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Unified Diff: ui/gfx/render_text.h

Issue 7461102: modification to RenderText for inheritance/SelectionModel (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 5 months ago
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Index: ui/gfx/render_text.h
===================================================================
--- ui/gfx/render_text.h (revision 93971)
+++ ui/gfx/render_text.h (working copy)
@@ -6,6 +6,7 @@
#define UI_GFX_RENDER_TEXT_H_
#pragma once
+#include <algorithm>
#include <vector>
#include "base/gtest_prod_util.h"
@@ -17,7 +18,7 @@
#include "ui/gfx/rect.h"
#include "ui/gfx/point.h"
-namespace {
+namespace gfx {
// Strike line width.
const int kStrikeWidth = 2;
@@ -32,10 +33,6 @@
const SkColor kUnfocusedSelectionColor = SK_ColorLTGRAY;
const SkColor kCursorColor = SK_ColorBLACK;
-} // namespace
-
-namespace gfx {
-
class Canvas;
class RenderTextTest;
@@ -59,6 +56,83 @@
LINE_BREAK,
};
+// SelectionModel is used to represent the logical selection and visual
+// position of cursor.
+//
+// For bidirectional text, the mappging between visual position and logical
msw 2011/08/01 05:02:23 "bi-directional" and "mapping"
+// position is not one-to-one. For example, logical text "abcDEF" where capital
+// letter stands for Hebrew, the visual display is "abcFED". According to the
msw 2011/08/01 05:02:23 "capital *letters stand*" or "*a* capital letter s
+// bidi editing guide:
msw 2011/08/01 05:02:23 Perhaps we should formally post the bidi editing g
xji 2011/08/01 23:38:42 You are right. Since the meeting note is not a com
msw 2011/08/02 01:29:06 ok
+// 1. If pointing to the right half of the cell of a LTR character, the current
+// position must be set after this character and the caret must be displayed
+// after this character.
+// 2. If pointing to the right half of the cell of a RTL character, the current
+// position must be set before this character and the caret must be displayed
+// before this character.
+//
+// pointing to the right half of 'c' and pointing to the right half of 'D' both
msw 2011/08/01 05:02:23 "*P*ointing"
+// set cursor logical position as 3. But the cursor displayed visually at
msw 2011/08/01 05:02:23 "set *the* logical cursor position *to*"... "the c
+// different places:
+// pointing right half of 'c' displays cursor right of 'c' as "abc|FED".
msw 2011/08/01 05:02:23 "*P*ointing *to the* right"... "displays *the* cur
+// pointing right half of 'D' displays cursor right of 'D' as "abcFED|".
+// So, besides the logical selection start point and end point, we need extra
msw 2011/08/01 05:02:23 "point*s*"
xji 2011/08/01 23:38:42 change to "start and end points"?
msw 2011/08/02 01:29:06 oh, i misread this. your suggestion or the current
+// information to specify to which character and on which edge of the character
+// the visual cursor is bound to. For example, the visual cursor is bounds to
msw 2011/08/01 05:02:23 "bound"
+// the trailing side of the 2nd character 'c' when point to right half of 'c'.
msw 2011/08/01 05:02:23 "point*ing*"
+// And it bounds to the leading edge of the 3rd character 'D' when point to
msw 2011/08/01 05:02:23 "binds" or "is bound to"... "point*ing*"
+// right of 'D'.
+class UI_API SelectionModel {
+ public:
+ enum LeadingTrailingStatus {
+ // PREVIOUS_GRAPHEME_TRAILING means cursor is visually attached to the
+ // trailing edge of previous grapheme.
+ PREVIOUS_GRAPHEME_TRAILING,
msw 2011/08/01 05:02:23 We'll have to discuss how this behaves in Pango...
xji 2011/08/01 23:38:42 It is the default mode, used in insertText/deleteT
msw 2011/08/02 01:29:06 ok, this is fine for now, we can work out kinks la
+ LEADING,
+ TRAILING,
+ };
+
+ SelectionModel();
+ SelectionModel(size_t pos);
msw 2011/08/02 01:29:06 Make this ctor explicit.
