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Side by Side Diff: remoting/host/capturer_mac.cc

Issue 7491070: Switch over to using SkRegions to calculate dirty areas. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: clean up comments Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "remoting/host/capturer.h" 5 #include "remoting/host/capturer.h"
6 6
7 #include <ApplicationServices/ApplicationServices.h> 7 #include <ApplicationServices/ApplicationServices.h>
8 #include <OpenGL/CGLMacro.h> 8 #include <OpenGL/CGLMacro.h>
9 #include <OpenGL/OpenGL.h> 9 #include <OpenGL/OpenGL.h>
10 10
11 #include <stddef.h> 11 #include <stddef.h>
12 12
13 #include "base/logging.h" 13 #include "base/logging.h"
14 #include "base/mac/mac_util.h" 14 #include "base/mac/mac_util.h"
15 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
16 #include "remoting/base/util.h" 16 #include "remoting/base/util.h"
17 #include "remoting/host/capturer_helper.h" 17 #include "remoting/host/capturer_helper.h"
18 #include "skia/ext/skia_utils_mac.h"
18 19
19 namespace remoting { 20 namespace remoting {
20 21
21 namespace { 22 namespace {
22 23
23 class scoped_pixel_buffer_object { 24 class scoped_pixel_buffer_object {
24 public: 25 public:
25 scoped_pixel_buffer_object(); 26 scoped_pixel_buffer_object();
26 ~scoped_pixel_buffer_object(); 27 ~scoped_pixel_buffer_object();
27 28
(...skipping 99 matching lines...) Expand 10 before | Expand all | Expand 10 after
127 virtual ~CapturerMac(); 128 virtual ~CapturerMac();
128 129
129 // Enable or disable capturing. Capturing should be disabled while a screen 130 // Enable or disable capturing. Capturing should be disabled while a screen
130 // reconfiguration is in progress, otherwise reading from the screen base 131 // reconfiguration is in progress, otherwise reading from the screen base
131 // address is likely to segfault. 132 // address is likely to segfault.
132 void EnableCapture(bool enable); 133 void EnableCapture(bool enable);
133 134
134 // Capturer interface. 135 // Capturer interface.
135 virtual void ScreenConfigurationChanged() OVERRIDE; 136 virtual void ScreenConfigurationChanged() OVERRIDE;
136 virtual media::VideoFrame::Format pixel_format() const OVERRIDE; 137 virtual media::VideoFrame::Format pixel_format() const OVERRIDE;
137 virtual void ClearInvalidRects() OVERRIDE; 138 virtual void ClearInvalidRegion() OVERRIDE;
138 virtual void InvalidateRects(const InvalidRects& inval_rects) OVERRIDE; 139 virtual void InvalidateRegion(const SkRegion& inval_region) OVERRIDE;
139 virtual void InvalidateScreen(const gfx::Size& size) OVERRIDE; 140 virtual void InvalidateScreen(const gfx::Size& size) OVERRIDE;
140 virtual void InvalidateFullScreen() OVERRIDE; 141 virtual void InvalidateFullScreen() OVERRIDE;
141 virtual void CaptureInvalidRects(CaptureCompletedCallback* callback) OVERRIDE; 142 virtual void CaptureInvalidRegion(CaptureCompletedCallback* callback)
143 OVERRIDE;
142 virtual const gfx::Size& size_most_recent() const OVERRIDE; 144 virtual const gfx::Size& size_most_recent() const OVERRIDE;
143 145
144 private: 146 private:
145 void GlBlitFast(const VideoFrameBuffer& buffer, const InvalidRects& rects); 147 void GlBlitFast(const VideoFrameBuffer& buffer, const SkRegion& region);
146 void GlBlitSlow(const VideoFrameBuffer& buffer); 148 void GlBlitSlow(const VideoFrameBuffer& buffer);
147 void CgBlit(const VideoFrameBuffer& buffer, const InvalidRects& rects); 149 void CgBlit(const VideoFrameBuffer& buffer, const SkRegion& region);
148 void CaptureRects(const InvalidRects& rects, 150 void CaptureRegion(const SkRegion& region,
149 CaptureCompletedCallback* callback); 151 CaptureCompletedCallback* callback);
150 152
151 void ScreenRefresh(CGRectCount count, const CGRect *rect_array); 153 void ScreenRefresh(CGRectCount count, const CGRect *rect_array);
152 void ScreenUpdateMove(CGScreenUpdateMoveDelta delta, 154 void ScreenUpdateMove(CGScreenUpdateMoveDelta delta,
153 size_t count, 155 size_t count,
154 const CGRect *rect_array); 156 const CGRect *rect_array);
155 static void ScreenRefreshCallback(CGRectCount count, 157 static void ScreenRefreshCallback(CGRectCount count,
156 const CGRect *rect_array, 158 const CGRect *rect_array,
157 void *user_parameter); 159 void *user_parameter);
158 static void ScreenUpdateMoveCallback(CGScreenUpdateMoveDelta delta, 160 static void ScreenUpdateMoveCallback(CGScreenUpdateMoveDelta delta,
159 size_t count, 161 size_t count,
(...skipping 13 matching lines...) Expand all
173 // recently captured screen. 175 // recently captured screen.
