere.prototype = { |
| 420 initialize : function(pos, radius, material) { |
| 421 this.radius = radius; |
| 422 this.position = pos; |
| 423 this.material = material; |
| 424 }, |
| 425 |
| 426 intersect: function(ray){ |
| 427 var info = new Flog.RayTracer.IntersectionInfo(); |
| 428 info.shape = this; |
| 429 |
| 430 var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.po
sition); |
| 431 |
| 432 var B = dst.dot(ray.direction); |
| 433 var C = dst.dot(dst) - (this.radius * this.radius); |
| 434 var D = (B * B) - C; |
| 435 |
| 436 if(D > 0){ // intersection! |
| 437 info.isHit = true; |
| 438 info.distance = (-B) - Math.sqrt(D); |
| 439 info.position = Flog.RayTracer.Vector.prototype.add( |
| 440 ray.position, |
| 441 Flog.RayTracer.Vector.prototype.
multiplyScalar( |
| 442 ray.direction, |
| 443 info.distance |
| 444 ) |
| 445 ); |
| 446 info.normal = Flog.RayTracer.Vector.prototype.subtract( |
| 447 info.position, |
| 448 this.position |
| 449 ).normalize(); |
| 450 |
| 451 info.color = this.material.getColor(0,0); |
| 452 } else { |
| 453 info.isHit = false; |
| 454 } |
| 455 return info; |
| 456 }, |
| 457 |
| 458 toString : function () { |
| 459 return 'Sphere [position=' + this.position + ', radius=' + this.radius +
']'; |
| 460 } |
| 461 } |
| 462 /* Fake a Flog.* namespace */ |
| 463 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 464 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 465 if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {}; |
| 466 |
| 467 Flog.RayTracer.Shape.Plane = Class.create(); |
| 468 |
| 469 Flog.RayTracer.Shape.Plane.prototype = { |
| 470 d: 0.0, |
| 471 |
| 472 initialize : function(pos, d, material) { |
| 473 this.position = pos; |
| 474 this.d = d; |
| 475 this.material = material; |
| 476 }, |
| 477 |
| 478 intersect: function(ray){ |
| 479 var info = new Flog.RayTracer.IntersectionInfo(); |
| 480 |
| 481 var Vd = this.position.dot(ray.direction); |
| 482 if(Vd == 0) return info; // no intersection |
| 483 |
| 484 var t = -(this.position.dot(ray.position) + this.d) / Vd; |
| 485 if(t <= 0) return info; |
| 486 |
| 487 info.shape = this; |
| 488 info.isHit = true; |
| 489 info.position = Flog.RayTracer.Vector.prototype.add( |
| 490 ray.position, |
| 491 Flog.RayTracer.Vector.prototype.mult
iplyScalar( |
| 492 ray.direction, |
| 493 t |
| 494 ) |
| 495 ); |
| 496 info.normal = this.position; |
| 497 info.distance = t; |
| 498 |
| 499 if(this.material.hasTexture){ |
| 500 var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z,
-this.position.x); |
| 501 var vV = vU.cross(this.position); |
| 502 var u = info.position.dot(vU); |
| 503 var v = info.position.dot(vV); |
| 504 info.color = this.material.getColor(u,v); |
| 505 } else { |
| 506 info.color = this.material.getColor(0,0); |
| 507 } |
| 508 |
| 509 return info; |
| 510 }, |
| 511 |
| 512 toString : function () { |
| 513 return 'Plane [' + this.position + ', d=' + this.d + ']'; |
| 514 } |
| 515 } |
| 516 /* Fake a Flog.* namespace */ |
| 517 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 518 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 519 |
| 520 Flog.RayTracer.IntersectionInfo = Class.create(); |
| 521 |
| 522 Flog.RayTracer.IntersectionInfo.prototype = { |
| 523 isHit: false, |
| 524 hitCount: 0, |
| 525 shape: null, |
| 526 position: null, |
| 527 normal: null, |
| 528 color: null, |
| 529 distance: null, |
| 530 |
| 531 initialize : function() { |
| 532 this.color = new Flog.RayTracer.Color(0,0,0); |
| 533 }, |
| 534 |
| 535 toString : function () { |
| 536 return 'Intersection [' + this.position + ']'; |
| 537 } |
| 538 } |
| 539 /* Fake a Flog.* namespace */ |
| 540 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 541 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 542 |
| 543 Flog.RayTracer.Camera = Class.create(); |
| 544 |
| 545 Flog.RayTracer.Camera.prototype = { |
| 546 position: null, |
| 547 lookAt: null, |
| 548 equator: null, |
