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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 /** | 5 /** |
6 * The ImageBuffer object holds an offscreen canvas object and | 6 * The ImageBuffer object holds an offscreen canvas object and |
7 * draws its content on the screen canvas applying scale and offset. | 7 * draws its content on the screen canvas applying scale and offset. |
8 * Supports pluggable overlays that modify the image appearance and behavior. | 8 * Supports pluggable overlays that modify the image appearance and behavior. |
9 * @constructor | 9 * @constructor |
10 */ | 10 */ |
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184 // Draw below everything including the content. | 184 // Draw below everything including the content. |
185 ImageBuffer.Margin.prototype.getZIndex = function() { return -2 }; | 185 ImageBuffer.Margin.prototype.getZIndex = function() { return -2 }; |
186 | 186 |
187 ImageBuffer.Margin.prototype.draw = function(context) { | 187 ImageBuffer.Margin.prototype.draw = function(context) { |
188 context.save(); | 188 context.save(); |
189 context.fillStyle = '#F0F0F0'; | 189 context.fillStyle = '#F0F0F0'; |
190 context.strokeStyle = '#000000'; | 190 context.strokeStyle = '#000000'; |
191 Rect.fillBetween(context, | 191 Rect.fillBetween(context, |
192 this.viewport_.getImageBoundsOnScreen(), | 192 this.viewport_.getImageBoundsOnScreen(), |
193 this.viewport_.getScreenBounds()); | 193 this.viewport_.getScreenBounds()); |
194 Rect.stroke(context, this.viewport_.getImageBoundsOnScreen()); | 194 |
| 195 Rect.outline(context, this.viewport_.getImageBoundsOnScreen()); |
195 context.restore(); | 196 context.restore(); |
196 }; | 197 }; |
197 | 198 |
198 /** | 199 /** |
199 * The overlay containing the image. | 200 * The overlay containing the image. |
200 */ | 201 */ |
201 ImageBuffer.Content = function(viewport, document) { | 202 ImageBuffer.Content = function(viewport, document) { |
202 this.viewport_ = viewport; | 203 this.viewport_ = viewport; |
203 this.document_ = document; | 204 this.document_ = document; |
204 | 205 |
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335 ImageBuffer.Overview.RIGHT = 7; | 336 ImageBuffer.Overview.RIGHT = 7; |
336 ImageBuffer.Overview.BOTTOM = 50; | 337 ImageBuffer.Overview.BOTTOM = 50; |
337 | 338 |
338 ImageBuffer.Overview.prototype.update = function() { | 339 ImageBuffer.Overview.prototype.update = function() { |
339 var imageBounds = this.viewport_.getImageBounds(); | 340 var imageBounds = this.viewport_.getImageBounds(); |
340 | 341 |
341 if (this.contentGeneration_ != this.content_.getCacheGeneration()) { | 342 if (this.contentGeneration_ != this.content_.getCacheGeneration()) { |
342 this.contentGeneration_ = this.content_.getCacheGeneration(); | 343 this.contentGeneration_ = this.content_.getCacheGeneration(); |
343 | 344 |
344 var aspect = imageBounds.width / imageBounds.height; | 345 var aspect = imageBounds.width / imageBounds.height; |
345 if (aspect > 1) { | |
346 this.bounds_ = new Rect(ImageBuffer.Overview.MAX_SIZE, | |
347 ImageBuffer.Overview.MAX_SIZE / aspect); | |
348 } else { | |
349 this.bounds_ = new Rect(ImageBuffer.Overview.MAX_SIZE * aspect, | |
350 ImageBuffer.Overview.MAX_SIZE); | |
351 } | |
352 | 346 |
353 this.canvas_ = | 347 this.canvas_ = this.content_.copyCanvas( |
354 this.content_.copyCanvas(this.bounds_.width, this.bounds_.height); | 348 ImageBuffer.Overview.MAX_SIZE * Math.min(aspect, 1), |
| 349 ImageBuffer.Overview.MAX_SIZE / Math.max(aspect, 1)); |
355 } | 350 } |
356 | 351 |
| 352 this.bounds_ = null; |
357 this.clipped_ = null; | 353 this.clipped_ = null; |
358 | 354 |
359 if (this.viewport_.isClipped()) { | 355 if (this.viewport_.isClipped()) { |
360 var screenBounds = this.viewport_.getScreenBounds(); | 356 var screenBounds = this.viewport_.getScreenBounds(); |
361 | 357 |
362 this.bounds_ = this.bounds_.moveTo( | 358 this.bounds_ = new Rect( |
363 screenBounds.width - ImageBuffer.Overview.RIGHT - this.bounds_.width, | 359 screenBounds.width - ImageBuffer.Overview.RIGHT - this.canvas_.width, |
364 screenBounds.height - ImageBuffer.Overview.BOTTOM - | 360 screenBounds.height - ImageBuffer.Overview.BOTTOM - this.canvas_.height, |
365 this.bounds_.height); | 361 this.canvas_.width, |
| 362 this.canvas_.height); |
366 | 363 |
