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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/screen.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "ui/gfx/gl/gl_surface_egl.h" | |
9 #include "ui/wayland/wayland_display.h" | |
10 #include "ui/wayland/wayland_screen.h" | |
11 | |
12 namespace gfx { | |
13 | |
14 // static | |
15 gfx::Point Screen::GetCursorScreenPoint() { | |
16 NOTIMPLEMENTED(); | |
17 return gfx::Point(); | |
18 } | |
19 | |
20 gfx::Rect static GetPrimaryMonitorBounds() { | |
21 ui::WaylandDisplay* display = ui::WaylandDisplay::GetDisplay( | |
22 gfx::GLSurfaceEGL::GetNativeDisplay()); | |
23 std::list<ui::WaylandScreen*> screens = display->GetScreenList(); | |
24 | |
sky
2011/07/27 15:51:05
That's a lot of empty space. Also, how about just:
| |
25 if (screens.empty()) { | |
26 return gfx::Rect(); | |
27 } | |
28 | |
29 return screens.front()->GetAllocation(); | |
30 } | |
31 | |
32 // static | |
33 gfx::Rect Screen::GetMonitorWorkAreaNearestWindow(gfx::NativeView view) { | |
34 // TODO(beng): use |view|. | |
sky
2011/07/27 15:51:05
Remove beng here.
| |
35 return GetPrimaryMonitorBounds(); | |
36 } | |
37 | |
38 // static | |
39 gfx::Rect Screen::GetMonitorAreaNearestWindow(gfx::NativeView view) { | |
40 NOTIMPLEMENTED(); | |
41 return gfx::Rect(); | |
42 } | |
43 | |
44 // static | |
45 gfx::Rect Screen::GetMonitorWorkAreaNearestPoint(const gfx::Point& point) { | |
46 // TODO(jamiewalch): Restrict this to the work area of the monitor. | |
47 return GetMonitorAreaNearestPoint(point); | |
48 } | |
49 | |
50 // static | |
51 gfx::Rect Screen::GetMonitorAreaNearestPoint(const gfx::Point& point) { | |
52 NOTIMPLEMENTED(); | |
53 return gfx::Rect(); | |
54 } | |
55 | |
56 gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() { | |
57 NOTIMPLEMENTED(); | |
58 return NULL; | |
59 } | |
60 | |
61 } // namespace gfx | |
62 | |
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