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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/process_watcher.h" | 5 #include "content/common/process_watcher.h" |
| 6 | 6 |
| 7 #include <errno.h> | 7 #include <errno.h> |
| 8 #include <signal.h> | 8 #include <signal.h> |
| 9 #include <sys/types.h> | 9 #include <sys/types.h> |
| 10 #include <sys/wait.h> | 10 #include <sys/wait.h> |
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| 25 return true; | 25 return true; |
| 26 } | 26 } |
| 27 | 27 |
| 28 return false; | 28 return false; |
| 29 } | 29 } |
| 30 | 30 |
| 31 // A thread class which waits for the given child to exit and reaps it. | 31 // A thread class which waits for the given child to exit and reaps it. |
| 32 // If the child doesn't exit within a couple of seconds, kill it. | 32 // If the child doesn't exit within a couple of seconds, kill it. |
| 33 class BackgroundReaper : public base::PlatformThread::Delegate { | 33 class BackgroundReaper : public base::PlatformThread::Delegate { |
| 34 public: | 34 public: |
| 35 explicit BackgroundReaper(pid_t child, unsigned timeout) | 35 BackgroundReaper(pid_t child, unsigned timeout) |
| 36 : child_(child), | 36 : child_(child), |
| 37 timeout_(timeout) { | 37 timeout_(timeout) { |
| 38 } | 38 } |
| 39 | 39 |
| 40 void ThreadMain() { | 40 void ThreadMain() { |
| 41 WaitForChildToDie(); | 41 WaitForChildToDie(); |
| 42 delete this; | 42 delete this; |
| 43 } | 43 } |
| 44 | 44 |
| 45 void WaitForChildToDie() { | 45 void WaitForChildToDie() { |
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| 96 | 96 |
| 97 // static | 97 // static |
| 98 void ProcessWatcher::EnsureProcessGetsReaped(base::ProcessHandle process) { | 98 void ProcessWatcher::EnsureProcessGetsReaped(base::ProcessHandle process) { |
| 99 // If the child is already dead, then there's nothing to do. | 99 // If the child is already dead, then there's nothing to do. |
| 100 if (IsChildDead(process)) | 100 if (IsChildDead(process)) |
| 101 return; | 101 return; |
| 102 | 102 |
| 103 BackgroundReaper* reaper = new BackgroundReaper(process, 0); | 103 BackgroundReaper* reaper = new BackgroundReaper(process, 0); |
| 104 base::PlatformThread::CreateNonJoinable(0, reaper); | 104 base::PlatformThread::CreateNonJoinable(0, reaper); |
| 105 } | 105 } |
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