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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_MAC_NSIMAGE_CACHE_H_ | 5 #ifndef UI_GFX_MAC_NSIMAGE_CACHE_H_ |
| 6 #define UI_GFX_MAC_NSIMAGE_CACHE_H_ | 6 #define UI_GFX_MAC_NSIMAGE_CACHE_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "ui/ui_api.h" | 9 #include "ui/base/ui_export.h" |
| 10 | 10 |
| 11 #ifdef __OBJC__ | 11 #ifdef __OBJC__ |
| 12 @class NSImage; | 12 @class NSImage; |
| 13 @class NSString; | 13 @class NSString; |
| 14 #else | 14 #else |
| 15 class NSImage; | 15 class NSImage; |
| 16 class NSString; | 16 class NSString; |
| 17 #endif | 17 #endif |
| 18 | 18 |
| 19 namespace gfx { | 19 namespace gfx { |
| 20 | 20 |
| 21 // Returns an autoreleased image from the main app bundle | 21 // Returns an autoreleased image from the main app bundle |
| 22 // (mac_util::MainAppBundle()) with the given name, and keeps it in memory so | 22 // (mac_util::MainAppBundle()) with the given name, and keeps it in memory so |
| 23 // future fetches are fast. | 23 // future fetches are fast. |
| 24 // NOTE: | 24 // NOTE: |
| 25 // - This should only be called on the main thread. | 25 // - This should only be called on the main thread. |
| 26 // - The caller should retain the image if they want to keep it around, as | 26 // - The caller should retain the image if they want to keep it around, as |
| 27 // the cache could have limit on size/lifetime, etc. | 27 // the cache could have limit on size/lifetime, etc. |
| 28 UI_API NSImage* GetCachedImageWithName(NSString* name); | 28 UI_EXPORT NSImage* GetCachedImageWithName(NSString* name); |
| 29 | 29 |
| 30 // Clears the image cache. | 30 // Clears the image cache. |
| 31 void ClearCachedImages(void); | 31 void ClearCachedImages(void); |
| 32 | 32 |
| 33 } // namespace gfx | 33 } // namespace gfx |
| 34 | 34 |
| 35 #endif // UI_GFX_MAC_NSIMAGE_CACHE_H_ | 35 #endif // UI_GFX_MAC_NSIMAGE_CACHE_H_ |
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