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Issue 7549005: Abstract fullscreen exit bubble logic to bring Linux's behaviour in line with (Closed) Base URL: /usr/local/google/chromium2/src@trunk
Patch Set: Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/ui/views/fullscreen_exit_bubble.h"
6
7 #include "base/message_loop.h"
8 #include "base/utf_string_conversions.h"
9 #include "chrome/app/chrome_command_ids.h"
10 #include "grit/generated_resources.h"
11 #include "ui/base/animation/slide_animation.h"
12 #include "ui/base/keycodes/keyboard_codes.h"
13 #include "ui/base/l10n/l10n_util.h"
14 #include "ui/base/resource/resource_bundle.h"
15 #include "ui/gfx/canvas_skia.h"
16 #include "ui/gfx/screen.h"
17 #include "views/controls/link.h"
18 #include "views/widget/widget.h"
19
20 #if defined(OS_WIN)
21 #include "ui/base/l10n/l10n_util_win.h"
22 #endif
23
24 // FullscreenExitView ----------------------------------------------------------
25
26 class FullscreenExitBubble::FullscreenExitView : public views::View {
27 public:
28 FullscreenExitView(FullscreenExitBubble* bubble,
29 const std::wstring& accelerator);
30 virtual ~FullscreenExitView();
31
32 // views::View
33 virtual gfx::Size GetPreferredSize();
34
35 private:
36 static const int kPaddingPixels; // Number of pixels around all sides of link
37
38 // views::View
39 virtual void Layout();
40 virtual void OnPaint(gfx::Canvas* canvas);
41
42 // Clickable hint text to show in the bubble.
43 views::Link link_;
44 };
45
46 const int FullscreenExitBubble::FullscreenExitView::kPaddingPixels = 8;
47
48 FullscreenExitBubble::FullscreenExitView::FullscreenExitView(
49 FullscreenExitBubble* bubble,
50 const std::wstring& accelerator) {
51 link_.set_parent_owned(false);
52 #if !defined(OS_CHROMEOS)
53 link_.SetText(
54 UTF16ToWide(l10n_util::GetStringFUTF16(IDS_EXIT_FULLSCREEN_MODE,
55 WideToUTF16(accelerator))));
56 #else
57 link_.SetText(
58 UTF16ToWide(l10n_util::GetStringUTF16(IDS_EXIT_FULLSCREEN_MODE)));
59 #endif
60 link_.set_listener(bubble);
61 link_.SetFont(ResourceBundle::GetSharedInstance().GetFont(
62 ResourceBundle::LargeFont));
63 link_.SetNormalColor(SK_ColorWHITE);
64 link_.SetHighlightedColor(SK_ColorWHITE);
65 AddChildView(&link_);
66 }
67
68 FullscreenExitBubble::FullscreenExitView::~FullscreenExitView() {
69 }
70
71 gfx::Size FullscreenExitBubble::FullscreenExitView::GetPreferredSize() {
72 gfx::Size preferred_size(link_.GetPreferredSize());
73 preferred_size.Enlarge(kPaddingPixels * 2, kPaddingPixels * 2);
74 return preferred_size;
75 }
76
77 void FullscreenExitBubble::FullscreenExitView::Layout() {
78 gfx::Size link_preferred_size(link_.GetPreferredSize());
79 link_.SetBounds(kPaddingPixels,
80 height() - kPaddingPixels - link_preferred_size.height(),
81 link_preferred_size.width(), link_preferred_size.height());
82 }
83
84 void FullscreenExitBubble::FullscreenExitView::OnPaint(gfx::Canvas* canvas) {
85 // Create a round-bottomed rect to fill the whole View.
86 SkRect rect;
87 SkScalar padding = SkIntToScalar(kPaddingPixels);
88 // The "-padding" top coordinate ensures that the rect is always tall enough
89 // to contain the complete rounded corner radius. If we set this to 0, as the
90 // popup slides offscreen (in reality, squishes to 0 height), the corners will
91 // flatten out as the height becomes less than the corner radius.