174 CapturerHelper helper_; 176 CapturerHelper helper_;
175 177
176 // The current buffer with valid data for reading. 178 // The current buffer with valid data for reading.
177 int current_buffer_; 179 int current_buffer_;
178 180
179 // The last buffer into which we captured, or NULL for the first capture for 181 // The last buffer into which we captured, or NULL for the first capture for
180 // a particular screen resolution. 182 // a particular screen resolution.
181 uint8* last_buffer_; 183 uint8* last_buffer_;
182 184
183 // Contains a list of invalid rectangles in the last capture. 185 // Contains an invalid region from the last capture.
184 InvalidRects last_invalid_rects_; 186 SkRegion last_invalid_region_;
185 187
186 // Format of pixels returned in buffer. 188 // Format of pixels returned in buffer.
187 media::VideoFrame::Format pixel_format_; 189 media::VideoFrame::Format pixel_format_;
188 190
189 bool capturing_; 191 bool capturing_;
190 192
191 DISALLOW_COPY_AND_ASSIGN(CapturerMac); 193 DISALLOW_COPY_AND_ASSIGN(CapturerMac);
192 }; 194 };
193 195
194 CapturerMac::CapturerMac() 196 CapturerMac::CapturerMac()
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
233 // The buffers might be in use by the encoder, so don't delete them here. 235 // The buffers might be in use by the encoder, so don't delete them here.
234 // Instead, mark them as "needs update"; next time the buffers are used by 236 // Instead, mark them as "needs update"; next time the buffers are used by
235 // the capturer, they will be recreated if necessary. 237 // the capturer, they will be recreated if necessary.
236 for (int i = 0; i < kNumBuffers; ++i) { 238 for (int i = 0; i < kNumBuffers; ++i) {
237 buffers_[i].set_needs_update(); 239 buffers_[i].set_needs_update();
238 } 240 }
239 } 241 }
240 242
241 void CapturerMac::ScreenConfigurationChanged() { 243 void CapturerMac::ScreenConfigurationChanged() {
242 ReleaseBuffers(); 244 ReleaseBuffers();
243 InvalidRects rects; 245 SkRegion region;
244 helper_.SwapInvalidRects(rects); 246 helper_.SwapInvalidRegion(region);
Wez 2011/08/08 20:49:34 Should be clear, not swap?
dmac 2011/08/10 20:30:36 Done.
