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Side by Side Diff: media/audio/linux/pulse_output.cc

Issue 7473021: PulseAudio Sound Playback on Linux (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: "alsa_output_unittest fix" Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "media/audio/linux/pulse_output.h"
6
7 #include "base/message_loop.h"
8 #include "media/audio/audio_parameters.h"
9 #include "media/audio/audio_util.h"
10 #include "media/audio/linux/audio_manager_linux.h"
11 #include "media/base/data_buffer.h"
12 #include "media/base/seekable_buffer.h"
13
14 static pa_sample_format_t BitsToFormat(int bits_per_sample) {
15 switch (bits_per_sample) {
16 // Unsupported sample formats shown for reference. I am assuming we want
17 // signed and little endian because that is what we gave to ALSA.
18 case 8:
19 return PA_SAMPLE_U8;
20 // Also 8-bits: PA_SAMPLE_ALAW and PA_SAMPLE_ULAW
21 case 16:
22 return PA_SAMPLE_S16LE;
23 // Also 16-bits: PA_SAMPLE_S16BE (big endian).
24 case 24:
25 return PA_SAMPLE_S24LE;
26 // Also 24-bits: PA_SAMPLE_S24BE (big endian).
27 // Other cases: PA_SAMPLE_24_32LE (in LSB of 32-bit field, little endian),
28 // and PA_SAMPLE_24_32BE (in LSB of 32-bit field, big endian),
29 case 32:
30 return PA_SAMPLE_S32LE;
31 // Also 32-bits: PA_SAMPLE_S32BE (big endian),
32 // PA_SAMPLE_FLOAT32LE (floating point little endian),
33 // and PA_SAMPLE_FLOAT32BE (floating point big endian).
34 default:
35 return PA_SAMPLE_INVALID;
36 }
37 }
38
39 static size_t MicrosecondsToBytes(
40 uint32 microseconds, uint32 sample_rate, size_t bytes_per_frame) {
41 return microseconds * sample_rate * bytes_per_frame /
42 base::Time::kMicrosecondsPerSecond;
43 }
44
45 void PulseAudioOutputStream::ContextStateCallback(pa_context* context,
46 void* state_addr) {
47 pa_context_state_t* state = static_cast<pa_context_state_t*>(state_addr);
48 *state = pa_context_get_state(context);
49 }
50
51 void PulseAudioOutputStream::WriteRequestCallback(
52 pa_stream* playback_handle, size_t length, void* stream_addr) {
53 PulseAudioOutputStream* stream =
54 static_cast<PulseAudioOutputStream*>(stream_addr);
55
56 DCHECK_EQ(stream->message_loop_, MessageLoop::current());
57
58 stream->write_callback_handled_ = true;
59
60 // Fulfill write request.
61 stream->FulfillWriteRequest(length);
62 }
63
64 PulseAudioOutputStream::PulseAudioOutputStream(const AudioParameters& params,
65 AudioManagerLinux* manager,
66 MessageLoop* message_loop)
67 : channel_layout_(params.channel_layout),
68 channel_count_(ChannelLayoutToChannelCount(channel_layout_)),
69 sample_format_(BitsToFormat(params.bits_per_sample)),
70 sample_rate_(params.sample_rate),
71 bytes_per_frame_(params.channels * params.bits_per_sample / 8),
72 manager_(manager),
73 pa_context_(NULL),
74 pa_mainloop_(NULL),
75 playback_handle_(NULL),
76 packet_size_(params.GetPacketSize()),
77 frames_per_packet_(packet_size_ / bytes_per_frame_),
78 client_buffer_(NULL),
79 volume_(1.0f),
80 stream_stopped_(true),
81 write_callback_handled_(false),
82 message_loop_(message_loop),
83 ALLOW_THIS_IN_INITIALIZER_LIST(method_factory_(this)),
84 source_callback_(NULL) {
85 DCHECK_EQ(message_loop_, MessageLoop::current());
86 DCHECK(manager_);
87
88 // TODO(slock): Sanity check input values.
89 }
90
91 PulseAudioOutputStream::~PulseAudioOutputStream() {
92 // All internal structures should already have been freed in Close(),
93 // which calls AudioManagerLinux::Release which deletes this object.
94 DCHECK(!playback_handle_);
95 DCHECK(!pa_context_);
96 DCHECK(!pa_mainloop_);
97 }
98
99 bool PulseAudioOutputStream::Open() {
100 DCHECK_EQ(message_loop_, MessageLoop::current());
101
102 // TODO(slock): Possibly move most of this to an OpenPlaybackDevice function
103 // in a new class 'pulse_util', like alsa_util.
104
105 // Create a mainloop API and connect to the default server.
