Index: ui/gfx/render_text.h |
=================================================================== |
--- ui/gfx/render_text.h (revision 95245) |
+++ ui/gfx/render_text.h (working copy) |
@@ -6,6 +6,7 @@ |
#define UI_GFX_RENDER_TEXT_H_ |
#pragma once |
+#include <algorithm> |
#include <vector> |
#include "base/gtest_prod_util.h" |
@@ -17,7 +18,7 @@ |
#include "ui/gfx/rect.h" |
#include "ui/gfx/point.h" |
-namespace { |
+namespace gfx { |
// Strike line width. |
const int kStrikeWidth = 2; |
@@ -32,10 +33,6 @@ |
const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY; |
const SkColor kCursorColor = SK_ColorBLACK; |
-} // namespace |
- |
-namespace gfx { |
- |
class Canvas; |
class RenderTextTest; |
@@ -59,6 +56,86 @@ |
LINE_BREAK, |
}; |
+// TODO(xji): publish bidi-editing guide line and replace the place holder. |
+// SelectionModel is used to represent the logical selection and visual |
+// position of cursor. |
+// |
+// For bi-directional text, the mapping between visual position and logical |
+// position is not one-to-one. For example, logical text "abcDEF" where capital |
+// letters stand for Hebrew, the visual display is "abcFED". According to the |
+// bidi editing guide (http://bidi-editing-guideline): |
+// 1. If pointing to the right half of the cell of a LTR character, the current |
+// position must be set after this character and the caret must be displayed |
+// after this character. |
+// 2. If pointing to the right half of the cell of a RTL character, the current |
+// position must be set before this character and the caret must be displayed |
+// before this character. |
+// |
+// Pointing to the right half of 'c' and pointing to the right half of 'D' both |
+// set the logical cursor position to 3. But the cursor displayed visually at |
+// different places: |
+// Pointing to the right half of 'c' displays the cursor right of 'c' as |
+// "abc|FED". |
+// Pointing to the right half of 'D' displays the cursor right of 'D' as |
+// "abcFED|". |
+// So, besides the logical selection start point and end point, we need extra |
+// information to specify to which character and on which edge of the character |
+// the visual cursor is bound to. For example, the visual cursor is bound to |
+// the trailing side of the 2nd character 'c' when pointing to right half of |
+// 'c'. And it is bound to the leading edge of the 3rd character 'D' when |
+// pointing to right of 'D'. |
+class UI_API SelectionModel { |
+ public: |
+ enum CaretPlacement { |
+ // PREVIOUS_GRAPHEME_TRAILING means cursor is visually attached to the |
+ // trailing edge of previous grapheme. |
+ PREVIOUS_GRAPHEME_TRAILING, |
+ LEADING, |
+ TRAILING, |
+ }; |
+ |
+ SelectionModel(); |
+ explicit SelectionModel(size_t pos); |
+ SelectionModel(size_t end, size_t pos, CaretPlacement status); |
+ SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status); |
+ |
+ virtual ~SelectionModel(); |
+ |
+ size_t selection_start() const { return selection_start_; } |
+ void set_selection_start(size_t pos) { selection_start_ = pos; } |
+ |
+ size_t selection_end() const { return selection_end_; } |
+ void set_selection_end(size_t pos) { selection_end_ = pos; } |
+ |
+ size_t caret_pos() const { return caret_pos_; } |
+ void set_caret_pos(size_t pos) { caret_pos_ = pos; } |
+ |
+ CaretPlacement caret_placement() const { return caret_placement_; } |
+ void set_caret_placement(CaretPlacement placement) { |
+ caret_placement_ = placement; |
+ } |
+ |
+ bool Equals(const SelectionModel& sel) const; |
+ |
+ private: |
+ void Init(size_t start, size_t end, size_t pos, CaretPlacement status); |
+ |
+ // Logical selection start. If there is non-empty selection, the selection |
+ // always starts visually at the leading edge of the selection_start. So, we |
+ // do not need extra information for visual selection bounding. |
+ size_t selection_start_; |
+ |
+ // The logical cursor position that next character will be inserted into. |