245 last_buffer_ = NULL; 247 last_buffer_ = NULL;
246 248
247 CGDirectDisplayID mainDevice = CGMainDisplayID(); 249 CGDirectDisplayID mainDevice = CGMainDisplayID();
248 int width = CGDisplayPixelsWide(mainDevice); 250 int width = CGDisplayPixelsWide(mainDevice);
249 int height = CGDisplayPixelsHigh(mainDevice); 251 int height = CGDisplayPixelsHigh(mainDevice);
250 InvalidateScreen(gfx::Size(width, height)); 252 InvalidateScreen(gfx::Size(width, height));
251 253
252 if (!CGDisplayUsesOpenGLAcceleration(mainDevice)) { 254 if (!CGDisplayUsesOpenGLAcceleration(mainDevice)) {
253 VLOG(3) << "OpenGL support not available."; 255 VLOG(3) << "OpenGL support not available.";
254 return; 256 return;
(...skipping 18 matching lines...) Expand all
273 CGLSetCurrentContext(cgl_context_); 275 CGLSetCurrentContext(cgl_context_);
274 276
275 size_t buffer_size = width * height * sizeof(uint32_t); 277 size_t buffer_size = width * height * sizeof(uint32_t);
276 pixel_buffer_object_.Init(cgl_context_, buffer_size); 278 pixel_buffer_object_.Init(cgl_context_, buffer_size);
277 } 279 }
278 280
279 media::VideoFrame::Format CapturerMac::pixel_format() const { 281 media::VideoFrame::Format CapturerMac::pixel_format() const {
280 return pixel_format_; 282 return pixel_format_;
281 } 283 }
282 284
283 void CapturerMac::ClearInvalidRects() { 285 void CapturerMac::ClearInvalidRegion() {
284 helper_.ClearInvalidRects(); 286 helper_.ClearInvalidRegion();
285 } 287 }
286 288
287 void CapturerMac::InvalidateRects(const InvalidRects& inval_rects) { 289 void CapturerMac::InvalidateRegion(const SkRegion& inval_region) {
288 helper_.InvalidateRects(inval_rects); 290 helper_.InvalidateRegion(inval_region);
289 } 291 }
290 292
291 void CapturerMac::InvalidateScreen(const gfx::Size& size) { 293 void CapturerMac::InvalidateScreen(const gfx::Size& size) {
292 helper_.InvalidateScreen(size); 294 helper_.InvalidateScreen(size);
293 } 295 }
294 296
295 void CapturerMac::InvalidateFullScreen() { 297 void CapturerMac::InvalidateFullScreen() {
296 helper_.InvalidateFullScreen(); 298 helper_.InvalidateFullScreen();
297 } 299 }
298 300
299 void CapturerMac::CaptureInvalidRects(CaptureCompletedCallback* callback) { 301 void CapturerMac::CaptureInvalidRegion(CaptureCompletedCallback* callback) {
300 scoped_refptr<CaptureData> data; 302 scoped_refptr<CaptureData> data;
301 if (capturing_) { 303 if (capturing_) {
302 InvalidRects rects; 304 SkRegion region;
303 helper_.SwapInvalidRects(rects); 305 helper_.SwapInvalidRegion(region);
304 VideoFrameBuffer& current_buffer = buffers_[current_buffer_]; 306 VideoFrameBuffer& current_buffer = buffers_[current_buffer_];
305 current_buffer.Update(); 307 current_buffer.Update();
306 308
307 bool flip = true; // GL capturers need flipping. 309 bool flip = true; // GL capturers need flipping.
308 if (cgl_context_) { 310 if (cgl_context_) {
309 if (pixel_buffer_object_.get() != 0) { 311 if (pixel_buffer_object_.get() != 0) {
310 GlBlitFast(current_buffer, rects); 312 GlBlitFast(current_buffer, region);
311 } else { 313 } else {
312 // See comment in scoped_pixel_buffer_object::Init about why the slow 314 // See comment in scoped_pixel_buffer_object::Init about why the slow
313 // path is always used on 10.5. 315 // path is always used on 10.5.
314 GlBlitSlow(current_buffer); 316 GlBlitSlow(current_buffer);
315 } 317 }
316 } else { 318 } else {
317 CgBlit(current_buffer, rects); 319 CgBlit(current_buffer, region);
318 flip = false; 320 flip = false;
319 } 321 }
320 322
321 DataPlanes planes; 323 DataPlanes planes;
322 planes.data[0] = current_buffer.ptr(); 324 planes.data[0] = current_buffer.ptr();
323 planes.strides[0] = current_buffer.bytes_per_row(); 325 planes.strides[0] = current_buffer.bytes_per_row();
324 if (flip) { 326 if (flip) {
325 planes.strides[0] = -planes.strides[0]; 327 planes.strides[0] = -planes.strides[0];
326 planes.data[0] += 328 planes.data[0] +=
327 (current_buffer.size().height() - 1) * current_buffer.bytes_per_row(); 329 (current_buffer.size().height() - 1) * current_buffer.bytes_per_row();
328 } 330 }
329 331
330 data = new CaptureData(planes, gfx::Size(current_buffer.size()), 332 data = new CaptureData(planes, gfx::Size(current_buffer.size()),
331 pixel_format()); 333 pixel_format());
332 data->mutable_dirty_rects() = rects; 334 data->mutable_dirty_region() = region;
333 335
334 current_buffer_ = (current_buffer_ + 1) % kNumBuffers; 336 current_buffer_ = (current_buffer_ + 1) % kNumBuffers;
335 helper_.set_size_most_recent(data->size()); 337 helper_.set_size_most_recent(data->size());
336 } 338 }
337 339
338 callback->Run(data); 340 callback->Run(data);
339 delete callback; 341 delete callback;
340 } 342 }
341 343
342 void CapturerMac::GlBlitFast(const VideoFrameBuffer& buffer, 344 void CapturerMac::GlBlitFast(const VideoFrameBuffer& buffer,
343 const InvalidRects& rects) { 345 const SkRegion& region) {
344 if (last_buffer_) { 346 if (last_buffer_) {
345 // We are doing double buffer for the capture data so we just need to copy 347 // We are doing double buffer for the capture data so we just need to copy
346 // invalid rects in the last capture in the current buffer. 348 // the invalid region from the last capture in the current buffer.
