Index: chrome/browser/ui/fullscreen_exit_bubble.cc |
diff --git a/chrome/browser/ui/fullscreen_exit_bubble.cc b/chrome/browser/ui/fullscreen_exit_bubble.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..8c42fa1d1d11fbd34e12039dde064626c378cb8f |
--- /dev/null |
+++ b/chrome/browser/ui/fullscreen_exit_bubble.cc |
@@ -0,0 +1,88 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/browser/ui/fullscreen_exit_bubble.h" |
+ |
+#include "chrome/app/chrome_command_ids.h" |
+#include "ui/gfx/rect.h" |
+ |
+const double FullscreenExitBubble::kOpacity = 0.7; |
+const int FullscreenExitBubble::kPaddingPx = 8; |
+const int FullscreenExitBubble::kInitialDelayMs = 2300; |
+const int FullscreenExitBubble::kIdleTimeMs = 2300; |
+const int FullscreenExitBubble::kPositionCheckHz = 10; |
+const int FullscreenExitBubble::kSlideInRegionHeightPx = 4; |
+const int FullscreenExitBubble::kSlideInDurationMs = 350; |
+const int FullscreenExitBubble::kSlideOutDurationMs = 700; |
+ |
+FullscreenExitBubble::FullscreenExitBubble( |
+ CommandUpdater::CommandUpdaterDelegate* delegate) |
+ : delegate_(delegate) { |
+} |
+ |
+FullscreenExitBubble::~FullscreenExitBubble() { |
+} |
+ |
+void FullscreenExitBubble::StartWatchingMouse() { |
+ // Start the initial delay timer and begin watching the mouse. |
+ initial_delay_.Start(base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, |
+ &FullscreenExitBubble::CheckMousePosition); |
+ gfx::Point cursor_pos = GetCursorScreenPoint(); |
+ last_mouse_pos_ = cursor_pos; |
+ mouse_position_checker_.Start( |
+ base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this, |
+ &FullscreenExitBubble::CheckMousePosition); |
+} |
+ |
+void FullscreenExitBubble::CheckMousePosition() { |
+ // Desired behavior: |
+ // |
+ // +------------+-----------------------------+------------+ |
+ // | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region |
+ // | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region |
+ // | | Slide-out region |
+ // : : |
+ // |
+ // * If app is not active, we hide the popup. |
+ // * If the mouse is offscreen or in the slide-out region, we hide the popup. |
+ // * If the mouse goes idle, we hide the popup. |
+ // * If the mouse is in the slide-in-region and not idle, we show the popup. |
+ // * If the mouse is in the neutral region and not idle, and the popup is |
+ // currently sliding out, we show it again. This facilitates users |
+ // correcting us if they try to mouse horizontally towards the popup and |
+ // unintentionally drop too low. |
+ // * Otherwise, we do nothing, because the mouse is in the neutral region and |
+ // either the popup is hidden or the mouse is not idle, so we don't want to |
+ // change anything's state. |
+ |
+ gfx::Point cursor_pos = GetCursorScreenPoint(); |
+ |
+ // Check to see whether the mouse is idle. |
+ if (cursor_pos != last_mouse_pos_) { |
+ // The mouse moved; reset the idle timer. |
+ idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. |
+ idle_timeout_.Start(base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, |
+ &FullscreenExitBubble::CheckMousePosition); |
+ } |
+ last_mouse_pos_ = cursor_pos; |
+ |
+ if (!IsWindowActive() || |
+ !WindowContainsPoint(cursor_pos) || |
+ (cursor_pos.y() >= GetPopupRect(true).bottom()) || |
+ !idle_timeout_.IsRunning()) { |
+ // The cursor is offscreen, in the slide-out region, or idle. |
+ if (!initial_delay_.IsRunning()) { |
+ Hide(); |
+ } |
+ } else if ((cursor_pos.y() < kSlideInRegionHeightPx) || |
+ IsAnimating()) { |
+ // The cursor is not idle, and either it's in the slide-in region or it's in |
+ // the neutral region and we're sliding out. |
+ Show(); |
+ } |
+} |
+ |
+void FullscreenExitBubble::ToggleFullscreen() { |
+ delegate_->ExecuteCommand(IDC_FULLSCREEN); |
+} |