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Unified Diff: ui/gfx/render_text.h

Issue 7461102: modification to RenderText for inheritance/SelectionModel (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: update per comments Created 9 years, 5 months ago
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Index: ui/gfx/render_text.h
===================================================================
--- ui/gfx/render_text.h (revision 95245)
+++ ui/gfx/render_text.h (working copy)
@@ -6,6 +6,7 @@
#define UI_GFX_RENDER_TEXT_H_
#pragma once
+#include <algorithm>
#include <vector>
#include "base/gtest_prod_util.h"
@@ -17,7 +18,7 @@
#include "ui/gfx/rect.h"
#include "ui/gfx/point.h"
-namespace {
+namespace gfx {
// Strike line width.
const int kStrikeWidth = 2;
@@ -32,10 +33,6 @@
const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY;
const SkColor kCursorColor = SK_ColorBLACK;
-} // namespace
-
-namespace gfx {
-
class Canvas;
class RenderTextTest;
@@ -59,6 +56,86 @@
LINE_BREAK,
};
+// TODO(xji): publish bidi-editing guide line and replace the place holder.
+// SelectionModel is used to represent the logical selection and visual
+// position of cursor.
+//
+// For bi-directional text, the mapping between visual position and logical
+// position is not one-to-one. For example, logical text "abcDEF" where capital
+// letters stand for Hebrew, the visual display is "abcFED". According to the
+// bidi editing guide (http://bidi-editing-guideline):
+// 1. If pointing to the right half of the cell of a LTR character, the current
+// position must be set after this character and the caret must be displayed
+// after this character.
+// 2. If pointing to the right half of the cell of a RTL character, the current
+// position must be set before this character and the caret must be displayed
+// before this character.
+//
+// Pointing to the right half of 'c' and pointing to the right half of 'D' both
+// set the logical cursor position to 3. But the cursor displayed visually at
+// different places:
+// Pointing to the right half of 'c' displays the cursor right of 'c' as
+// "abc|FED".
+// Pointing to the right half of 'D' displays the cursor right of 'D' as
+// "abcFED|".
+// So, besides the logical selection start point and end point, we need extra
+// information to specify to which character and on which edge of the character
+// the visual cursor is bound to. For example, the visual cursor is bound to
+// the trailing side of the 2nd character 'c' when pointing to right half of
+// 'c'. And it is bound to the leading edge of the 3rd character 'D' when
+// pointing to right of 'D'.
+class UI_API SelectionModel {
+ public:
+ enum CaretPlacement {
+ // PREVIOUS_GRAPHEME_TRAILING means cursor is visually attached to the
+ // trailing edge of previous grapheme.
+ PREVIOUS_GRAPHEME_TRAILING,
+ LEADING,
+ TRAILING,
+ };
+
+ SelectionModel();
+ explicit SelectionModel(size_t pos);
+ SelectionModel(size_t end, size_t pos, CaretPlacement status);
+ SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status);
+
+ virtual ~SelectionModel();
+
+ size_t selection_start() const { return selection_start_; }
+ void set_selection_start(size_t pos) { selection_start_ = pos; }
+
+ size_t selection_end() const { return selection_end_; }
+ void set_selection_end(size_t pos) { selection_end_ = pos; }
+
+ size_t caret_pos() const { return caret_pos_; }
+ void set_caret_pos(size_t pos) { caret_pos_ = pos; }
+
+ CaretPlacement caret_placement() const { return caret_placement_; }
+ void set_caret_placement(CaretPlacement placement) {
+ caret_placement_ = placement;
+ }
+
+ bool Equals(const SelectionModel& sel) const;
+
+ private:
+ void Init(size_t start, size_t end, size_t pos, CaretPlacement status);
+
+ // Logical selection start. If there is non-empty selection, the selection
+ // always starts visually at the leading edge of the selection_start. So, we
+ // do not need extra information for visual selection bounding.
+ size_t selection_start_;
+
+ // The logical cursor position that next character will be inserted into.
+ // It is also the end of the selection.
+ size_t selection_end_;
+
+ // The following two fields are used to guide cursor visual position.
+ // The index of the character that cursor is visually attached to.
+ size_t caret_pos_;
+ // The visual placement of the cursor, relative to its associated character.
+ CaretPlacement caret_placement_;
+};
+
// TODO(msw): Implement RenderText[Win|Linux] for Uniscribe/Pango BiDi...
// RenderText represents an abstract model of styled text and its corresponding
@@ -66,7 +143,6 @@
// complex scripts, and bi-directional text. Implementations provide mechanisms
// for rendering and translation between logical and visual data.
class UI_API RenderText {
-
public:
virtual ~RenderText();
@@ -76,6 +152,9 @@
const string16& text() const { return text_; }
virtual void SetText(const string16& text);
+ const SelectionModel& selection_model() const { return selection_model_; }
+ void SetSelectionModel(const SelectionModel& sel);
+
bool cursor_visible() const { return cursor_visible_; }
void set_cursor_visible(bool visible) { cursor_visible_ = visible; }
@@ -89,13 +168,21 @@
void set_default_style(StyleRange style) { default_style_ = style; }
const Rect& display_rect() const { return display_rect_; }
- void set_display_rect(const Rect& r) { display_rect_ = r; }
+ virtual void set_display_rect(const Rect& r) { display_rect_ = r; }
const gfx::Point& display_offset() const { return display_offset_; }
+ // This cursor position corresponds to SelectionModel::selection_end. In
+ // addition to representing the selection end, it's also where logical text
+ // edits take place, and doesn't necessarily correspond to
+ // SelectionModel::caret_pos.
size_t GetCursorPosition() const;
void SetCursorPosition(const size_t position);
+ void SetCaretPlacement(SelectionModel::CaretPlacement placement) {
+ selection_model_.set_caret_placement(placement);
+ }
+
// Moves the cursor left or right. Cursor movement is visual, meaning that
// left and right are relative to screen, not the directionality of the text.
