| Index: ui/gfx/gdi_util.h
|
| ===================================================================
|
| --- ui/gfx/gdi_util.h (revision 95624)
|
| +++ ui/gfx/gdi_util.h (working copy)
|
| @@ -9,13 +9,13 @@
|
| #include <vector>
|
| #include <windows.h>
|
|
|
| +#include "ui/base/ui_export.h"
|
| #include "ui/gfx/rect.h"
|
| -#include "ui/ui_api.h"
|
|
|
| namespace gfx {
|
|
|
| // Creates a BITMAPINFOHEADER structure given the bitmap's size.
|
| -UI_API void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
|
| +UI_EXPORT void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
|
|
|
| // Creates a BITMAPINFOHEADER structure given the bitmap's size and
|
| // color depth in bits per pixel.
|
| @@ -25,14 +25,15 @@
|
| // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
|
| // only need to use BMP V4 if you need transparency (alpha channel). This
|
| // function sets the AlphaMask to 0xff000000.
|
| -UI_API void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
|
| +UI_EXPORT void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr);
|
|
|
| // Creates a monochrome bitmap header.
|
| void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
|
|
|
| // Modify the given hrgn by subtracting the given rectangles.
|
| -UI_API void SubtractRectanglesFromRegion(HRGN hrgn,
|
| - const std::vector<gfx::Rect>& cutouts);
|
| +UI_EXPORT void SubtractRectanglesFromRegion(
|
| + HRGN hrgn,
|
| + const std::vector<gfx::Rect>& cutouts);
|
|
|
| } // namespace gfx
|
|
|
|
|