Chromium Code Reviews| Index: content/renderer/media/audio_input_device.h |
| =================================================================== |
| --- content/renderer/media/audio_input_device.h (revision 94305) |
| +++ content/renderer/media/audio_input_device.h (working copy) |
| @@ -53,10 +53,9 @@ |
| #include "base/memory/scoped_ptr.h" |
| #include "base/shared_memory.h" |
| #include "base/threading/simple_thread.h" |
| +#include "base/threading/thread.h" |
| #include "content/renderer/media/audio_input_message_filter.h" |
| -struct AudioParameters; |
| - |
| // TODO(henrika): This class is based on the AudioDevice class and it has |
| // many components in common. Investigate potential for re-factoring. |
| class AudioInputDevice |
| @@ -105,16 +104,17 @@ |
| virtual void OnVolume(double volume); |
| private: |
| - // Methods called on IO thread ---------------------------------------------- |
| - // The following methods are tasks posted on the IO thread that needs to |
| - // be executed on that thread. They interact with AudioInputMessageFilter and |
| - // sends IPC messages on that thread. |
| - void InitializeOnIOThread(const AudioParameters& params); |
| - void StartOnIOThread(); |
| - void ShutDownOnIOThread(); |
| - void SetVolumeOnIOThread(double volume); |
| + // Methods called on main working thread for AudioInputDevice---------------- |
| + // The following methods are tasks posted on capture_thread_ that needs to |
|
henrika_dont_use
2011/08/02 09:31:57
Don't think we should use the exact name here. Ple
|
| + // be executed on that thread. |
| + void StartOnCaptureThread(); |
| + void StartRecordingOnCaptureThread(base::SharedMemoryHandle handle, |
| + base::SyncSocket::Handle socket_handle, |
| + uint32 length); |
| + void ShutDownOnCaptureThread(); |
| + void SetVolumeOnCaptureThread(double volume); |
| - void Send(IPC::Message* message); |
| + void SendOnIOThread(IPC::Message* message); |
|
henrika_dont_use
2011/08/02 09:31:57
Move to other IO-methods.
|
| // Method called on the audio thread ---------------------------------------- |
| // Calls the client's callback for capturing audio. |
| @@ -123,6 +123,10 @@ |
| // DelegateSimpleThread::Delegate implementation. |
| virtual void Run(); |
| + // Add/Remove delegate on IO thread------------------------------------------ |
| + void AddDelegateOnIOThread(); |
| + void RemoveDelegateOnIOThread(int32 stream_id); |
| + |
| // Format |
| size_t buffer_size_; // in sample-frames |
| int channels_; |
| @@ -142,6 +146,23 @@ |
| // The current volume scaling [0.0, 1.0] of the audio stream. |
| double volume_; |
| + // The working thread for AudioInputDevice. |
| + base::Thread capture_thread_; |
| + scoped_refptr<base::MessageLoopProxy> capture_message_loop_proxy_; |
| + |
| + // These two WaitableEvents are added to translate async Stop (between |
| + // AudioInputDevice and AudioInputMessageFilter) to sync Stop (between |
| + // AudioInputDevice and client). The main reason is that the client can delete |
| + // AudioInputDevice anytime after Stop() is called. To remove this |
| + // translation, it's highly recommended to use async API between client and |
| + // AudioInputDevice. |
| + // WaitableEvent used to synchronize delegate operation since delegate |
| + // needs to be added/removed on IO thread. |
| + base::WaitableEvent delegate_event_; |
| + // WaitableEvent used to synchronize Stop() function call to ensure it's safe |
| + // to destruct AudioInputDevice. |
| + base::WaitableEvent stop_event_; |
| + |
| // Callbacks for capturing audio occur on this thread. |
| scoped_ptr<base::DelegateSimpleThread> audio_thread_; |