+ SelectionModel(size_t pos, size_t index, LeadingTrailingStatus status);
+
+ virtual ~SelectionModel();
+
+ size_t selection_start() const { return selection_start_; }
+ void set_selection_start(size_t start) { selection_start_ = start; }
+
+ size_t cursor_pos() const { return cursor_pos_; }
+ void set_cursor_pos(size_t pos) { cursor_pos_ = pos; }
+
+ size_t char_index() const { return char_index_; }
+ void set_char_index(size_t index) { char_index_ = index; }
+
+ LeadingTrailingStatus bounding_edge() const { return bounding_edge_; }
+ void set_bounding_edge(LeadingTrailingStatus edge) {
+ bounding_edge_ = edge;
+ }
+
+ virtual bool CursorChanged(const SelectionModel& sel) const {
msw 2011/08/01 05:02:23 Make this an operator==
xji 2011/08/01 23:38:42 But this does not check whether selection_start_ c
msw 2011/08/02 01:29:06 Ah, okay. This should be renamed CusorEquals or si
+ return cursor_pos_ != sel.cursor_pos()
+ || char_index_ != sel.char_index()
+ || bounding_edge_ != sel.bounding_edge();
+ }
+
+ private:
+ void init(size_t pos, size_t index, LeadingTrailingStatus status);
msw 2011/08/01 05:02:23 Capitalize "Init". Please separate these members w
+ // Logical selection start. If there is non-empty selection, The cursor's
msw 2011/08/01 05:02:23 un-capitalize "the cursor's"
+ // visual start point is the leading edge of the selection_start_.
msw 2011/08/01 05:02:23 What do you mean by the "cursor's visual start poi
xji 2011/08/01 23:38:42 I am trying to say: we only need to save cursor (s
msw 2011/08/02 01:29:06 I think your suggested text is better, let's go wi
+ // So, we do not need extra information for visual cursor bounding.
+ size_t selection_start_;
+ // The logical cursor position that next character will be inserted into.
+ // It is also the end of the selection.
+ size_t cursor_pos_;
msw 2011/08/01 05:02:23 The dichotomy between cursor_pos_ and char_index_
xji 2011/08/01 23:38:42 Maybe change cursor_pos_ to selection_end_? and ch
msw 2011/08/02 01:29:06 Sure, let's do selection_end_ and cursor_pos_.
+ // The following 2 fields are used to guide cursor visual position.
msw 2011/08/01 05:02:23 replace "2" with "two", if you must include it.
+ // The index of the character that cursor is visually attached to.
+ size_t char_index_;
+ // Cursor is attached to the leading or trailing edge of current character.
msw 2011/08/01 05:02:23 "The visual placement of the cursor, relative to i
+ LeadingTrailingStatus bounding_edge_;
msw 2011/08/01 05:02:23 Please rename "bounding_edge_", perhaps use "curso
+};
+
// TODO(msw): Implement RenderText[Win|Linux] for Uniscribe/Pango BiDi...
// RenderText represents an abstract model of styled text and its corresponding
@@ -66,7 +140,6 @@
// complex scripts, and bi-directional text. Implementations provide mechanisms
// for rendering and translation between logical and visual data.
class UI_API RenderText {
-
public:
virtual ~RenderText();
@@ -76,6 +149,8 @@
const string16& text() const { return text_; }
virtual void SetText(const string16& text);
+ void set_cursor_bounds_valid(bool valid) { cursor_bounds_valid_ = valid; }
msw 2011/08/01 05:02:23 This should be protected.
