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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "aura/desktop.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "aura/window.h" | |
| 10 #include "base/logging.h" | |
| 11 #include "ui/gfx/compositor/compositor.h" | |
| 12 | |
| 13 namespace aura { | |
| 14 | |
| 15 Desktop::Desktop(gfx::AcceleratedWidget widget, const gfx::Size& size) | |
| 16 : compositor_(ui::Compositor::Create(widget, size)) { | |
| 17 DCHECK(compositor_.get()); | |
| 18 } | |
| 19 | |
| 20 Desktop::~Desktop() { | |
| 21 } | |
| 22 | |
| 23 void Desktop::Draw() { | |
| 24 // First pass updates the layer bitmaps. | |
| 25 for (Windows::iterator i = windows_.begin(); i != windows_.end(); ++i) | |
|
Daniel Erat
2011/07/28 23:00:37
nit: i think that i've more commonly seen 'it' use
| |
| 26 (*i)->UpdateLayerCanvas(); | |
| 27 | |
| 28 // Second pass renders the layers. | |
| 29 compositor_->NotifyStart(); | |
| 30 for (Windows::iterator i = windows_.begin(); i != windows_.end(); ++i) | |
| 31 (*i)->Draw(); | |
| 32 compositor_->NotifyEnd(); | |
| 33 } | |
| 34 | |
| 35 void Desktop::Show(Window* window) { | |
| 36 DCHECK(std::find(windows_.begin(), windows_.end(), window) == windows_.end()); | |
| 37 windows_.push_back(window); | |
| 38 } | |
| 39 | |
| 40 void Desktop::Hide(Window* window) { | |
| 41 Windows::iterator i = std::find(windows_.begin(), windows_.end(), window); | |
| 42 DCHECK(i != windows_.end()); | |
| 43 windows_.erase(i); | |
| 44 } | |
| 45 | |
| 46 } // namespace aura | |
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