Chromium Code Reviews| Index: aura/window.cc |
| diff --git a/aura/window.cc b/aura/window.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..ace710f0b31200a1ff1e072919126e7704eb536e |
| --- /dev/null |
| +++ b/aura/window.cc |
| @@ -0,0 +1,83 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "aura/window.h" |
| + |
| +#include "aura/desktop.h" |
| +#include "aura/window_delegate.h" |
| +#include "third_party/skia/include/core/SkCanvas.h" |
| +#include "ui/gfx/compositor/compositor.h" |
| +#include "ui/gfx/compositor/layer.h" |
| + |
| +namespace aura { |
| + |
| +// TODO: do we need to support child windows? |
| +Window::Window(Desktop* desktop) |
| + : desktop_(desktop), |
| + delegate_(NULL), |
| + visibility_(VISIBILITY_HIDDEN), |
| + // TODO: Need to make layers lazily create the texture. |
| + layer_(new ui::Layer(desktop->compositor())), |
| + needs_paint_all_(true) { |
| +} |
| + |
| +Window::~Window() { |
| +} |
| + |
| +void Window::SetVisibility(Visibility visibility) { |
| + if (visibility_ == visibility) |
| + return; |
| + |
| + visibility_ = visibility; |
| + if (visibility_ == VISIBILITY_SHOWN) { |
| + // TODO: move to top of window stack? |
| + desktop_->Show(this); |
| + } else { |
| + // TODO: hide? |
| + desktop_->Hide(this); |
| + } |
| +} |
| + |
| +void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
| + // TODO: support anim_ms |
| + // TODO: funnel this through the Desktop. |
| + bounds_ = bounds; |
| + layer_->set_bounds(bounds); |
| +} |
| + |
| +void Window::SchedulePaint(const gfx::Rect& bounds) { |
| + if (dirty_rect_.IsEmpty()) |
| + dirty_rect_ = bounds; |
| + else |
| + dirty_rect_ = dirty_rect_.Union(bounds); |
| +} |
| + |
| +void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { |
| + // TODO: figure out how this is going to work when animating the layer. In |
| + // particular if we're animating the size then the underyling Texture is going |
| + // to be unhappy if we try to set a texture on a size bigger than the size of |
| + // the texture. |
| + layer_->SetCanvas(canvas, origin); |
| +} |
| + |
| +void Window::Draw() { |
| + if (visibility_ != VISIBILITY_HIDDEN) |
| + layer_->Draw(); |
| +} |
| + |
| +void Window::UpdateLayerCanvas() { |
| + if (needs_paint_all_) { |
| + needs_paint_all_ = false; |
| + dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); |
| + } |
| + gfx::Rect dirty_rect = dirty_rect_.Intersect( |
|
Daniel Erat
2011/07/28 23:00:37
is this Intersect() here to handle a case where |d
sky
2011/07/29 15:42:23
Exactly.
|
| + gfx::Rect(0, 0, bounds().width(), bounds().height())); |
| + dirty_rect_.SetRect(0, 0, 0, 0); |
| + if (dirty_rect.IsEmpty()) |
| + return; |
| + if (delegate_) |
| + delegate_->OnPaint(dirty_rect); |
| +} |
| + |
| +} // namespace aura |