| 549 up: null, |
| 550 screen: null, |
| 551 |
| 552 initialize : function(pos, lookAt, up) { |
| 553 this.position = pos; |
| 554 this.lookAt = lookAt; |
| 555 this.up = up; |
| 556 this.equator = lookAt.normalize().cross(this.up); |
| 557 this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lo
okAt); |
| 558 }, |
| 559 |
| 560 getRay: function(vx, vy){ |
| 561 var pos = Flog.RayTracer.Vector.prototype.subtract( |
| 562 this.screen, |
| 563 Flog.RayTracer.Vector.prototype.subtract( |
| 564 Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx)
, |
| 565 Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy) |
| 566 ) |
| 567 ); |
| 568 pos.y = pos.y * -1; |
| 569 var dir = Flog.RayTracer.Vector.prototype.subtract( |
| 570 pos, |
| 571 this.position |
| 572 ); |
| 573 |
| 574 var ray = new Flog.RayTracer.Ray(pos, dir.normalize()); |
| 575 |
| 576 return ray; |
| 577 }, |
| 578 |
| 579 toString : function () { |
| 580 return 'Ray []'; |
| 581 } |
| 582 } |
| 583 /* Fake a Flog.* namespace */ |
| 584 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 585 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 586 |
| 587 Flog.RayTracer.Background = Class.create(); |
| 588 |
| 589 Flog.RayTracer.Background.prototype = { |
| 590 color : null, |
| 591 ambience : 0.0, |
| 592 |
| 593 initialize : function(color, ambience) { |
| 594 this.color = color; |
| 595 this.ambience = ambience; |
| 596 } |
| 597 } |
| 598 /* Fake a Flog.* namespace */ |
| 599 if(typeof(Flog) == 'undefined') var Flog = {}; |
| 600 if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {}; |
| 601 |
| 602 Flog.RayTracer.Engine = Class.create(); |
| 603 |
| 604 Flog.RayTracer.Engine.prototype = { |
| 605 canvas: null, /* 2d context we can render to */ |
| 606 |
| 607 initialize: function(options){ |
| 608 this.options = Object.extend({ |
| 609 canvasHeight: 100, |
| 610 canvasWidth: 100, |
| 611 pixelWidth: 2, |
| 612 pixelHeight: 2, |
| 613 renderDiffuse: false, |
| 614 renderShadows: false, |
| 615 renderHighlights: false, |
| 616 renderReflections: false, |
| 617 rayDepth: 2 |
| 618 }, options || {}); |
| 619 |
| 620 this.options.canvasHeight /= this.options.pixelHeight; |
| 621 this.options.canvasWidth /= this.options.pixelWidth; |
| 622 |
| 623 /* TODO: dynamically include other scripts */ |
| 624 }, |
| 625 |
| 626 setPixel: function(x, y, color){ |
| 627 var pxW, pxH; |
| 628 pxW = this.options.pixelWidth; |
| 629 pxH = this.options.pixelHeight; |
| 630 |
| 631 if (this.canvas) { |
| 632 this.canvas.fillStyle = color.toString(); |
| 633 this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH); |
| 634 } else { |
| 635 if (x === y) { |
| 636 checkNumber += color.brightness(); |
| 637 } |
| 638 // print(x * pxW, y * pxH, pxW, pxH); |
| 639 } |
| 640 }, |
| 641 |
| 642 renderScene: function(scene, canvas){ |
| 643 checkNumber = 0; |
| 644 /* Get canvas */ |
| 645 if (canvas) { |
| 646 this.canvas = canvas.getContext("2d"); |
| 647 } else { |
| 648 this.canvas = null; |
| 649 } |
| 650 |
| 651 var canvasHeight = this.options.canvasHeight; |
| 652 var canvasWidth = this.options.canvasWidth; |
| 653 |
| 654 for(var y=0; y < canvasHeight; y++){ |
| 655 for(var x=0; x < canvasWidth; x++){ |
| 656 var yp = y * 1.0 / canvasHeight * 2 - 1; |
| 657 var xp = x * 1.0 / canvasWidth * 2 - 1; |
| 658 |
| 659 var ray = scene.camera.getRay(xp, yp); |
| 660 |
| 661 var color = this.getPixelColor(ray, scene); |
| 662 |
| 663 this.setPixel(x, y, color); |
| 664 } |
| 665 } |
| 666 if (checkNumber !== 2321) { |
| 667 throw new Error("Scene rendered incorrectly"); |
| 668 } |
| 669 }, |
| 670 |
| 671 getPixelColor: function(ray, scene){ |
| 672 var info = this.testIntersection(ray, scene, null); |
| 673 if(info.isHit){ |
| 674 var color = this.rayTrace(info, ray, scene, 0); |
| 675 return color; |
| 676 } |
| 677 return scene.background.color; |
| 678 }, |
| 679 |
| 680 testIntersection: function(ray, scene, exclude){ |