Wez 2011/08/08 20:49:34 Same optimization Alpha suggests for the Linux cod
dmac 2011/08/10 20:30:36 Added comment
347 // TODO(hclam): |last_invalid_rects_| and |rects| can overlap and this
348 // causes extra copies on the overlapped region. Subtract |rects| from
349 // |last_invalid_rects_| to do a minimal amount of copy when we have proper
350 // region algorithms implemented.
351 349
352 // Since the image obtained from OpenGL is upside-down, need to do some 350 // Since the image obtained from OpenGL is upside-down, need to do some
353 // magic here to copy the correct rectangle. 351 // magic here to copy the correct rectangle.
354 const int y_offset = (buffer.size().height() - 1) * buffer.bytes_per_row(); 352 const int y_offset = (buffer.size().height() - 1) * buffer.bytes_per_row();
355 for (InvalidRects::iterator i = last_invalid_rects_.begin(); 353 for(SkRegion::Iterator i(last_invalid_region_); !i.done(); i.next()) {
356 i != last_invalid_rects_.end();
357 ++i) {
358 CopyRect(last_buffer_ + y_offset, 354 CopyRect(last_buffer_ + y_offset,
359 -buffer.bytes_per_row(), 355 -buffer.bytes_per_row(),
360 buffer.ptr() + y_offset, 356 buffer.ptr() + y_offset,
361 -buffer.bytes_per_row(), 357 -buffer.bytes_per_row(),
362 4, // Bytes for pixel for RGBA. 358 4, // Bytes for pixel for RGBA.
363 *i); 359 i.rect());
364 } 360 }
365 } 361 }
366 last_buffer_ = buffer.ptr(); 362 last_buffer_ = buffer.ptr();
367 last_invalid_rects_ = rects; 363 last_invalid_region_ = region;
368 364
369 CGLContextObj CGL_MACRO_CONTEXT = cgl_context_; 365 CGLContextObj CGL_MACRO_CONTEXT = cgl_context_;
370 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pixel_buffer_object_.get()); 366 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, pixel_buffer_object_.get());
371 glReadPixels(0, 0, buffer.size().width(), buffer.size().height(), 367 glReadPixels(0, 0, buffer.size().width(), buffer.size().height(),
372 GL_BGRA, GL_UNSIGNED_BYTE, 0); 368 GL_BGRA, GL_UNSIGNED_BYTE, 0);
373 GLubyte* ptr = static_cast<GLubyte*>( 369 GLubyte* ptr = static_cast<GLubyte*>(
374 glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB)); 370 glMapBufferARB(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY_ARB));
375 if (ptr == NULL) { 371 if (ptr == NULL) {
376 // If the buffer can't be mapped, assume that it's no longer valid and 372 // If the buffer can't be mapped, assume that it's no longer valid and
377 // release it. 373 // release it.
378 pixel_buffer_object_.Release(); 374 pixel_buffer_object_.Release();
379 } else { 375 } else {
380 // Copy only from the dirty rects. Since the image obtained from OpenGL is 376 // Copy only from the dirty rects. Since the image obtained from OpenGL is
381 // upside-down we need to do some magic here to copy the correct rectangle. 377 // upside-down we need to do some magic here to copy the correct rectangle.
