Index: base/message_pump_win.h |
=================================================================== |
--- base/message_pump_win.h (revision 95578) |
+++ base/message_pump_win.h (working copy) |
@@ -10,7 +10,7 @@ |
#include <list> |
-#include "base/base_api.h" |
+#include "base/base_export.h" |
#include "base/basictypes.h" |
#include "base/message_pump.h" |
#include "base/observer_list.h" |
@@ -22,14 +22,14 @@ |
// MessagePumpWin serves as the base for specialized versions of the MessagePump |
// for Windows. It provides basic functionality like handling of observers and |
// controlling the lifetime of the message pump. |
-class BASE_API MessagePumpWin : public MessagePump { |
+class BASE_EXPORT MessagePumpWin : public MessagePump { |
public: |
// An Observer is an object that receives global notifications from the |
// UI MessageLoop. |
// |
// NOTE: An Observer implementation should be extremely fast! |
// |
- class BASE_API Observer { |
+ class BASE_EXPORT Observer { |
public: |
virtual ~Observer() {} |
@@ -50,7 +50,7 @@ |
// |
// The nested loop is exited by either posting a quit, or returning false |
// from Dispatch. |
- class BASE_API Dispatcher { |
+ class BASE_EXPORT Dispatcher { |
public: |
virtual ~Dispatcher() {} |
// Dispatches the event. If true is returned processing continues as |
@@ -157,7 +157,7 @@ |
// an excellent choice. It is also helpful that the starter messages that are |
// placed in the queue when new task arrive also awakens DoRunLoop. |
// |
-class BASE_API MessagePumpForUI : public MessagePumpWin { |
+class BASE_EXPORT MessagePumpForUI : public MessagePumpWin { |
public: |
// The application-defined code passed to the hook procedure. |
static const int kMessageFilterCode = 0x5001; |
@@ -196,7 +196,7 @@ |
// deal with Windows mesagges, and instead has a Run loop based on Completion |
// Ports so it is better suited for IO operations. |
// |
-class BASE_API MessagePumpForIO : public MessagePumpWin { |
+class BASE_EXPORT MessagePumpForIO : public MessagePumpWin { |
public: |
struct IOContext; |