| 681 var hits = 0; |
| 682 var best = new Flog.RayTracer.IntersectionInfo(); |
| 683 best.distance = 2000; |
| 684 |
| 685 for(var i=0; i<scene.shapes.length; i++){ |
| 686 var shape = scene.shapes[i]; |
| 687 |
| 688 if(shape != exclude){ |
| 689 var info = shape.intersect(ray); |
| 690 if(info.isHit && info.distance >= 0 && info.distance < best.dist
ance){ |
| 691 best = info; |
| 692 hits++; |
| 693 } |
| 694 } |
| 695 } |
| 696 best.hitCount = hits; |
| 697 return best; |
| 698 }, |
| 699 |
| 700 getReflectionRay: function(P,N,V){ |
| 701 var c1 = -N.dot(V); |
| 702 var R1 = Flog.RayTracer.Vector.prototype.add( |
| 703 Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1), |
| 704 V |
| 705 ); |
| 706 return new Flog.RayTracer.Ray(P, R1); |
| 707 }, |
| 708 |
| 709 rayTrace: function(info, ray, scene, depth){ |
| 710 // Calc ambient |
| 711 var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, sc
ene.background.ambience); |
| 712 var oldColor = color; |
| 713 var shininess = Math.pow(10, info.shape.material.gloss + 1); |
| 714 |
| 715 for(var i=0; i<scene.lights.length; i++){ |
| 716 var light = scene.lights[i]; |
| 717 |
| 718 // Calc diffuse lighting |
| 719 var v = Flog.RayTracer.Vector.prototype.subtract( |
| 720 light.position, |
| 721 info.position |
| 722 ).normalize(); |
| 723 |
| 724 if(this.options.renderDiffuse){ |
| 725 var L = v.dot(info.normal); |
| 726 if(L > 0.0){ |
| 727 color = Flog.RayTracer.Color.prototype.add( |
| 728 color, |
| 729 Flog.RayTracer.Color.prototype.multiply( |
| 730 info.color, |
| 731 Flog.RayTracer.Color.prototype.multi
plyScalar( |
| 732 light.color, |
| 733 L |
| 734 ) |
| 735 ) |
| 736 ); |
| 737 } |
| 738 } |
| 739 |
| 740 // The greater the depth the more accurate the colours, but |
| 741 // this is exponentially (!) expensive |
| 742 if(depth <= this.options.rayDepth){ |
| 743 // calculate reflection ray |
| 744 if(this.options.renderReflections && info.shape.material.reflection >
0) |
| 745 { |
| 746 var reflectionRay = this.getReflectionRay(info.position, info.norm
al, ray.direction); |
| 747 var refl = this.testIntersection(reflectionRay, scene, info.shape)
; |
| 748 |
| 749 if (refl.isHit && refl.distance > 0){ |
| 750 refl.color = this.rayTrace(refl, reflectionRay, scene, depth +
1); |
| 751 } else { |
| 752 refl.color = scene.background.color; |
| 753 } |
| 754 |
| 755 color = Flog.RayTracer.Color.prototype.blend( |
| 756 color, |
| 757 refl.color, |
| 758 info.shape.material.reflection |
| 759 ); |
| 760 } |
| 761 |
| 762 // Refraction |
| 763 /* TODO */ |
| 764 } |
| 765 |
| 766 /* Render shadows and highlights */ |
| 767 |
| 768 var shadowInfo = new Flog.RayTracer.IntersectionInfo(); |
| 769 |
| 770 if(this.options.renderShadows){ |
| 771 var shadowRay = new Flog.RayTracer.Ray(info.position, v); |
| 772 |
| 773 shadowInfo = this.testIntersection(shadowRay, scene, info.shape)
; |
| 774 if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shado
wInfo.shape.type != 'PLANE'*/){ |
| 775 var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color
, 0.5); |
| 776 var dB = (0.5 * Math.pow(shadowInfo.shape.material.transpare
ncy, 0.5)); |
| 777 color = Flog.RayTracer.Color.prototype.addScalar(vA,dB); |
| 778 } |
| 779 } |
| 780 |
| 781 // Phong specular highlights |
| 782 if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.materi
al.gloss > 0){ |
| 783 var Lv = Flog.RayTracer.Vector.prototype.subtract( |
| 784 info.shape.position, |
| 785 light.position |
| 786 ).normalize(); |
| 787 |
| 788 var E = Flog.RayTracer.Vector.prototype.subtract( |
| 789 scene.camera.position, |
| 790 info.shape.position |
| 791 ).normalize(); |
| 792 |
| 793 var H = Flog.RayTracer.Vector.prototype.subtract( |
| 794 E, |
| 795 Lv |
| 796 ).normalize(); |
| 797 |
| 798 var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess); |
| 799 color = Flog.RayTracer.Color.prototype.add( |
| 800 Flog.RayTracer.Color.prototype.multiplyScalar(light.