106 pa_mainloop_ = pa_mainloop_new();
107 pa_mainloop_api* pa_mainloop_api = pa_mainloop_get_api(pa_mainloop_);
108 pa_context_ = pa_context_new(pa_mainloop_api, "Chromium");
109 pa_context_state_t pa_context_state = PA_CONTEXT_UNCONNECTED;
110 pa_context_connect(pa_context_, NULL, PA_CONTEXT_NOFLAGS, NULL);
111
112 // Wait until PulseAudio is ready.
113 pa_context_set_state_callback(pa_context_, &ContextStateCallback,
114 &pa_context_state);
115 while (pa_context_state != PA_CONTEXT_READY) {
116 pa_mainloop_iterate(pa_mainloop_, 1, NULL);
117 if (pa_context_state == PA_CONTEXT_FAILED ||
118 pa_context_state == PA_CONTEXT_TERMINATED) {
119 Reset();
120 return false;
121 }
122 }
123
124 // Set sample specifications and open playback stream.
125 pa_sample_spec pa_sample_specifications;
126 pa_sample_specifications.format = sample_format_;
127 pa_sample_specifications.rate = sample_rate_;
128 pa_sample_specifications.channels = channel_count_;
129 playback_handle_ = pa_stream_new(pa_context_, "Playback",
130 &pa_sample_specifications, NULL);
131
132 // Initialize client buffer.
133 uint32 output_packet_size = frames_per_packet_ * bytes_per_frame_;
134 client_buffer_.reset(new media::SeekableBuffer(0, output_packet_size));
135
136 // Set write callback.
137 pa_stream_set_write_callback(playback_handle_, &WriteRequestCallback, this);
138
139 // Set server-side buffer attributes.
140 // (uint32_t)-1 is the default and recommended value from PulseAudio's
141 // documentation, found at:
142 // http://freedesktop.org/software/pulseaudio/doxygen/structpa__buffer__attr.h tml.
143 pa_buffer_attr pa_buffer_attributes;
144 pa_buffer_attributes.maxlength = static_cast<uint32_t>(-1);
145 pa_buffer_attributes.tlength = output_packet_size;
146 pa_buffer_attributes.prebuf = static_cast<uint32_t>(-1);
147 pa_buffer_attributes.minreq = static_cast<uint32_t>(-1);
148 pa_buffer_attributes.fragsize = static_cast<uint32_t>(-1);
149
150 // Connect playback stream.
151 pa_stream_connect_playback(playback_handle_, NULL,
152 &pa_buffer_attributes,
153 (pa_stream_flags_t)
154 (PA_STREAM_INTERPOLATE_TIMING |
155 PA_STREAM_ADJUST_LATENCY |
156 PA_STREAM_AUTO_TIMING_UPDATE),
157 NULL, NULL);
158
159 if (!playback_handle_) {
160 Reset();
161 return false;
162 }
163
164 return true;
165 }
166
167 void PulseAudioOutputStream::Reset() {
168 stream_stopped_ = true;
169
170 // Close the stream.
171 if (playback_handle_) {
172 pa_stream_flush(playback_handle_, NULL, NULL);
173 pa_stream_disconnect(playback_handle_);
174
175 // Release PulseAudio structures.
176 pa_stream_unref(playback_handle_);
177 playback_handle_ = NULL;
178 }
179 if (pa_context_) {
180 pa_context_unref(pa_context_);
181 pa_context_ = NULL;
182 }
183 if (pa_mainloop_) {
184 pa_mainloop_free(pa_mainloop_);
185 pa_mainloop_ = NULL;
186 }
187
188 // Release internal buffer.
189 client_buffer_.reset();
190 }
191
192 void PulseAudioOutputStream::Close() {
193 DCHECK_EQ(message_loop_, MessageLoop::current());
194
195 Reset();
196
197 // Signal to the manager that we're closed and can be removed.
198 // This should be the last call in the function as it deletes "this".
199 manager_->ReleaseOutputStream(this);
200 }
201
202 void PulseAudioOutputStream::WaitForWriteRequest() {
203 DCHECK_EQ(message_loop_, MessageLoop::current());
204
205 if (stream_stopped_)
206 return;
207
208 // Iterate the PulseAudio mainloop. If PulseAudio doesn't request a write,
209 // post a task to iterate the mainloop again.