382 const int y_offset = (buffer.size().height() - 1) * buffer.bytes_per_row(); 378 const int y_offset = (buffer.size().height() - 1) * buffer.bytes_per_row();
383 for (InvalidRects::iterator i = rects.begin(); i != rects.end(); ++i) { 379 for(SkRegion::Iterator i(region); !i.done(); i.next()) {
384 CopyRect(ptr + y_offset, 380 CopyRect(ptr + y_offset,
385 -buffer.bytes_per_row(), 381 -buffer.bytes_per_row(),
386 buffer.ptr() + y_offset, 382 buffer.ptr() + y_offset,
387 -buffer.bytes_per_row(), 383 -buffer.bytes_per_row(),
388 4, // Bytes for pixel for RGBA. 384 4, // Bytes for pixel for RGBA.
389 *i); 385 i.rect());
390 } 386 }
391 } 387 }
392 if (!glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB)) { 388 if (!glUnmapBufferARB(GL_PIXEL_PACK_BUFFER_ARB)) {
393 // If glUnmapBuffer returns false, then the contents of the data store are 389 // If glUnmapBuffer returns false, then the contents of the data store are
394 // undefined. This might be because the screen mode has changed, in which 390 // undefined. This might be because the screen mode has changed, in which
395 // case it will be recreated in ScreenConfigurationChanged, but releasing 391 // case it will be recreated in ScreenConfigurationChanged, but releasing
396 // the object here is the best option. Capturing will fall back on 392 // the object here is the best option. Capturing will fall back on
397 // GlBlitSlow until such time as the pixel buffer object is recreated. 393 // GlBlitSlow until such time as the pixel buffer object is recreated.
398 pixel_buffer_object_.Release(); 394 pixel_buffer_object_.Release();
399 } 395 }
400 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0); 396 glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0);
401 } 397 }
402 398
403 void CapturerMac::GlBlitSlow(const VideoFrameBuffer& buffer) { 399 void CapturerMac::GlBlitSlow(const VideoFrameBuffer& buffer) {
404 CGLContextObj CGL_MACRO_CONTEXT = cgl_context_; 400 CGLContextObj CGL_MACRO_CONTEXT = cgl_context_;
405 glReadBuffer(GL_FRONT); 401 glReadBuffer(GL_FRONT);
406 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 402 glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
407 glPixelStorei(GL_PACK_ALIGNMENT, 4); // Force 4-byte alignment. 403 glPixelStorei(GL_PACK_ALIGNMENT, 4); // Force 4-byte alignment.
408 glPixelStorei(GL_PACK_ROW_LENGTH, 0); 404 glPixelStorei(GL_PACK_ROW_LENGTH, 0);
409 glPixelStorei(GL_PACK_SKIP_ROWS, 0); 405 glPixelStorei(GL_PACK_SKIP_ROWS, 0);
410 glPixelStorei(GL_PACK_SKIP_PIXELS, 0); 406 glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
411 // Read a block of pixels from the frame buffer. 407 // Read a block of pixels from the frame buffer.
412 glReadPixels(0, 0, buffer.size().width(), buffer.size().height(), 408 glReadPixels(0, 0, buffer.size().width(), buffer.size().height(),
413 GL_BGRA, GL_UNSIGNED_BYTE, buffer.ptr()); 409 GL_BGRA, GL_UNSIGNED_BYTE, buffer.ptr());
414 glPopClientAttrib(); 410 glPopClientAttrib();
415 } 411 }
416 412
417 void CapturerMac::CgBlit(const VideoFrameBuffer& buffer, 413 void CapturerMac::CgBlit(const VideoFrameBuffer& buffer,
418 const InvalidRects& rects) { 414 const SkRegion& region) {
419 if (last_buffer_) 415 if (last_buffer_)
420 memcpy(buffer.ptr(), last_buffer_, 416 memcpy(buffer.ptr(), last_buffer_,
421 buffer.bytes_per_row() * buffer.size().height()); 417 buffer.bytes_per_row() * buffer.size().height());
422 last_buffer_ = buffer.ptr(); 418 last_buffer_ = buffer.ptr();
423 CGDirectDisplayID main_display = CGMainDisplayID(); 419 CGDirectDisplayID main_display = CGMainDisplayID();
424 uint8* display_base_address = 420 uint8* display_base_address =
425 reinterpret_cast<uint8*>(CGDisplayBaseAddress(main_display)); 421 reinterpret_cast<uint8*>(CGDisplayBaseAddress(main_display));
