Index: ui/gfx/render_text.h |
=================================================================== |
--- ui/gfx/render_text.h (revision 97029) |
+++ ui/gfx/render_text.h (working copy) |
@@ -121,9 +121,12 @@ |
private: |
void Init(size_t start, size_t end, size_t pos, CaretPlacement status); |
- // Logical selection start. If there is non-empty selection, the selection |
- // always starts visually at the leading edge of the selection_start. So, we |
- // do not need extra information for visual selection bounding. |
+ // Logical selection start. If there is non-empty selection, if |
+ // selection_start_ is less than selection_end_, the selection starts visually |
+ // at the leading edge of the selection_start_. If selection_start_ is greater |
+ // than selection_end_, the selection starts visually at the trailing edge of |
+ // selection_start_'s previous grapheme. So, we do not need extra information |
msw
2011/08/19 23:16:59
Is that true? Isn't it always leading the selectio
xji
2011/08/22 23:57:28
The above example wont show any difference.
But th
msw
2011/08/23 08:01:01
Ok, I think I understand and it seems that you are
|
+ // for visual bounding. |
size_t selection_start_; |
// The logical cursor position that next character will be inserted into. |
@@ -298,6 +301,10 @@ |
// cursor is within the visible display area. |
void UpdateCachedBoundsAndOffset(); |
+ // Returns the selection model of selection_start_. |
+ // The returned value represents a cursor/caret position without a selection. |
+ SelectionModel GetSelectionModelForSelectionStart(); |
+ |
// Logical UTF-16 string data to be drawn. |
string16 text_; |