color, glossWeight), |
| 801 color |
| 802 ); |
| 803 } |
| 804 } |
| 805 color.limit(); |
| 806 return color; |
| 807 } |
| 808 }; |
| 809 |
| 810 |
| 811 function renderScene(){ |
| 812 var scene = new Flog.RayTracer.Scene(); |
| 813 |
| 814 scene.camera = new Flog.RayTracer.Camera( |
| 815 new Flog.RayTracer.Vector(0, 0, -15), |
| 816 new Flog.RayTracer.Vector(-0.2, 0, 5), |
| 817 new Flog.RayTracer.Vector(0, 1, 0) |
| 818 ); |
| 819 |
| 820 scene.background = new Flog.RayTracer.Background( |
| 821 new Flog.RayTracer.Color(0.5, 0.5, 0.5), |
| 822 0.4 |
| 823 ); |
| 824 |
| 825 var sphere = new Flog.RayTracer.Shape.Sphere( |
| 826 new Flog.RayTracer.Vector(-1.5, 1.5, 2), |
| 827 1.5, |
| 828 new Flog.RayTracer.Material.Solid( |
| 829 new Flog.RayTracer.Color(0,0.5,0.5), |
| 830 0.3, |
| 831 0.0, |
| 832 0.0, |
| 833 2.0 |
| 834 ) |
| 835 ); |
| 836 |
| 837 var sphere1 = new Flog.RayTracer.Shape.Sphere( |
| 838 new Flog.RayTracer.Vector(1, 0.25, 1), |
| 839 0.5, |
| 840 new Flog.RayTracer.Material.Solid( |
| 841 new Flog.RayTracer.Color(0.9,0.9,0.9), |
| 842 0.1, |
| 843 0.0, |
| 844 0.0, |
| 845 1.5 |
| 846 ) |
| 847 ); |
| 848 |
| 849 var plane = new Flog.RayTracer.Shape.Plane( |
| 850 new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normal
ize(), |
| 851 1.2, |
| 852 new Flog.RayTracer.Material.Chessboard( |
| 853 new Flog.RayTracer.Color(1,1,1), |
| 854 new Flog.RayTracer.Color(0,0,0), |
| 855 0.2, |
| 856 0.0, |
| 857 1.0, |
| 858 0.7 |
| 859 ) |
| 860 ); |
| 861 |
| 862 scene.shapes.push(plane); |
| 863 scene.shapes.push(sphere); |
| 864 scene.shapes.push(sphere1); |
| 865 |
| 866 var light = new Flog.RayTracer.Light( |
| 867 new Flog.RayTracer.Vector(5, 10, -1), |
| 868 new Flog.RayTracer.Color(0.8, 0.8, 0.8) |
| 869 ); |
| 870 |
| 871 var light1 = new Flog.RayTracer.Light( |
| 872 new Flog.RayTracer.Vector(-3, 5, -15), |
| 873 new Flog.RayTracer.Color(0.8, 0.8, 0.8), |
| 874 100 |
| 875 ); |
| 876 |
| 877 scene.lights.push(light); |
| 878 scene.lights.push(light1); |
| 879 |
| 880 var imageWidth = 100; // $F('imageWidth'); |
| 881 var imageHeight = 100; // $F('imageHeight'); |
| 882 var pixelSize = "5,5".split(','); // $F('pixelSize').split(','); |
| 883 var renderDiffuse = true; // $F('renderDiffuse'); |
| 884 var renderShadows = true; // $F('renderShadows'); |
| 885 var renderHighlights = true; // $F('renderHighlights'); |
| 886 var renderReflections = true; // $F('renderReflections'); |
| 887 var rayDepth = 2;//$F('rayDepth'); |
| 888 |
| 889 var raytracer = new Flog.RayTracer.Engine( |
| 890 { |
| 891 canvasWidth: imageWidth, |
| 892 canvasHeight: imageHeight, |
| 893 pixelWidth: pixelSize[0], |
| 894 pixelHeight: pixelSize[1], |
| 895 "renderDiffuse": renderDiffuse, |
| 896 "renderHighlights": renderHighlights, |
| 897 "renderShadows": renderShadows, |
| 898 "renderReflections": renderReflections, |
| 899 "rayDepth": rayDepth |
| 900 } |
| 901 ); |
| 902 |
| 903 raytracer.renderScene(scene, null, 0); |
| 904 } |
OLD | NEW |