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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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83 | 83 |
84 class VertexShaderPosTexTransform { | 84 class VertexShaderPosTexTransform { |
85 public: | 85 public: |
86 VertexShaderPosTexTransform(); | 86 VertexShaderPosTexTransform(); |
87 | 87 |
88 void init(GraphicsContext3D*, unsigned program); | 88 void init(GraphicsContext3D*, unsigned program); |
89 String getShaderString() const; | 89 String getShaderString() const; |
90 | 90 |
91 int matrixLocation() const { return m_matrixLocation; } | 91 int matrixLocation() const { return m_matrixLocation; } |
92 int texTransformLocation() const { return m_texTransformLocation; } | 92 int texTransformLocation() const { return m_texTransformLocation; } |
| 93 |
| 94 private: |
| 95 int m_matrixLocation; |
| 96 int m_texTransformLocation; |
| 97 }; |
| 98 |
| 99 class VertexShaderQuad { |
| 100 public: |
| 101 VertexShaderQuad(); |
| 102 |
| 103 void init(GraphicsContext3D*, unsigned program); |
| 104 String getShaderString() const; |
| 105 |
| 106 int matrixLocation() const { return m_matrixLocation; } |
| 107 int texTransformLocation() const { return m_texTransformLocation; } |
93 int pointLocation() const { return m_pointLocation; } | 108 int pointLocation() const { return m_pointLocation; } |
94 | 109 |
95 private: | 110 private: |
96 int m_matrixLocation; | 111 int m_matrixLocation; |
97 int m_texTransformLocation; | 112 int m_texTransformLocation; |
98 int m_pointLocation; | 113 int m_pointLocation; |
99 }; | 114 }; |
100 | 115 |
101 class FragmentTexAlphaBinding { | 116 class FragmentTexAlphaBinding { |
102 public: | 117 public: |
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176 | 191 |
177 private: | 192 private: |
178 int m_colorLocation; | 193 int m_colorLocation; |
179 }; | 194 }; |
180 | 195 |
181 } // namespace WebCore | 196 } // namespace WebCore |
182 | 197 |
183 #endif // USE(ACCELERATED_COMPOSITING) | 198 #endif // USE(ACCELERATED_COMPOSITING) |
184 | 199 |
185 #endif | 200 #endif |
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