210 write_callback_handled_ = false;
211 pa_mainloop_iterate(pa_mainloop_, 1, NULL);
212 if (!write_callback_handled_) {
213 message_loop_->PostTask(
214 FROM_HERE,
215 method_factory_.NewRunnableMethod(
216 &PulseAudioOutputStream::WaitForWriteRequest));
217 }
218 }
219
220 bool PulseAudioOutputStream::BufferPacketFromSource() {
221 uint32 buffer_delay = client_buffer_->forward_bytes();
222 pa_usec_t pa_latency_micros;
223 int negative;
224 pa_stream_get_latency(playback_handle_, &pa_latency_micros, &negative);
225 uint32 hardware_delay = MicrosecondsToBytes(pa_latency_micros,
226 sample_rate_,
227 bytes_per_frame_);
228 // TODO(slock): Deal with negative latency (negative == 1). This has yet
229 // to happen in practice though.
230 scoped_refptr<media::DataBuffer> packet =
231 new media::DataBuffer(packet_size_);
232 size_t packet_size = RunDataCallback(packet->GetWritableData(),
233 packet->GetBufferSize(),
234 AudioBuffersState(buffer_delay,
235 hardware_delay));
236
237 if (packet_size == 0)
238 return false;
239
240 // TODO(slock): Swizzling and downmixing.
241 media::AdjustVolume(packet->GetWritableData(),
242 packet_size,
243 channel_count_,
244 bytes_per_frame_ / channel_count_,
245 volume_);
246 packet->SetDataSize(packet_size);
247 // Add the packet to the buffer.
248 client_buffer_->Append(packet);
249 return true;
250 }
251
252 void PulseAudioOutputStream::FulfillWriteRequest(size_t requested_bytes) {
253 // If we have enough data to fulfill the request, we can finish the write.
254 if (stream_stopped_)
255 return;
256
257 // Request more data from the source until we can fulfill the request or
258 // fail to receive anymore data.
259 bool buffering_successful = true;
260 while (client_buffer_->forward_bytes() < requested_bytes &&
261 buffering_successful) {
262 buffering_successful = BufferPacketFromSource();
263 }
264
265 size_t bytes_written = 0;
266 if (client_buffer_->forward_bytes() > 0) {
267 // Try to fulfill the request by writing as many of the requested bytes to
268 // the stream as we can.
269 WriteToStream(requested_bytes, &bytes_written);
270 }
271
272 if (bytes_written < requested_bytes) {
273 // We weren't able to buffer enough data to fulfill the request. Try to
274 // fulfill the rest of the request later.
275 message_loop_->PostTask(
276 FROM_HERE,
277 method_factory_.NewRunnableMethod(
278 &PulseAudioOutputStream::FulfillWriteRequest,
279 requested_bytes - bytes_written));
280 } else {
281 // Continue playback.
282 message_loop_->PostTask(
283 FROM_HERE,
284 method_factory_.NewRunnableMethod(
285 &PulseAudioOutputStream::WaitForWriteRequest));
286 }
287 }
288
289 void PulseAudioOutputStream::WriteToStream(size_t bytes_to_write,
290 size_t* bytes_written) {
291 *bytes_written = 0;
292 while (*bytes_written < bytes_to_write) {
293 const uint8* chunk;
294 size_t chunk_size;
295
296 // Stop writing if there is no more data available.
297 if (!client_buffer_->GetCurrentChunk(&chunk, &chunk_size))
298 break;
299
300 // Write data to stream.
301 pa_stream_write(playback_handle_, chunk, chunk_size,
302 NULL, 0LL, PA_SEEK_RELATIVE);
303 client_buffer_->Seek(chunk_size);
304 *bytes_written += chunk_size;
305 }
306 }
307
308 void PulseAudioOutputStream::Start(AudioSourceCallback* callback) {
309 DCHECK_EQ(message_loop_, MessageLoop::current());
310
311 CHECK(callback);
312 source_callback_ = callback;
313
314 // Clear buffer, it might still have data in it.
315 client_buffer_->Clear();
316 stream_stopped_ = false;
317
318 // Start playback.
319 message_loop_->PostTask(
320 FROM_HERE,
321 method_factory_.NewRunnableMethod(
322 &PulseAudioOutputStream::WaitForWriteRequest));
323 }
324
325 void PulseAudioOutputStream::Stop() {
326 DCHECK_EQ(message_loop_, MessageLoop::current());
327
328 stream_stopped_ = true;
329 }
330
331 void PulseAudioOutputStream::SetVolume(double volume) {
332 DCHECK_EQ(message_loop_, MessageLoop::current());
333
334 volume_ = static_cast<float>(volume);
335 }
336
337 void PulseAudioOutputStream::GetVolume(double* volume) {
338 DCHECK_EQ(message_loop_, MessageLoop::current());
339
340 *volume = volume_;
341 }
342
343 uint32 PulseAudioOutputStream::RunDataCallback(
344 uint8* dest, uint32 max_size, AudioBuffersState buffers_state) {
345 if (source_callback_)
346 return source_callback_->OnMoreData(this, dest, max_size, buffers_state);
347
348 return 0;
349 }
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