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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 #include "gpu/command_buffer/common/id_allocator.h" | 6 #include "gpu/command_buffer/common/id_allocator.h" |
7 #include "gpu/command_buffer/service/buffer_manager.h" | 7 #include "gpu/command_buffer/service/buffer_manager.h" |
8 #include "gpu/command_buffer/service/framebuffer_manager.h" | 8 #include "gpu/command_buffer/service/framebuffer_manager.h" |
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
10 #include "gpu/command_buffer/service/program_manager.h" | 10 #include "gpu/command_buffer/service/program_manager.h" |
11 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 11 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
12 #include "gpu/command_buffer/service/shader_manager.h" | 12 #include "gpu/command_buffer/service/shader_manager.h" |
13 #include "gpu/command_buffer/service/texture_manager.h" | 13 #include "gpu/command_buffer/service/texture_manager.h" |
14 #include "gpu/GLES2/gles2_command_buffer.h" | 14 #include "gpu/GLES2/gles2_command_buffer.h" |
15 #include "ui/gfx/gl/gl_implementation.h" | 15 #include "ui/gfx/gl/gl_implementation.h" |
16 | 16 |
17 namespace gpu { | 17 namespace gpu { |
18 namespace gles2 { | 18 namespace gles2 { |
19 | 19 |
20 ContextGroup::ContextGroup() | 20 ContextGroup::ContextGroup() |
21 : initialized_(false), | 21 : initialized_(false), |
22 have_context_(true), | 22 have_context_(true), |
23 max_vertex_attribs_(0u), | 23 max_vertex_attribs_(0u), |
24 max_texture_units_(0u), | 24 max_texture_units_(0u), |
25 max_texture_image_units_(0u), | 25 max_texture_image_units_(0u), |
26 max_vertex_texture_image_units_(0u), | 26 max_vertex_texture_image_units_(0u), |
27 max_fragment_uniform_vectors_(0u), | 27 max_fragment_uniform_vectors_(0u), |
28 max_varying_vectors_(0u), | 28 max_varying_vectors_(0u), |
29 max_vertex_uniform_vectors_(0u) { | 29 max_vertex_uniform_vectors_(0u) { |
| 30 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); |
| 31 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); |
| 32 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( |
| 33 new NonReusedIdAllocator); |
| 34 id_namespaces_[id_namespaces::kRenderbuffers].reset(new IdAllocator); |
| 35 id_namespaces_[id_namespaces::kTextures].reset(new IdAllocator); |
30 } | 36 } |
31 | 37 |
32 ContextGroup::~ContextGroup() { | 38 ContextGroup::~ContextGroup() { |
33 Destroy(); | 39 Destroy(); |
34 } | 40 } |
35 | 41 |
36 static void GetIntegerv(GLenum pname, uint32* var) { | 42 static void GetIntegerv(GLenum pname, uint32* var) { |
37 GLint value = 0; | 43 GLint value = 0; |
38 glGetIntegerv(pname, &value); | 44 glGetIntegerv(pname, &value); |
39 *var = value; | 45 *var = value; |
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138 program_manager_->Destroy(have_context_); | 144 program_manager_->Destroy(have_context_); |
139 program_manager_.reset(); | 145 program_manager_.reset(); |
140 } | 146 } |
141 | 147 |
142 if (shader_manager_ != NULL) { | 148 if (shader_manager_ != NULL) { |
143 shader_manager_->Destroy(have_context_); | 149 shader_manager_->Destroy(have_context_); |
144 shader_manager_.reset(); | 150 shader_manager_.reset(); |
145 } | 151 } |
146 } | 152 } |
147 | 153 |
148 IdAllocator* ContextGroup::GetIdAllocator(unsigned namespace_id) { | 154 IdAllocatorInterface* ContextGroup::GetIdAllocator(unsigned namespace_id) { |
149 IdAllocatorMap::iterator it = id_namespaces_.find(namespace_id); | 155 if (namespace_id >= arraysize(id_namespaces_)) |
150 if (it != id_namespaces_.end()) { | 156 return NULL; |
151 return it->second.get(); | 157 |
152 } | 158 return id_namespaces_[namespace_id].get(); |
153 IdAllocator* id_allocator = new IdAllocator(); | |
154 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); | |
155 return id_allocator; | |
156 } | 159 } |
157 | 160 |
158 } // namespace gles2 | 161 } // namespace gles2 |
159 } // namespace gpu | 162 } // namespace gpu |
160 | 163 |
161 | 164 |
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