// If |select| is false, the selection range is emptied at the new position.
@@ -105,20 +192,29 @@
void MoveCursorLeft(BreakType break_type, bool select);
void MoveCursorRight(BreakType break_type, bool select);
- // Moves the cursor to the specified logical |position|.
- // If |select| is false, the selection range is emptied at the new position.
+ // Set the selection_model_ to the value of |selection|.
// Returns true if the cursor position or selection range changed.
- bool MoveCursorTo(size_t position, bool select);
+ bool MoveCursorTo(const SelectionModel& selection);
// Move the cursor to the position associated with the clicked point.
// If |select| is false, the selection range is emptied at the new position.
bool MoveCursorTo(const Point& point, bool select);
- const ui::Range& GetSelection() const;
- void SetSelection(const ui::Range& range);
+ size_t GetSelectionStart() const {
+ return selection_model_.selection_start();
+ }
+ size_t MinOfSelection() const {
+ return std::min(GetSelectionStart(), GetCursorPosition());
+ }
+ size_t MaxOfSelection() const {
+ return std::max(GetSelectionStart(), GetCursorPosition());
+ }
+ bool EmptySelection() const {
+ return GetSelectionStart() == GetCursorPosition();
+ }
// Returns true if the local point is over selected text.
- bool IsPointInSelection(const Point& point) const;
+ bool IsPointInSelection(const Point& point);
// Selects no text, all text, or the word at the current cursor position.
void ClearSelection();
@@ -137,38 +233,47 @@
base::i18n::TextDirection GetTextDirection() const;
// Get the width of the entire string.
- int GetStringWidth() const;
+ virtual int GetStringWidth();
virtual void Draw(Canvas* canvas);
- // TODO(msw): Deprecate this function. Logical and visual cursors are not
- // mapped one-to-one. See the selection_range_ TODO for more information.
- // Get the logical cursor position from a visual point in local coordinates.
- virtual size_t FindCursorPosition(const Point& point) const;
+ // Gets the SelectionModel from a visual point in local coordinates.
+ virtual SelectionModel FindCursorPosition(const Point& point);
- // Get the visual bounds containing the logical substring within |range|.
- // These bounds could be visually discontiguous if the logical selection range
- // is split by an odd number of LTR/RTL level change.
+ // Get the visual bounds containing the logical substring within |from| to
+ // |to|. These bounds could be visually discontinuous if the logical
+ // selection range is split by an odd number of LTR/RTL level change.
virtual std::vector<Rect> GetSubstringBounds(
- const ui::Range& range) const;
+ size_t from, size_t to) const;
- // Get the visual bounds describing the cursor at |position|. These bounds
+ // Get the visual bounds describing the cursor at |selection|. These bounds
// typically represent a vertical line, but if |insert_mode| is true they
// contain the bounds of the associated glyph.
- virtual Rect GetCursorBounds(size_t position, bool insert_mode) const;
+ virtual Rect GetCursorBounds(const SelectionModel& selection,
+ bool insert_mode);
+ // Compute cursor_bounds_ and update display_offset_ when necessary. Cache
+ // the values for later use and return cursor_bounds_.
+ const Rect& CursorBounds();
+
protected:
RenderText();
+ void set_cursor_bounds_valid(bool valid) { cursor_bounds_valid_ = valid; }
+
const StyleRanges& style_ranges() const { return style_ranges_; }
// Get the cursor position that visually neighbors |position|.
// If |move_by_word| is true, return the neighboring word delimiter position.
- virtual size_t GetLeftCursorPosition(size_t position,
- bool move_by_word) const;
- virtual size_t GetRightCursorPosition(size_t position,
- bool move_by_word) const;
+ virtual SelectionModel GetLeftCursorPosition(const SelectionModel& current,
+ bool move_by_word);
+ virtual SelectionModel GetRightCursorPosition(const SelectionModel& current,
+ bool move_by_word);
+ // Apply composition style (underline) to composition range and selection
+ // style (foreground) to selection range.
+ void ApplyCompositionAndSelectionStyles(StyleRanges* style_ranges) const;
+
private:
friend class RenderTextTest;
@@ -182,20 +287,21 @@
bool IsPositionAtWordSelectionBoundary(size_t pos);
+ void UpdateCursorBoundsAndDisplayOffset();
+
// Logical UTF-16 string data to be drawn.
string16 text_;
- // TODO(msw): A single logical cursor position doesn't support two potential
- // visual cursor positions. For example, clicking right of 'c' & 'D' yeilds:
- // (visually: 'abc|FEDghi' and 'abcFED|ghi', both logically: 'abc|DEFghi').
- // Similarly, one visual position may have two associated logical positions.
- // For example, clicking the right side of 'D' and left side of 'g' yields:
- // (both visually: 'abcFED|ghi', logically: 'abc|DEFghi' and 'abcDEF|ghi').
- // Update the cursor model with a leading/trailing flag, a level association,
- // or a disjoint visual position to satisfy the proposed visual behavior.
- // Logical selection range; the range end is also the logical cursor position.
- ui::Range selection_range_;
+ // Logical selection range and visual cursor position.
+ SelectionModel selection_model_;
+ // The cached cursor bounds.
+ Rect cursor_bounds_;
+ // cursor_bounds_ is computed when needed and cached afterwards. And it is
+ // invalidated in operations such as SetCursorPosition, SetSelection, Font
+ // related style change, and other operations that trigger re-layout.
+ bool cursor_bounds_valid_;
+
// The cursor visibility and insert mode.
bool cursor_visible_;
bool insert_mode_;
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