92 rect.set(0, -padding, SkIntToScalar(width()), SkIntToScalar(height()));
93 SkScalar rad[8] = { 0, 0, 0, 0, padding, padding, padding, padding };
94 SkPath path;
95 path.addRoundRect(rect, rad, SkPath::kCW_Direction);
96
97 // Fill it black.
98 SkPaint paint;
99 paint.setStyle(SkPaint::kFill_Style);
100 paint.setFlags(SkPaint::kAntiAlias_Flag);
101 paint.setColor(SK_ColorBLACK);
102 canvas->AsCanvasSkia()->drawPath(path, paint);
103 }
104
105 // FullscreenExitBubble --------------------------------------------------------
106
107 const double FullscreenExitBubble::kOpacity = 0.7;
108 const int FullscreenExitBubble::kInitialDelayMs = 2300;
109 const int FullscreenExitBubble::kIdleTimeMs = 2300;
110 const int FullscreenExitBubble::kPositionCheckHz = 10;
111 const int FullscreenExitBubble::kSlideInRegionHeightPx = 4;
112 const int FullscreenExitBubble::kSlideInDurationMs = 350;
113 const int FullscreenExitBubble::kSlideOutDurationMs = 700;
114
115 FullscreenExitBubble::FullscreenExitBubble(
116 views::Widget* frame,
117 CommandUpdater::CommandUpdaterDelegate* delegate)
118 : root_view_(frame->GetRootView()),
119 delegate_(delegate),
120 popup_(NULL),
121 size_animation_(new ui::SlideAnimation(this)) {
122 size_animation_->Reset(1);
123
124 // Create the contents view.
125 views::Accelerator accelerator(ui::VKEY_UNKNOWN, false, false, false);
126 bool got_accelerator = frame->GetAccelerator(IDC_FULLSCREEN, &accelerator);
127 DCHECK(got_accelerator);
128 view_ = new FullscreenExitView(
129 this, UTF16ToWideHack(accelerator.GetShortcutText()));
130
131 // Initialize the popup.
132 popup_ = new views::Widget;
133 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
134 params.transparent = true;
135 params.can_activate = false;
136 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
137 params.parent = frame->GetNativeView();
138 params.bounds = GetPopupRect(false);
139 popup_->Init(params);
140 popup_->SetContentsView(view_);
141 popup_->SetOpacity(static_cast<unsigned char>(0xff * kOpacity));
142 popup_->Show(); // This does not activate the popup.
143
144 // Start the initial delay timer and begin watching the mouse.
145 initial_delay_.Start(base::TimeDelta::FromMilliseconds(kInitialDelayMs), this,
146 &FullscreenExitBubble::CheckMousePosition);
147 gfx::Point cursor_pos = gfx::Screen::GetCursorScreenPoint();
148 last_mouse_pos_ = cursor_pos;
149 views::View::ConvertPointToView(NULL, root_view_, &last_mouse_pos_);
150 mouse_position_checker_.Start(
151 base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this,
152 &FullscreenExitBubble::CheckMousePosition);
153 }
154
155 FullscreenExitBubble::~FullscreenExitBubble() {
156 // This is tricky. We may be in an ATL message handler stack, in which case
157 // the popup cannot be deleted yet. We also can't set the popup's ownership
158 // model to NATIVE_WIDGET_OWNS_WIDGET because if the user closed the last tab
159 // while in fullscreen mode, Windows has already destroyed the popup HWND by
160 // the time we get here, and thus either the popup will already have been
161 // deleted (if we set this in our constructor) or the popup will never get
162 // another OnFinalMessage() call (if not, as currently). So instead, we tell
163 // the popup to synchronously hide, and then asynchronously close and delete
164 // itself.