426 int src_bytes_per_row = CGDisplayBytesPerRow(main_display); 422 int src_bytes_per_row = CGDisplayBytesPerRow(main_display);
427 int src_bytes_per_pixel = CGDisplayBitsPerPixel(main_display) / 8; 423 int src_bytes_per_pixel = CGDisplayBitsPerPixel(main_display) / 8;
428 for (InvalidRects::iterator i = rects.begin(); i != rects.end(); ++i) { 424 for(SkRegion::Iterator i(region); !i.done(); i.next()) {
429 CopyRect(display_base_address, 425 CopyRect(display_base_address,
430 src_bytes_per_row, 426 src_bytes_per_row,
431 buffer.ptr(), 427 buffer.ptr(),
432 buffer.bytes_per_row(), 428 buffer.bytes_per_row(),
433 src_bytes_per_pixel, 429 src_bytes_per_pixel,
434 *i); 430 i.rect());
435 } 431 }
436 } 432 }
437 433
438 const gfx::Size& CapturerMac::size_most_recent() const { 434 const gfx::Size& CapturerMac::size_most_recent() const {
439 return helper_.size_most_recent(); 435 return helper_.size_most_recent();
440 } 436 }
441 437
442 void CapturerMac::ScreenRefresh(CGRectCount count, const CGRect *rect_array) { 438 void CapturerMac::ScreenRefresh(CGRectCount count, const CGRect *rect_array) {
443 InvalidRects rects; 439 SkIRect skirect_array[count];
444 for (CGRectCount i = 0; i < count; ++i) { 440 for (CGRectCount i = 0; i < count; ++i) {
445 rects.insert(gfx::Rect(rect_array[i])); 441 skirect_array[i] = gfx::CGRectToSkIRect(rect_array[i]);
446 } 442 }
447 InvalidateRects(rects); 443 SkRegion region;
444 region.setRects(skirect_array, count);
445 InvalidateRegion(region);
448 } 446 }
449 447
450 void CapturerMac::ScreenUpdateMove(CGScreenUpdateMoveDelta delta, 448 void CapturerMac::ScreenUpdateMove(CGScreenUpdateMoveDelta delta,
451 size_t count, 449 size_t count,
452 const CGRect *rect_array) { 450 const CGRect *rect_array) {
453 InvalidRects rects; 451 SkIRect skirect_old_array[count];
452 SkIRect skirect_new_array[count];
454 for (CGRectCount i = 0; i < count; ++i) { 453 for (CGRectCount i = 0; i < count; ++i) {
455 CGRect rect = rect_array[i]; 454 CGRect rect = rect_array[i];
456 rects.insert(gfx::Rect(rect)); 455 skirect_old_array[i] = gfx::CGRectToSkIRect(rect);
457 rect = CGRectOffset(rect, delta.dX, delta.dY); 456 rect = CGRectOffset(rect, delta.dX, delta.dY);
458 rects.insert(gfx::Rect(rect)); 457 skirect_new_array[i] = gfx::CGRectToSkIRect(rect);
459 } 458 }
460 InvalidateRects(rects); 459 SkRegion region;
460 region.setRects(skirect_old_array, count);
461 InvalidateRegion(region);
462 region.setRects(skirect_new_array, count);
463 InvalidateRegion(region);
Wez 2011/08/08 20:49:34 Do we need to invalidate the source region for the
dmac 2011/08/10 20:30:36 Good point. Done.
461 } 464 }
462 465
463 void CapturerMac::ScreenRefreshCallback(CGRectCount count, 466 void CapturerMac::ScreenRefreshCallback(CGRectCount count,
464 const CGRect *rect_array, 467 const CGRect *rect_array,
465 void *user_parameter) { 468 void *user_parameter) {
466 CapturerMac *capturer = reinterpret_cast<CapturerMac *>(user_parameter); 469 CapturerMac *capturer = reinterpret_cast<CapturerMac *>(user_parameter);
467 capturer->ScreenRefresh(count, rect_array); 470 capturer->ScreenRefresh(count, rect_array);
468 } 471 }
469 472
470 void CapturerMac::ScreenUpdateMoveCallback(CGScreenUpdateMoveDelta delta, 473 void CapturerMac::ScreenUpdateMoveCallback(CGScreenUpdateMoveDelta delta,
(...skipping 20 matching lines...) Expand all
491 } 494 }
492 495
493 } // namespace 496 } // namespace
494 497
495 // static 498 // static
496 Capturer* Capturer::Create() { 499 Capturer* Capturer::Create() {
497 return new CapturerMac(); 500 return new CapturerMac();
498 } 501 }
499 502
500 } // namespace remoting 503 } // namespace remoting
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