+
bool cursor_visible() const { return cursor_visible_; }
void set_cursor_visible(bool visible) { cursor_visible_ = visible; }
@@ -89,34 +164,53 @@
void set_default_style(StyleRange style) { default_style_ = style; }
const gfx::Rect& display_rect() const { return display_rect_; }
- void set_display_rect(const gfx::Rect& r) { display_rect_ = r; }
+ virtual void set_display_rect(const gfx::Rect& r) { display_rect_ = r; }
size_t GetCursorPosition() const;
void SetCursorPosition(const size_t position);
+ SelectionModel::LeadingTrailingStatus GetCursorBoundingEdge() const {
+ return cursor_and_selection_.bounding_edge();
+ }
+ void SetCursorBoundingEdge(SelectionModel::LeadingTrailingStatus edge) {
+ cursor_and_selection_.set_bounding_edge(edge);
+ }
+
+ size_t GetCursorBoundingCharIndex() const {
+ return cursor_and_selection_.char_index();
+ }
+
// Moves the cursor left or right. Cursor movement is visual, meaning that
// left and right are relative to screen, not the directionality of the text.
// If |select| is false, the selection range is emptied at the new position.
// If |break_type| is CHARACTER_BREAK, move to the neighboring character.
// If |break_type| is WORD_BREAK, move to the nearest word boundary.
// If |break_type| is LINE_BREAK, move to text edge as shown on screen.
- void MoveCursorLeft(BreakType break_type, bool select);
- void MoveCursorRight(BreakType break_type, bool select);
+ virtual void MoveCursorLeft(BreakType break_type, bool select);
+ virtual void MoveCursorRight(BreakType break_type, bool select);
- // Moves the cursor to the specified logical |position|.
+ // Moves the cursor to the specified |selection|.
msw 2011/08/01 05:02:23 What does this mean now? Will this function only u
xji 2011/08/01 23:38:42 Talked to Michael offline, will change the signatu
msw 2011/08/02 01:29:06 Sorry, what will the revised MoveCursorTo do diffe
// If |select| is false, the selection range is emptied at the new position.
// Returns true if the cursor position or selection range changed.
- bool MoveCursorTo(size_t position, bool select);
+ bool MoveCursorTo(const SelectionModel& selection, bool select);
// Move the cursor to the position associated with the clicked point.
// If |select| is false, the selection range is emptied at the new position.
bool MoveCursorTo(const gfx::Point& point, bool select);
- const ui::Range& GetSelection() const;
- void SetSelection(const ui::Range& range);
+ size_t GetSelectionStart() const {
+ return cursor_and_selection_.selection_start();
+ }
+ size_t MinOfSelection() const {
msw 2011/08/01 05:02:23 This seems unnecessary, move it to RenderTextLinux
xji 2011/08/01 23:38:42 It is used in TextfieldViewModel. It is just a hel
msw 2011/08/02 01:29:06 It was easy to do this with a ui::Range before. Bu
+ return std::min(GetSelectionStart(), GetCursorPosition());
+ }
+ bool EmptySelection() const {
+ return GetSelectionStart() == GetCursorPosition();
+ }
+ void SetSelection(size_t start, size_t end);
msw 2011/08/01 05:02:23 Comment on this function, especially how it effect
xji 2011/08/01 23:38:42 Talked to Michael offline, will change this to pri
msw 2011/08/02 01:29:06 good.
// Returns true if the local point is over selected text.
- bool IsPointInSelection(const gfx::Point& point) const;
+ bool IsPointInSelection(const gfx::Point& point);
// Selects no text, all text, or the word at the current cursor position.
void ClearSelection();
@@ -135,26 +229,30 @@
base::i18n::TextDirection GetTextDirection() const;
// Get the width of the entire string.
- int GetStringWidth() const;
+ virtual int GetStringWidth();
virtual void Draw(gfx::Canvas* canvas);
- // TODO(msw): Deprecate this function. Logical and visual cursors are not
- // mapped one-to-one. See the selection_range_ TODO for more information.
- // Get the logical cursor position from a visual point in local coordinates.
- virtual size_t FindCursorPosition(const gfx::Point& point) const;
+ // Gets the SelectionModel from a visual point in local coordinates.
+ virtual SelectionModel FindCursorPosition(const gfx::Point& point);
- // Get the visual bounds containing the logical substring within |range|.
- // These bounds could be visually discontiguous if the logical selection range
- // is split by an odd number of LTR/RTL level change.
