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Unified Diff: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc

Issue 7566046: Add WebGraphicsContext support for readbacks from any framebuffer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 4 months ago
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Index: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
diff --git a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
index 88f1505f814157ad7b1443f8b8dfb02c05192e5e..5a4ce7766cce4e4ba9d94716c1df8aced5d96837 100644
--- a/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
+++ b/content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc
@@ -253,8 +253,11 @@ void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
unsigned char* pixels,
- size_t buffer_size) {
- if (buffer_size != static_cast<size_t>(4 * width() * height())) {
+ int width,
+ int height,
+ size_t buffer_size,
+ WebGLId buffer) {
+ if (buffer_size != static_cast<size_t>(4 * width * height)) {
return false;
}
@@ -265,11 +268,11 @@ bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
// vertical flip is only a temporary solution anyway until Chrome
// is fully GPU composited, it wasn't worth the complexity.
- bool mustRestoreFBO = (bound_fbo_ != 0);
+ bool mustRestoreFBO = (bound_fbo_ != buffer);
if (mustRestoreFBO) {
- gl_->BindFramebuffer(GL_FRAMEBUFFER, 0);
+ gl_->BindFramebuffer(GL_FRAMEBUFFER, buffer);
}
Ken Russell (switch to Gerrit) 2011/08/04 22:55:07 Do you think we might want or need checks about th
jbauman 2011/08/04 23:20:21 Those can be expensive, so I'd rather avoid them (
- gl_->ReadPixels(0, 0, cached_width_, cached_height_,
+ gl_->ReadPixels(0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Swizzle red and blue channels
@@ -284,13 +287,19 @@ bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
#ifdef FLIP_FRAMEBUFFER_VERTICALLY
if (pixels) {
- FlipVertically(pixels, cached_width_, cached_height_);
+ FlipVertically(pixels, width, height);
}
#endif
return true;
}
+bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
+ unsigned char* pixels,
+ size_t buffer_size) {
+ return readBackFramebuffer(pixels, width(), height(), buffer_size, 0);
+}
+
void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
WGC3Denum error) {
if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==

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