Chromium Code Reviews| Index: chrome/browser/ui/fullscreen_exit_bubble.cc |
| diff --git a/chrome/browser/ui/fullscreen_exit_bubble.cc b/chrome/browser/ui/fullscreen_exit_bubble.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..51db99753552318fa321e425fa71c41ac9f61557 |
| --- /dev/null |
| +++ b/chrome/browser/ui/fullscreen_exit_bubble.cc |
| @@ -0,0 +1,86 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "chrome/browser/ui/fullscreen_exit_bubble.h" |
| +#include "ui/gfx/rect.h" |
|
tony
2011/08/02 17:04:25
Blank line after the fullscreen_exit_bubble.h incl
jeremya
2011/08/03 07:32:30
Done.
|
| +#include "chrome/app/chrome_command_ids.h" |
| + |
| +const double FullscreenExitBubble::kOpacity = 0.7; |
| +const int FullscreenExitBubble::kInitialDelayMs = 2300; |
| +const int FullscreenExitBubble::kIdleTimeMs = 2300; |
| +const int FullscreenExitBubble::kPositionCheckHz = 10; |
| +const int FullscreenExitBubble::kSlideInRegionHeightPx = 4; |
| +const int FullscreenExitBubble::kSlideInDurationMs = 350; |
| +const int FullscreenExitBubble::kSlideOutDurationMs = 700; |
| + |
| +FullscreenExitBubble::FullscreenExitBubble( |
| + CommandUpdater::CommandUpdaterDelegate* delegate) |
| + : delegate_(delegate) { |
| +} |
| + |
| +FullscreenExitBubble::~FullscreenExitBubble() { |
| +} |
| + |
| +void FullscreenExitBubble::StartWatchingMouse() { |
| + // Start the initial delay timer and begin watching the mouse. |
| + initial_delay_.Start(base::TimeDelta::FromMilliseconds(kInitialDelayMs), this, |
| + &FullscreenExitBubble::CheckMousePosition); |
| + gfx::Point cursor_pos = GetCursorScreenPoint(); |
| + last_mouse_pos_ = cursor_pos; |
| + mouse_position_checker_.Start( |
| + base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this, |
| + &FullscreenExitBubble::CheckMousePosition); |
| +} |
| + |
| +void FullscreenExitBubble::CheckMousePosition() { |
| + // Desired behavior: |
| + // |
| + // +------------+-----------------------------+------------+ |
| + // | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region |
| + // | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region |
| + // | | Slide-out region |
| + // : : |
| + // |
| + // * If app is not active, we hide the popup. |
| + // * If the mouse is offscreen or in the slide-out region, we hide the popup. |
| + // * If the mouse goes idle, we hide the popup. |
| + // * If the mouse is in the slide-in-region and not idle, we show the popup. |
| + // * If the mouse is in the neutral region and not idle, and the popup is |
| + // currently sliding out, we show it again. This facilitates users |
| + // correcting us if they try to mouse horizontally towards the popup and |
| + // unintentionally drop too low. |
| + // * Otherwise, we do nothing, because the mouse is in the neutral region and |
| + // either the popup is hidden or the mouse is not idle, so we don't want to |
| + // change anything's state. |
| + |
| + gfx::Point cursor_pos = GetCursorScreenPoint(); |
| + |
| + // Check to see whether the mouse is idle. |
| + if (cursor_pos != last_mouse_pos_) { |
| + // The mouse moved; reset the idle timer. |
| + idle_timeout_.Stop(); // If the timer isn't running, this is a no-op. |
| + idle_timeout_.Start(base::TimeDelta::FromMilliseconds(kIdleTimeMs), this, |
| + &FullscreenExitBubble::CheckMousePosition); |
| + } |
| + last_mouse_pos_ = cursor_pos; |
| + |
| + if (!IsWindowActive() || |
| + !WindowContainsPoint(cursor_pos) || |
| + (cursor_pos.y() >= GetPopupRect(true).bottom()) || |
| + !idle_timeout_.IsRunning()) { |
| + // The cursor is offscreen, in the slide-out region, or idle. |
| + if (!initial_delay_.IsRunning()) { |
| + Hide(); |
| + } |
| + } else if ((cursor_pos.y() < kSlideInRegionHeightPx) || |
| + IsAnimating()) { |
| + // The cursor is not idle, and either it's in the slide-in region or it's in |
| + // the neutral region and we're sliding out. |
| + Show(); |
| + } |
| +} |
| + |
| +void FullscreenExitBubble::ToggleFullscreen() { |
| + delegate_->ExecuteCommand(IDC_FULLSCREEN); |
| +} |