367 this.scale_ = this.bounds_.width / imageBounds.width; | 364 this.scale_ = this.bounds_.width / imageBounds.width; |
368 | 365 |
369 this.clipped_ = this.viewport_.getImageClipped(). | 366 this.clipped_ = this.viewport_.getImageClipped(). |
370 scale(this.scale_). | 367 scale(this.scale_). |
371 shift(this.bounds_.left, this.bounds_.top); | 368 shift(this.bounds_.left, this.bounds_.top); |
372 } | 369 } |
373 }; | 370 }; |
374 | 371 |
375 ImageBuffer.Overview.prototype.draw = function(context) { | 372 ImageBuffer.Overview.prototype.draw = function(context) { |
376 this.update(); | 373 this.update(); |
377 | 374 |
378 if (!this.clipped_) return; | 375 if (!this.clipped_) return; |
379 | 376 |
380 // Draw the thumbnail. | 377 // Draw the thumbnail. |
381 Rect.drawImage(context, this.canvas_, this.bounds_); | 378 Rect.drawImage(context, this.canvas_, this.bounds_); |
382 | 379 |
383 // Draw the thumbnail border. | |
384 context.strokeStyle = '#000000'; | |
385 Rect.stroke(context, this.bounds_); | |
386 | |
387 // Draw the shadow over the off-screen part of the thumbnail. | 380 // Draw the shadow over the off-screen part of the thumbnail. |
388 context.globalAlpha = 0.3; | 381 context.globalAlpha = 0.3; |
389 context.fillStyle = '#000000'; | 382 context.fillStyle = '#000000'; |
390 Rect.fillBetween(context, this.clipped_, this.bounds_); | 383 Rect.fillBetween(context, this.clipped_, this.bounds_); |
391 | 384 |
392 // Outline the on-screen part of the thumbnail. | 385 // Outline the on-screen part of the thumbnail. |
393 context.strokeStyle = '#FFFFFF'; | 386 context.strokeStyle = '#FFFFFF'; |
394 Rect.stroke(context, this.clipped_); | 387 Rect.outline(context, this.clipped_); |
| 388 |
| 389 context.globalAlpha = 1; |
| 390 // Draw the thumbnail border. |
| 391 context.strokeStyle = '#000000'; |
| 392 Rect.outline(context, this.bounds_); |
395 }; | 393 }; |
396 | 394 |
397 ImageBuffer.Overview.prototype.getCursorStyle = function(x, y) { | 395 ImageBuffer.Overview.prototype.getCursorStyle = function(x, y) { |
398 if (!this.bounds_ || !this.bounds_.inside(x, y)) return null; | 396 if (!this.bounds_ || !this.bounds_.inside(x, y)) return null; |
399 | 397 |
400 // Indicate that the on-screen part is draggable. | 398 // Indicate that the on-screen part is draggable. |
401 if (this.clipped_.inside(x, y)) return 'move'; | 399 if (this.clipped_ && this.clipped_.inside(x, y)) return 'move'; |
402 | 400 |
403 // Indicate that the rest of the thumbnail is clickable. | 401 // Indicate that the rest of the thumbnail is clickable. |
404 return 'crosshair'; | 402 return 'crosshair'; |
405 }; | 403 }; |
406 | 404 |
407 ImageBuffer.Overview.prototype.onClick = function(x, y) { | 405 ImageBuffer.Overview.prototype.onClick = function(x, y) { |
408 if (this.getCursorStyle(x, y) != 'crosshair') return false; | 406 if (this.getCursorStyle(x, y) != 'crosshair') return false; |
409 this.viewport_.setCenter( | 407 this.viewport_.setCenter( |
410 (x - this.bounds_.left) / this.scale_, | 408 (x - this.bounds_.left) / this.scale_, |
411 (y - this.bounds_.top) / this.scale_); | 409 (y - this.bounds_.top) / this.scale_); |
412 this.viewport_.repaint(); | 410 this.viewport_.repaint(); |
413 return true; | 411 return true; |
414 }; | 412 }; |
415 | 413 |
416 ImageBuffer.Overview.prototype.getDragHandler = function(x, y) { | 414 ImageBuffer.Overview.prototype.getDragHandler = function(x, y) { |
417 var cursor = this.getCursorStyle(x, y); | 415 var cursor = this.getCursorStyle(x, y); |
418 | 416 |
419 if (cursor == 'move') { | 417 if (cursor == 'move') { |
420 var self = this; | 418 var self = this; |
421 function scale() { return -self.scale_;} | 419 function scale() { return -self.scale_;} |
422 function hit(x, y) { return self.bounds_ && self.bounds_.inside(x, y); } | 420 function hit(x, y) { return self.bounds_ && self.bounds_.inside(x, y); } |
423 return this.viewport_.createOffsetSetter(x, y, scale, hit); | 421 return this.viewport_.createOffsetSetter(x, y, scale, hit); |
424 } else if (cursor == 'crosshair') { | 422 } else if (cursor == 'crosshair') { |
425 // Force non-draggable behavior. | 423 // Force non-draggable behavior. |
426 return function() {}; | 424 return function() {}; |
427 } else { | 425 } else { |
428 return null; | 426 return null; |
429 } | 427 } |
430 }; | 428 }; |
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