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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "aura/desktop.h" |
| 6 |
| 7 #include <algorithm> |
| 8 |
| 9 #include "aura/window.h" |
| 10 #include "base/logging.h" |
| 11 #include "ui/gfx/compositor/compositor.h" |
| 12 |
| 13 namespace aura { |
| 14 |
| 15 Desktop::Desktop(gfx::AcceleratedWidget widget, const gfx::Size& size) |
| 16 : compositor_(ui::Compositor::Create(widget, size)) { |
| 17 DCHECK(compositor_.get()); |
| 18 } |
| 19 |
| 20 Desktop::~Desktop() { |
| 21 } |
| 22 |
| 23 void Desktop::Draw() { |
| 24 // First pass updates the layer bitmaps. |
| 25 for (Windows::iterator i = windows_.begin(); i != windows_.end(); ++i) |
| 26 (*i)->UpdateLayerCanvas(); |
| 27 |
| 28 // Second pass renders the layers. |
| 29 compositor_->NotifyStart(); |
| 30 for (Windows::iterator i = windows_.begin(); i != windows_.end(); ++i) |
| 31 (*i)->Draw(); |
| 32 compositor_->NotifyEnd(); |
| 33 } |
| 34 |
| 35 void Desktop::AddWindow(Window* window) { |
| 36 DCHECK(std::find(windows_.begin(), windows_.end(), window) == windows_.end()); |
| 37 windows_.push_back(window); |
| 38 } |
| 39 |
| 40 void Desktop::RemoveWindow(Window* window) { |
| 41 Windows::iterator i = std::find(windows_.begin(), windows_.end(), window); |
| 42 DCHECK(i != windows_.end()); |
| 43 windows_.erase(i); |
| 44 } |
| 45 |
| 46 } // namespace aura |
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