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Side by Side Diff: views/controls/throbber.h

Issue 7550038: Rename VIEWS_API to VIEWS_EXPORT. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Throbbers display an animation, usually used as a status indicator. 5 // Throbbers display an animation, usually used as a status indicator.
6 6
7 #ifndef VIEWS_CONTROLS_THROBBER_H_ 7 #ifndef VIEWS_CONTROLS_THROBBER_H_
8 #define VIEWS_CONTROLS_THROBBER_H_ 8 #define VIEWS_CONTROLS_THROBBER_H_
9 #pragma once 9 #pragma once
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/time.h" 12 #include "base/time.h"
13 #include "base/timer.h" 13 #include "base/timer.h"
14 #include "views/view.h" 14 #include "views/view.h"
15 15
16 class SkBitmap; 16 class SkBitmap;
17 17
18 namespace views { 18 namespace views {
19 19
20 class VIEWS_API Throbber : public View { 20 class VIEWS_EXPORT Throbber : public View {
21 public: 21 public:
22 // |frame_time_ms| is the amount of time that should elapse between frames 22 // |frame_time_ms| is the amount of time that should elapse between frames
23 // (in milliseconds) 23 // (in milliseconds)
24 // If |paint_while_stopped| is false, this view will be invisible when not 24 // If |paint_while_stopped| is false, this view will be invisible when not
25 // running. 25 // running.
26 Throbber(int frame_time_ms, bool paint_while_stopped); 26 Throbber(int frame_time_ms, bool paint_while_stopped);
27 Throbber(int frame_time_ms, bool paint_while_stopped, SkBitmap* frames); 27 Throbber(int frame_time_ms, bool paint_while_stopped, SkBitmap* frames);
28 virtual ~Throbber(); 28 virtual ~Throbber();
29 29
30 // Start and stop the throbber animation 30 // Start and stop the throbber animation
(...skipping 21 matching lines...) Expand all
52 base::TimeDelta frame_time_; // How long one frame is displayed. 52 base::TimeDelta frame_time_; // How long one frame is displayed.
53 base::RepeatingTimer<Throbber> timer_; // Used to schedule Run calls. 53 base::RepeatingTimer<Throbber> timer_; // Used to schedule Run calls.
54 54
55 DISALLOW_COPY_AND_ASSIGN(Throbber); 55 DISALLOW_COPY_AND_ASSIGN(Throbber);
56 }; 56 };
57 57
58 // A SmoothedThrobber is a throbber that is representing potentially short 58 // A SmoothedThrobber is a throbber that is representing potentially short
59 // and nonoverlapping bursts of work. SmoothedThrobber ignores small 59 // and nonoverlapping bursts of work. SmoothedThrobber ignores small
60 // pauses in the work stops and starts, and only starts its throbber after 60 // pauses in the work stops and starts, and only starts its throbber after
61 // a small amount of work time has passed. 61 // a small amount of work time has passed.
62 class VIEWS_API SmoothedThrobber : public Throbber { 62 class VIEWS_EXPORT SmoothedThrobber : public Throbber {
63 public: 63 public:
64 SmoothedThrobber(int frame_delay_ms); 64 SmoothedThrobber(int frame_delay_ms);
65 SmoothedThrobber(int frame_delay_ms, SkBitmap* frames); 65 SmoothedThrobber(int frame_delay_ms, SkBitmap* frames);
66 virtual ~SmoothedThrobber(); 66 virtual ~SmoothedThrobber();
67 67
68 virtual void Start(); 68 virtual void Start();
69 virtual void Stop(); 69 virtual void Stop();
70 70
71 void set_start_delay_ms(int value) { start_delay_ms_ = value; } 71 void set_start_delay_ms(int value) { start_delay_ms_ = value; }
72 void set_stop_delay_ms(int value) { stop_delay_ms_ = value; } 72 void set_stop_delay_ms(int value) { stop_delay_ms_ = value; }
(...skipping 17 matching lines...) Expand all
90 base::OneShotTimer<SmoothedThrobber> stop_timer_; 90 base::OneShotTimer<SmoothedThrobber> stop_timer_;
91 91
92 DISALLOW_COPY_AND_ASSIGN(SmoothedThrobber); 92 DISALLOW_COPY_AND_ASSIGN(SmoothedThrobber);
93 }; 93 };
94 94
95 // A CheckmarkThrobber is a special variant of throbber that has three states: 95 // A CheckmarkThrobber is a special variant of throbber that has three states:
96 // 1. not yet completed (which paints nothing) 96 // 1. not yet completed (which paints nothing)
97 // 2. working (which paints the throbber animation) 97 // 2. working (which paints the throbber animation)
98 // 3. completed (which paints a checkmark) 98 // 3. completed (which paints a checkmark)
99 // 99 //
100 class VIEWS_API CheckmarkThrobber : public Throbber { 100 class VIEWS_EXPORT CheckmarkThrobber : public Throbber {
101 public: 101 public:
102 CheckmarkThrobber(); 102 CheckmarkThrobber();
103 103
104 // If checked is true, the throbber stops spinning and displays a checkmark. 104 // If checked is true, the throbber stops spinning and displays a checkmark.
105 // If checked is false, the throbber stops spinning and displays nothing. 105 // If checked is false, the throbber stops spinning and displays nothing.
106 void SetChecked(bool checked); 106 void SetChecked(bool checked);
107 107
108 // Overridden from Throbber: 108 // Overridden from Throbber:
109 virtual void OnPaint(gfx::Canvas* canvas); 109 virtual void OnPaint(gfx::Canvas* canvas);
110 110
111 private: 111 private:
112 static const int kFrameTimeMs = 30; 112 static const int kFrameTimeMs = 30;
113 113
114 static void InitClass(); 114 static void InitClass();
115 115
116 // Whether or not we should display a checkmark. 116 // Whether or not we should display a checkmark.
117 bool checked_; 117 bool checked_;
118 118
119 // The checkmark image. 119 // The checkmark image.
120 static SkBitmap* checkmark_; 120 static SkBitmap* checkmark_;
121 121
122 DISALLOW_COPY_AND_ASSIGN(CheckmarkThrobber); 122 DISALLOW_COPY_AND_ASSIGN(CheckmarkThrobber);
123 }; 123 };
124 124
125 } // namespace views 125 } // namespace views
126 126
127 #endif // VIEWS_CONTROLS_THROBBER_H_ 127 #endif // VIEWS_CONTROLS_THROBBER_H_
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