165 popup_->Close();
166 MessageLoop::current()->DeleteSoon(FROM_HERE, popup_);
167 }
168
169 void FullscreenExitBubble::LinkClicked(views::Link* source, int event_flags) {
170 delegate_->ExecuteCommand(IDC_FULLSCREEN);
171 }
172
173 void FullscreenExitBubble::AnimationProgressed(
174 const ui::Animation* animation) {
175 gfx::Rect popup_rect(GetPopupRect(false));
176 if (popup_rect.IsEmpty()) {
177 popup_->Hide();
178 } else {
179 popup_->SetBounds(popup_rect);
180 popup_->Show();
181 }
182 }
183 void FullscreenExitBubble::AnimationEnded(
184 const ui::Animation* animation) {
185 AnimationProgressed(animation);
186 }
187
188 void FullscreenExitBubble::CheckMousePosition() {
189 // Desired behavior:
190 //
191 // +------------+-----------------------------+------------+
192 // | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region
193 // | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region
194 // | | Slide-out region
195 // : :
196 //
197 // * If app is not active, we hide the popup.
198 // * If the mouse is offscreen or in the slide-out region, we hide the popup.
199 // * If the mouse goes idle, we hide the popup.
200 // * If the mouse is in the slide-in-region and not idle, we show the popup.
201 // * If the mouse is in the neutral region and not idle, and the popup is
202 // currently sliding out, we show it again. This facilitates users
203 // correcting us if they try to mouse horizontally towards the popup and
204 // unintentionally drop too low.
205 // * Otherwise, we do nothing, because the mouse is in the neutral region and
206 // either the popup is hidden or the mouse is not idle, so we don't want to
207 // change anything's state.
208
209 gfx::Point cursor_pos = gfx::Screen::GetCursorScreenPoint();
210 gfx::Point transformed_pos(cursor_pos);
211 views::View::ConvertPointToView(NULL, root_view_, &transformed_pos);
212
213 // Check to see whether the mouse is idle.
214 if (transformed_pos != last_mouse_pos_) {
215 // The mouse moved; reset the idle timer.
216 idle_timeout_.Stop(); // If the timer isn't running, this is a no-op.
217 idle_timeout_.Start(base::TimeDelta::FromMilliseconds(kIdleTimeMs), this,
218 &FullscreenExitBubble::CheckMousePosition);
219 }
220 last_mouse_pos_ = transformed_pos;
221
222 if ((!root_view_->GetWidget()->IsActive()) ||
223 !root_view_->HitTest(transformed_pos) ||
224 (cursor_pos.y() >= GetPopupRect(true).bottom()) ||
225 !idle_timeout_.IsRunning()) {
226 // The cursor is offscreen, in the slide-out region, or idle.
227 Hide();
228 } else if ((cursor_pos.y() < kSlideInRegionHeightPx) ||
229 (size_animation_->GetCurrentValue() != 0)) {
230 // The cursor is not idle, and either it's in the slide-in region or it's in
231 // the neutral region and we're sliding out.
232 size_animation_->SetSlideDuration(kSlideInDurationMs);
233 size_animation_->Show();
234 }
235 }
236
237 void FullscreenExitBubble::Hide() {
238 // Allow the bubble to hide if the window is deactivated or our initial delay
239 // finishes.
240 if ((!root_view_->GetWidget()->IsActive()) || !initial_delay_.IsRunning()) {
241 size_animation_->SetSlideDuration(kSlideOutDurationMs);
242 size_animation_->Hide();
243 }
244 }
245
246 gfx::Rect FullscreenExitBubble::GetPopupRect(
247 bool ignore_animation_state) const {
248 gfx::Size size(view_->GetPreferredSize());
249 if (!ignore_animation_state) {
250 size.set_height(static_cast<int>(static_cast<double>(size.height()) *
251 size_animation_->GetCurrentValue()));
252 }
253 // NOTE: don't use the bounds of the root_view_. On linux changing window
254 // size is async. Instead we use the size of the screen.
255 gfx::Rect screen_bounds = gfx::Screen::GetMonitorAreaNearestWindow(
256 root_view_->GetWidget()->GetNativeView());
257 gfx::Point origin(screen_bounds.x() +
258 (screen_bounds.width() - size.width()) / 2,
259 screen_bounds.y());
260 return gfx::Rect(origin, size);
261 }
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