+ // It is also the end of the selection. |
+ size_t selection_end_; |
+ |
+ // The following two fields are used to guide cursor visual position. |
+ // The index of the character that cursor is visually attached to. |
+ size_t caret_pos_; |
+ // The visual placement of the cursor, relative to its associated character. |
+ CaretPlacement caret_placement_; |
+}; |
+ |
// TODO(msw): Implement RenderText[Win|Linux] for Uniscribe/Pango BiDi... |
// RenderText represents an abstract model of styled text and its corresponding |
@@ -66,7 +143,6 @@ |
// complex scripts, and bi-directional text. Implementations provide mechanisms |
// for rendering and translation between logical and visual data. |
class UI_API RenderText { |
- |
public: |
virtual ~RenderText(); |
@@ -76,6 +152,9 @@ |
const string16& text() const { return text_; } |
virtual void SetText(const string16& text); |
+ const SelectionModel& selection_model() const { return selection_model_; } |
+ void SetSelectionModel(const SelectionModel& sel); |
+ |
bool cursor_visible() const { return cursor_visible_; } |
void set_cursor_visible(bool visible) { cursor_visible_ = visible; } |
@@ -89,13 +168,21 @@ |
void set_default_style(StyleRange style) { default_style_ = style; } |
const Rect& display_rect() const { return display_rect_; } |
- void set_display_rect(const Rect& r) { display_rect_ = r; } |
+ virtual void set_display_rect(const Rect& r) { display_rect_ = r; } |
const gfx::Point& display_offset() const { return display_offset_; } |
+ // This cursor position corresponds to SelectionModel::selection_end. In |
+ // addition to representing the selection end, it's also where logical text |
+ // edits take place, and doesn't necessarily correspond to |
+ // SelectionModel::caret_pos. |
size_t GetCursorPosition() const; |
void SetCursorPosition(const size_t position); |
+ void SetCaretPlacement(SelectionModel::CaretPlacement placement) { |
+ selection_model_.set_caret_placement(placement); |
+ } |
+ |
// Moves the cursor left or right. Cursor movement is visual, meaning that |
// left and right are relative to screen, not the directionality of the text. |
// If |select| is false, the selection range is emptied at the new position. |
@@ -105,20 +192,29 @@ |
void MoveCursorLeft(BreakType break_type, bool select); |
void MoveCursorRight(BreakType break_type, bool select); |
- // Moves the cursor to the specified logical |position|. |
- // If |select| is false, the selection range is emptied at the new position. |
+ // Set the selection_model_ to the value of |selection|. |
// Returns true if the cursor position or selection range changed. |
- bool MoveCursorTo(size_t position, bool select); |
+ bool MoveCursorTo(const SelectionModel& selection); |
// Move the cursor to the position associated with the clicked point. |
// If |select| is false, the selection range is emptied at the new position. |
bool MoveCursorTo(const Point& point, bool select); |
- const ui::Range& GetSelection() const; |
- void SetSelection(const ui::Range& range); |
+ size_t GetSelectionStart() const { |
+ return selection_model_.selection_start(); |
+ } |
+ size_t MinOfSelection() const { |
+ return std::min(GetSelectionStart(), GetCursorPosition()); |
+ } |
+ size_t MaxOfSelection() const { |
+ return std::max(GetSelectionStart(), GetCursorPosition()); |
+ } |
+ bool EmptySelection() const { |
+ return GetSelectionStart() == GetCursorPosition(); |
+ } |
// Returns true if the local point is over selected text. |
- bool IsPointInSelection(const Point& point) const; |
+ bool IsPointInSelection(const Point& point); |
// Selects no text, all text, or the word at the current cursor position. |
void ClearSelection(); |
@@ -137,38 +233,47 @@ |
base::i18n::TextDirection GetTextDirection() const; |
// Get the width of the entire string. |
- int GetStringWidth() const; |
+ virtual int GetStringWidth(); |
virtual void Draw(Canvas* canvas); |
- // TODO(msw): Deprecate this function. Logical and visual cursors are not |
