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Side by Side Diff: ui/gfx/render_text_win.h

Issue 7458014: Implement Uniscribe RenderText for Windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address nits. Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_RENDER_TEXT_WIN_H_ 5 #ifndef UI_GFX_RENDER_TEXT_WIN_H_
6 #define UI_GFX_RENDER_TEXT_WIN_H_ 6 #define UI_GFX_RENDER_TEXT_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include <usp10.h>
10
11 #include "base/memory/scoped_ptr.h"
9 #include "ui/gfx/render_text.h" 12 #include "ui/gfx/render_text.h"
10 13
11 namespace gfx { 14 namespace gfx {
12 15
16 namespace internal {
17
18 struct TextRun {
19 TextRun();
20
21 ui::Range range;
22 Font font;
23 // TODO(msw): Disambiguate color, strike, etc. from TextRuns.
24 // Otherwise, this breaks the glyph shaping process.
25 // See the example at: http://www.catch22.net/tuts/neatpad/12.
26 SkColor foreground;
27 bool strike;
28
29 int width;
30 // The cumulative widths of preceding runs.
31 int preceding_run_widths;
32
33 SCRIPT_ANALYSIS script_analysis;
34
35 scoped_array<WORD> glyphs;
36 scoped_array<WORD> logical_clusters;
37 scoped_array<SCRIPT_VISATTR> visible_attributes;
38 int glyph_count;
39
40 scoped_array<int> advance_widths;
41 scoped_array<GOFFSET> offsets;
42 ABC abc_widths;
xji 2011/08/23 07:39:51 what is ABC?
msw 2011/08/24 10:15:40 http://msdn.microsoft.com/en-us/library/dd162454.a
43
44 scoped_array<SCRIPT_LOGATTR> logical_attributes;
45
46 private:
47 DISALLOW_COPY_AND_ASSIGN(TextRun);
48 };
49
50 } // namespace internal
51
13 // RenderTextWin is the Windows implementation of RenderText using Uniscribe. 52 // RenderTextWin is the Windows implementation of RenderText using Uniscribe.
14 class RenderTextWin : public RenderText { 53 class RenderTextWin : public RenderText {
15 public: 54 public:
16 RenderTextWin(); 55 RenderTextWin();
17 virtual ~RenderTextWin(); 56 virtual ~RenderTextWin();
18 57
58 // Overridden from RenderText:
59 virtual void SetText(const string16& text) OVERRIDE;
60 virtual void SetDisplayRect(const Rect& r) OVERRIDE;
61 virtual void ApplyStyleRange(StyleRange style_range) OVERRIDE;
62 virtual void ApplyDefaultStyle() OVERRIDE;
63 virtual int GetStringWidth() OVERRIDE;
64 virtual void Draw(Canvas* canvas) OVERRIDE;
65 virtual SelectionModel FindCursorPosition(const Point& point) OVERRIDE;
66 virtual std::vector<Rect> GetSubstringBounds(size_t from, size_t to) OVERRIDE;
67 virtual Rect GetCursorBounds(const SelectionModel& selection,
68 bool insert_mode) OVERRIDE;
69
70 protected:
71 // Overridden from RenderText:
72 virtual SelectionModel GetLeftSelectionModel(const SelectionModel& current,
73 BreakType break_type) OVERRIDE;
74 virtual SelectionModel GetRightSelectionModel(const SelectionModel& current,
75 BreakType break_type) OVERRIDE;
76
77 // TODO(msw): Implement this with complex script support.
78 // virtual size_t GetIndexOfPreviousGrapheme(size_t position) OVERRIDE;
79
19 private: 80 private:
81 void ItemizeLogicalText();
82 void LayoutVisualText(HDC hdc);
83
84 // Return the run index that contains the argument; or the length of the
85 // |runs_| vector if argument exceeds the text length or width.
86 size_t GetRunContainingPosition(size_t position) const;
87 size_t GetRunContainingPoint(const Point& point) const;
88
89 // Get the neighboring selection model, which may not be at a valid stop.
90 SelectionModel LeftSelectionModel(const SelectionModel& selection) const;
91 SelectionModel RightSelectionModel(const SelectionModel& selection) const;
92
93 // Get the SelectionModels corresponding to the left and right text ends.
94 SelectionModel LeftEndSelectionModel() const;
95 SelectionModel RightEndSelectionModel() const;
96
97 // Draw the text, cursor, and selection.
98 void DrawSelection(Canvas* canvas);
99 void DrawVisualText(Canvas* canvas);
100 void DrawCursor(Canvas* canvas);
101
102 // Convert points from the text space to the view space and back.
103 // Handles the display area, display offset, and the application LTR/RTL mode.
104 Point RenderTextWin::ToTextPoint(const Point& point);
105 Point RenderTextWin::ToViewPoint(const Point& point);
106
107 bool text_is_dirty_;
108 bool style_is_dirty_;
109
110 // National Language Support native digit and digit substitution settings.
111 SCRIPT_DIGITSUBSTITUTE digit_substitute_;
112
113 SCRIPT_CONTROL script_control_;
114 SCRIPT_STATE script_state_;
115
116 SCRIPT_CACHE script_cache_;
117
118 std::vector<internal::TextRun*> runs_;
119 int string_width_;
120
121 scoped_array<int> visual_to_logical_;
122 scoped_array<int> logical_to_visual_;
123
20 DISALLOW_COPY_AND_ASSIGN(RenderTextWin); 124 DISALLOW_COPY_AND_ASSIGN(RenderTextWin);
21 }; 125 };
22 126
23 } // namespace gfx; 127 } // namespace gfx;
24 128
25 #endif // UI_GFX_RENDER_TEXT_WIN_H_ 129 #endif // UI_GFX_RENDER_TEXT_WIN_H_
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