Chromium Code Reviews

Unified Diff: Source/WebCore/platform/graphics/chromium/LayerTilerChromium.h

Issue 7477025: Merge 91720 - [Chromium] Use correct vertex shader when rendering video layer. (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments.
Jump to:
View side-by-side diff with in-line comments
« no previous file with comments | « no previous file | Source/WebCore/platform/graphics/chromium/ShaderChromium.h » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: Source/WebCore/platform/graphics/chromium/LayerTilerChromium.h
===================================================================
--- Source/WebCore/platform/graphics/chromium/LayerTilerChromium.h (revision 91783)
+++ Source/WebCore/platform/graphics/chromium/LayerTilerChromium.h (working copy)
@@ -75,10 +75,10 @@
// recycled by the texture manager.
void protectTileTextures(const IntRect& contentRect);
- typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexAlpha> Program;
+ typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexAlpha> Program;
// Shader program that swaps red and blue components of texture.
// Used when texture format does not match native color format.
- typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderRGBATexSwizzleAlpha> ProgramSwizzle;
+ typedef ProgramBinding<VertexShaderQuad, FragmentShaderRGBATexSwizzleAlpha> ProgramSwizzle;
// If this tiler has exactly one tile, return its texture. Otherwise, null.
LayerTexture* getSingleTexture();
« no previous file with comments | « no previous file | Source/WebCore/platform/graphics/chromium/ShaderChromium.h » ('j') | no next file with comments »

Powered by Google App Engine