- // mapped one-to-one. See the selection_range_ TODO for more information. |
- // Get the logical cursor position from a visual point in local coordinates. |
- virtual size_t FindCursorPosition(const Point& point) const; |
+ // Gets the SelectionModel from a visual point in local coordinates. |
+ virtual SelectionModel FindCursorPosition(const Point& point); |
- // Get the visual bounds containing the logical substring within |range|. |
- // These bounds could be visually discontiguous if the logical selection range |
- // is split by an odd number of LTR/RTL level change. |
+ // Get the visual bounds containing the logical substring within |from| to |
+ // |to|. These bounds could be visually discontinuous if the logical |
+ // selection range is split by an odd number of LTR/RTL level change. |
virtual std::vector<Rect> GetSubstringBounds( |
- const ui::Range& range) const; |
+ size_t from, size_t to) const; |
- // Get the visual bounds describing the cursor at |position|. These bounds |
+ // Get the visual bounds describing the cursor at |selection|. These bounds |
// typically represent a vertical line, but if |insert_mode| is true they |
// contain the bounds of the associated glyph. |
- virtual Rect GetCursorBounds(size_t position, bool insert_mode) const; |
+ virtual Rect GetCursorBounds(const SelectionModel& selection, |
+ bool insert_mode); |
+ // Compute cursor_bounds_ and update display_offset_ when necessary. Cache |
+ // the values for later use and return cursor_bounds_. |
+ const Rect& CursorBounds(); |
+ |
protected: |
RenderText(); |
+ void set_cursor_bounds_valid(bool valid) { cursor_bounds_valid_ = valid; } |
+ |
const StyleRanges& style_ranges() const { return style_ranges_; } |
// Get the cursor position that visually neighbors |position|. |
// If |move_by_word| is true, return the neighboring word delimiter position. |
- virtual size_t GetLeftCursorPosition(size_t position, |
- bool move_by_word) const; |
- virtual size_t GetRightCursorPosition(size_t position, |
- bool move_by_word) const; |
+ virtual SelectionModel GetLeftCursorPosition(const SelectionModel& current, |
+ bool move_by_word); |
+ virtual SelectionModel GetRightCursorPosition(const SelectionModel& current, |
+ bool move_by_word); |
+ // Apply composition style (underline) to composition range and selection |
+ // style (foreground) to selection range. |
+ void ApplyCompositionAndSelectionStyles(StyleRanges* style_ranges) const; |
+ |
private: |
friend class RenderTextTest; |
@@ -182,20 +287,21 @@ |
bool IsPositionAtWordSelectionBoundary(size_t pos); |
+ void UpdateCursorBoundsAndDisplayOffset(); |
+ |
// Logical UTF-16 string data to be drawn. |
string16 text_; |
- // TODO(msw): A single logical cursor position doesn't support two potential |
- // visual cursor positions. For example, clicking right of 'c' & 'D' yeilds: |
- // (visually: 'abc|FEDghi' and 'abcFED|ghi', both logically: 'abc|DEFghi'). |
- // Similarly, one visual position may have two associated logical positions. |
- // For example, clicking the right side of 'D' and left side of 'g' yields: |
- // (both visually: 'abcFED|ghi', logically: 'abc|DEFghi' and 'abcDEF|ghi'). |
- // Update the cursor model with a leading/trailing flag, a level association, |
- // or a disjoint visual position to satisfy the proposed visual behavior. |
- // Logical selection range; the range end is also the logical cursor position. |
- ui::Range selection_range_; |
+ // Logical selection range and visual cursor position. |
+ SelectionModel selection_model_; |
+ // The cached cursor bounds. |
+ Rect cursor_bounds_; |
+ // cursor_bounds_ is computed when needed and cached afterwards. And it is |
+ // invalidated in operations such as SetCursorPosition, SetSelection, Font |
+ // related style change, and other operations that trigger re-layout. |
+ bool cursor_bounds_valid_; |
+ |
// The cursor visibility and insert mode. |
bool cursor_visible_; |
bool insert_mode_; |