+ // Get the visual bounds containing the logical substring within |from| to
+ // |to|. These bounds could be visually discontiguous if the logical
+ // selection range is split by an odd number of LTR/RTL level change.
virtual std::vector<gfx::Rect> GetSubstringBounds(
- const ui::Range& range) const;
+ size_t from, size_t to) const;
- // Get the visual bounds describing the cursor at |position|. These bounds
+ // Get the visual bounds describing the cursor at |position| and
+ // cursor_and_selection_. These bounds
msw 2011/08/01 05:02:23 This should not use cursor_and_selection_.
// typically represent a vertical line, but if |insert_mode| is true they
// contain the bounds of the associated glyph.
- virtual gfx::Rect GetCursorBounds(size_t position, bool insert_mode) const;
+ // TODO(xji): do I stil need |position|? can I use cursor_and_selection_ only?
msw 2011/08/01 05:02:23 This ought to take a SelectionModel, and yes, it n
xji 2011/08/01 23:38:42 Make sense. I planned to introduce a private one i
+ virtual gfx::Rect GetCursorBounds(size_t position, bool insert_mode);
+ // Compute cursor_bounds_ and update display_offset_ when necessary. Cache
+ // the values for later use and return cursor_bounds_.
+ gfx::Rect CursorBounds();
+
protected:
RenderText();
@@ -164,11 +262,15 @@
// Get the cursor position that visually neighbors |position|.
// If |move_by_word| is true, return the neighboring word delimiter position.
- virtual size_t GetLeftCursorPosition(size_t position,
- bool move_by_word) const;
- virtual size_t GetRightCursorPosition(size_t position,
- bool move_by_word) const;
+ virtual SelectionModel GetLeftCursorPosition(const SelectionModel& current,
+ bool move_by_word);
+ virtual SelectionModel GetRightCursorPosition(const SelectionModel& current,
+ bool move_by_word);
+ // Apply composition style (underline) to composition range and selection
+ // style (foreground) to selection range.
+ void ApplyCompositionAndSelectionStyles(StyleRanges& style_ranges) const;
+
private:
friend class RenderTextTest;
@@ -180,22 +282,27 @@
// Clear out |style_ranges_|.
void ClearStyleRanges();
+ size_t MaxOfSelection() const {
msw 2011/08/01 05:02:23 This seems unnecessary, move it to RenderTextLinux
xji 2011/08/01 23:38:42 It is used in RenderText::ApplyCompositionAndSelec
+ return std::max(GetSelectionStart(), GetCursorPosition());
+ }
+
bool IsPositionAtWordSelectionBoundary(size_t pos);
+ void UpdateCursorBoundsAndDisplayOffset();
+
// Logical UTF-16 string data to be drawn.
string16 text_;
- // TODO(msw): A single logical cursor position doesn't support two potential
- // visual cursor positions. For example, clicking right of 'c' & 'D' yeilds:
- // (visually: 'abc|FEDghi' and 'abcFED|ghi', both logically: 'abc|DEFghi').
- // Similarly, one visual position may have two associated logical positions.
- // For example, clicking the right side of 'D' and left side of 'g' yields:
- // (both visually: 'abcFED|ghi', logically: 'abc|DEFghi' and 'abcDEF|ghi').
- // Update the cursor model with a leading/trailing flag, a level association,
- // or a disjoint visual position to satisfy the proposed visual behavior.
- // Logical selection range; the range end is also the logical cursor position.
- ui::Range selection_range_;
+ // Logical selection range and visual cursor position.
+ SelectionModel cursor_and_selection_;
+ // The cached cursor bounds.
+ gfx::Rect cursor_bounds_;
+ // cursor_bounds_ is computed when needed and cached afterwards. And it is
+ // invalidated in operations such as SetCursorPosition, SetSelection, Font
+ // related style change, and other operations that trigger relayout.
+ bool cursor_bounds_valid_;
+
// The cursor visibility and insert mode.
bool cursor_visible_;
bool insert_mode_;
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