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Side by Side Diff: content/renderer/gpu/renderer_gl_context.h

Issue 7518016: Revert 94743 - Allow the renderer process to map textures from one context into another. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This API is consistent with other OpenGL setup APIs like window's WGL 5 // This API is consistent with other OpenGL setup APIs like window's WGL
6 // and pepper's PGL. This API is used to manage OpenGL RendererGLContexts in the 6 // and pepper's PGL. This API is used to manage OpenGL RendererGLContexts in the
7 // Chrome renderer process in a way that is consistent with other platforms. 7 // Chrome renderer process in a way that is consistent with other platforms.
8 8
9 #ifndef CONTENT_RENDERER_GPU_RENDERER_GL_CONTEXT_H_ 9 #ifndef CONTENT_RENDERER_GPU_RENDERER_GL_CONTEXT_H_
10 #define CONTENT_RENDERER_GPU_RENDERER_GL_CONTEXT_H_ 10 #define CONTENT_RENDERER_GPU_RENDERER_GL_CONTEXT_H_
11 #pragma once 11 #pragma once
12 12
13 #include "base/callback_old.h" 13 #include "base/callback_old.h"
14 #include "base/memory/ref_counted.h" 14 #include "base/memory/ref_counted.h"
15 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
16 #include "base/memory/weak_ptr.h" 16 #include "base/memory/weak_ptr.h"
17 #include "build/build_config.h" 17 #include "build/build_config.h"
18 #include "gpu/command_buffer/common/constants.h"
19 #include "ui/gfx/native_widget_types.h" 18 #include "ui/gfx/native_widget_types.h"
20 #include "ui/gfx/size.h" 19 #include "ui/gfx/size.h"
21 20
22 class GpuChannelHost; 21 class GpuChannelHost;
23 class MessageLoop; 22 class MessageLoop;
24 class CommandBufferProxy; 23 class CommandBufferProxy;
25 class GURL; 24 class GURL;
26 class TransportTextureHost; 25 class TransportTextureHost;
27 26
28 namespace gpu { 27 namespace gpu {
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118 // same thread as the parent. A child RendererGLContext may not outlive its 117 // same thread as the parent. A child RendererGLContext may not outlive its
119 // parent. attrib_list must be NULL or a NONE-terminated list of 118 // parent. attrib_list must be NULL or a NONE-terminated list of
120 // attribute/value pairs. 119 // attribute/value pairs.
121 static RendererGLContext* CreateOffscreenContext( 120 static RendererGLContext* CreateOffscreenContext(
122 GpuChannelHost* channel, 121 GpuChannelHost* channel,
123 const gfx::Size& size, 122 const gfx::Size& size,
124 const char* allowed_extensions, 123 const char* allowed_extensions,
125 const int32* attrib_list, 124 const int32* attrib_list,
126 const GURL& active_url); 125 const GURL& active_url);
127 126
128 // Map a resource from an external context into this context. The source
129 // context need not be in the same share group from the client's point of
130 // view, allowing safe sharing between an "untrusted" context, like Pepper
131 // and a compositor context.
132 //
133 // Currently only texture resources are supported. TODO(apatrick): generalize
134 // this as appropriate.
135 //
136 // To unmap a previously mapped external resource, delete it in the
137 // destination context group. This will not delete the underlying texture
138 // object, just disassociate it with the id in the destination context group.
139 //
140 // The lifetime of the external resource is managed by the context group it
141 // was originally created in. When the last context in that group is destroyed
142 // the resource becomes invalid in all other context groups it is mapped into.
143 bool MapExternalResource(gpu::resource_type::ResourceType resource_type,
144 uint32 resource_source_id,
145 RendererGLContext* source_context,
146 uint32 resource_dest_id);
147
148 // TODO(apatrick): this is a workaround until the parent / child relationship
149 // between contexts is removed. MapExternalResource has no such restrictions
150 // on the relationship between contexts. Use it instead.
151 bool MapExternalResourceToParent(
152 gpu::resource_type::ResourceType resource_type,
153 uint32 resource_source_id,
154 uint32 resource_dest_id);
155
156 // Sets the parent context. If any parent textures have been created for 127 // Sets the parent context. If any parent textures have been created for
157 // another parent, it is important to delete them before changing the parent. 128 // another parent, it is important to delete them before changing the parent.
158 bool SetParent(RendererGLContext* parent); 129 bool SetParent(RendererGLContext* parent);
159 130
160 // Resize an offscreen frame buffer. The resize occurs on the next call to 131 // Resize an offscreen frame buffer. The resize occurs on the next call to
161 // SwapBuffers. This is to avoid waiting until all pending GL calls have been 132 // SwapBuffers. This is to avoid waiting until all pending GL calls have been
162 // executed by the GPU process. Everything rendered up to the call to 133 // executed by the GPU process. Everything rendered up to the call to
163 // SwapBuffers will be lost. A lost RendererGLContext will be reported if the 134 // SwapBuffers will be lost. A lost RendererGLContext will be reported if the
164 // resize fails. 135 // resize fails.
165 void ResizeOffscreen(const gfx::Size& size); 136 void ResizeOffscreen(const gfx::Size& size);
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234 int32 transfer_buffer_id_; 205 int32 transfer_buffer_id_;
235 gpu::gles2::GLES2Implementation* gles2_implementation_; 206 gpu::gles2::GLES2Implementation* gles2_implementation_;
236 gfx::Size size_; 207 gfx::Size size_;
237 Error last_error_; 208 Error last_error_;
238 int frame_number_; 209 int frame_number_;
239 210
240 DISALLOW_COPY_AND_ASSIGN(RendererGLContext); 211 DISALLOW_COPY_AND_ASSIGN(RendererGLContext);
241 }; 212 };
242 213
243 #endif // CONTENT_RENDERER_GPU_RENDERER_GL_CONTEXT_H_ 214 #endif // CONTENT_RENDERER_GPU_RENDERER_GL_CONTEXT_H_
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