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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gpu/renderer_gl_context.h" | 5 #include "content/renderer/gpu/renderer_gl_context.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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127 attrib_list, | 127 attrib_list, |
128 active_url)) | 128 active_url)) |
129 return NULL; | 129 return NULL; |
130 | 130 |
131 return context.release(); | 131 return context.release(); |
132 #else | 132 #else |
133 return NULL; | 133 return NULL; |
134 #endif | 134 #endif |
135 } | 135 } |
136 | 136 |
| 137 bool RendererGLContext::MapExternalResource( |
| 138 gpu::resource_type::ResourceType resource_type, |
| 139 uint32 resource_source_id, |
| 140 RendererGLContext* source_context, |
| 141 uint32 resource_dest_id) { |
| 142 if (!command_buffer_) |
| 143 return false; |
| 144 |
| 145 return command_buffer_->MapExternalResource( |
| 146 resource_type, |
| 147 resource_source_id, |
| 148 source_context ? source_context->command_buffer_ : NULL, |
| 149 resource_dest_id); |
| 150 } |
| 151 |
| 152 bool RendererGLContext::MapExternalResourceToParent( |
| 153 gpu::resource_type::ResourceType resource_type, |
| 154 uint32 resource_source_id, |
| 155 uint32 resource_dest_id) { |
| 156 if (!command_buffer_) |
| 157 return false; |
| 158 |
| 159 if (!parent_.get()) |
| 160 return false; |
| 161 |
| 162 return parent_->MapExternalResource( |
| 163 resource_type, |
| 164 resource_source_id, |
| 165 this, |
| 166 resource_dest_id); |
| 167 } |
| 168 |
137 bool RendererGLContext::SetParent(RendererGLContext* new_parent) { | 169 bool RendererGLContext::SetParent(RendererGLContext* new_parent) { |
138 if (parent_.get() == new_parent) | 170 if (parent_.get() == new_parent) |
139 return true; | 171 return true; |
140 | 172 |
141 // Allocate a texture ID with respect to the parent and change the parent. | 173 // Allocate a texture ID with respect to the parent and change the parent. |
142 uint32 new_parent_texture_id = 0; | 174 uint32 new_parent_texture_id = 0; |
143 if (command_buffer_) { | 175 if (command_buffer_) { |
144 if (new_parent) { | 176 if (new_parent) { |
145 TRACE_EVENT0("gpu", "RendererGLContext::SetParent::flushParent"); | 177 TRACE_EVENT0("gpu", "RendererGLContext::SetParent::flushParent"); |
146 // Flush any remaining commands in the parent context to make sure the | 178 // Flush any remaining commands in the parent context to make sure the |
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188 command_buffer_->ResizeOffscreenFrameBuffer(size); | 220 command_buffer_->ResizeOffscreenFrameBuffer(size); |
189 size_ = size; | 221 size_ = size; |
190 } | 222 } |
191 } | 223 } |
192 | 224 |
193 uint32 RendererGLContext::GetParentTextureId() { | 225 uint32 RendererGLContext::GetParentTextureId() { |
194 return parent_texture_id_; | 226 return parent_texture_id_; |
195 } | 227 } |
196 | 228 |
197 uint32 RendererGLContext::CreateParentTexture(const gfx::Size& size) { | 229 uint32 RendererGLContext::CreateParentTexture(const gfx::Size& size) { |
198 // Allocate a texture ID with respect to the parent. | |
199 if (parent_.get()) { | 230 if (parent_.get()) { |
200 if (!MakeCurrent(parent_.get())) | 231 // Reserve a parent texture ID on the client side. |
201 return 0; | 232 uint32 parent_texture_id = 0; |
202 uint32 texture_id = parent_->gles2_implementation_->MakeTextureId(); | 233 parent_->gles2_implementation_->GenTextures(1, &parent_texture_id); |
203 parent_->gles2_implementation_->BindTexture(GL_TEXTURE_2D, texture_id); | 234 return parent_texture_id; |
204 parent_->gles2_implementation_->TexParameteri( | |
205 GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
206 parent_->gles2_implementation_->TexParameteri( | |
207 GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
208 parent_->gles2_implementation_->TexParameteri( | |
209 GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
210 parent_->gles2_implementation_->TexParameteri( | |
211 GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
212 | |
213 parent_->gles2_implementation_->TexImage2D(GL_TEXTURE_2D, | |
214 0, // mip level | |
215 GL_RGBA, | |
216 size.width(), | |
217 size.height(), | |
218 0, // border | |
219 GL_RGBA, | |
220 GL_UNSIGNED_BYTE, | |
221 NULL); | |
222 // Make sure that the parent texture's storage is allocated before we let | |
223 // the caller attempt to use it. | |
224 int32 token = parent_->gles2_helper_->InsertToken(); | |
225 parent_->gles2_helper_->WaitForToken(token); | |
226 return texture_id; | |
227 } | 235 } |
228 return 0; | 236 return 0; |
229 } | 237 } |
230 | 238 |
231 void RendererGLContext::DeleteParentTexture(uint32 texture) { | 239 void RendererGLContext::DeleteParentTexture(uint32 texture) { |
232 if (parent_.get()) { | 240 if (parent_.get()) |
233 if (!MakeCurrent(parent_.get())) | |
234 return; | |
235 parent_->gles2_implementation_->DeleteTextures(1, &texture); | 241 parent_->gles2_implementation_->DeleteTextures(1, &texture); |
236 } | |
237 } | 242 } |
238 | 243 |
239 void RendererGLContext::SetSwapBuffersCallback(Callback0::Type* callback) { | 244 void RendererGLContext::SetSwapBuffersCallback(Callback0::Type* callback) { |
240 swap_buffers_callback_.reset(callback); | 245 swap_buffers_callback_.reset(callback); |
241 } | 246 } |
242 | 247 |
243 void RendererGLContext::SetContextLostCallback( | 248 void RendererGLContext::SetContextLostCallback( |
244 Callback1<ContextLostReason>::Type* callback) { | 249 Callback1<ContextLostReason>::Type* callback) { |
245 context_lost_callback_.reset(callback); | 250 context_lost_callback_.reset(callback); |
246 } | 251 } |
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479 void RendererGLContext::OnContextLost() { | 484 void RendererGLContext::OnContextLost() { |
480 if (context_lost_callback_.get()) { | 485 if (context_lost_callback_.get()) { |
481 RendererGLContext::ContextLostReason reason = kUnknown; | 486 RendererGLContext::ContextLostReason reason = kUnknown; |
482 if (command_buffer_) { | 487 if (command_buffer_) { |
483 reason = ConvertReason( | 488 reason = ConvertReason( |
484 command_buffer_->GetLastState().context_lost_reason); | 489 command_buffer_->GetLastState().context_lost_reason); |
485 } | 490 } |
486 context_lost_callback_->Run(reason); | 491 context_lost_callback_->Run(reason); |
487 } | 492 } |
488 } | 493 } |
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