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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 7458010: Revert 93066 - Execute all GL commands up to the put offset reported by a each flush.This means g... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
172 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, 172 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", },
173 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, 173 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", },
174 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, 174 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", },
175 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, 175 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", },
176 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, 176 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", },
177 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, 177 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", },
178 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, 178 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", },
179 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, 179 { 0x00000400, "GL_STENCIL_BUFFER_BIT", },
180 { 0x800A, "GL_FUNC_SUBTRACT", }, 180 { 0x800A, "GL_FUNC_SUBTRACT", },
181 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, 181 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", },
182 { 0x8508, "GL_DECR_WRAP", }, 182 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", },
183 { 0x8006, "GL_FUNC_ADD", }, 183 { 0x8006, "GL_FUNC_ADD", },
184 { 0x8007, "GL_MIN_EXT", }, 184 { 0x8007, "GL_MIN_EXT", },
185 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, 185 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", },
186 { 0x8005, "GL_BLEND_COLOR", }, 186 { 0x8005, "GL_BLEND_COLOR", },
187 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, 187 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", },
188 { 0x8003, "GL_CONSTANT_ALPHA", }, 188 { 0x8003, "GL_CONSTANT_ALPHA", },
189 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, 189 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", },
190 { 0x8001, "GL_CONSTANT_COLOR", }, 190 { 0x8001, "GL_CONSTANT_COLOR", },
191 { 0x0204, "GL_GREATER", }, 191 { 0x0204, "GL_GREATER", },
192 { 0x0205, "GL_NOTEQUAL", }, 192 { 0x0205, "GL_NOTEQUAL", },
(...skipping 201 matching lines...) Expand 10 before | Expand all | Expand 10 after
394 { 0x8CA9, "GL_DRAW_FRAMEBUFFER", }, 394 { 0x8CA9, "GL_DRAW_FRAMEBUFFER", },
395 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", }, 395 { 0x8CA6, "GL_FRAMEBUFFER_BINDING", },
396 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, 396 { 0x8CA7, "GL_RENDERBUFFER_BINDING", },
397 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, 397 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", },
398 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, 398 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", },
399 { 0x8CA3, "GL_STENCIL_BACK_REF", }, 399 { 0x8CA3, "GL_STENCIL_BACK_REF", },
400 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, 400 { 0x80CB, "GL_BLEND_SRC_ALPHA", },
401 { 0x80CA, "GL_BLEND_DST_ALPHA", }, 401 { 0x80CA, "GL_BLEND_DST_ALPHA", },
402 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, 402 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", },
403 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, 403 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", },
404 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, 404 { 0x8508, "GL_DECR_WRAP", },
405 { 0x8507, "GL_INCR_WRAP", }, 405 { 0x8507, "GL_INCR_WRAP", },
406 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, 406 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", },
407 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, 407 { 0x8894, "GL_ARRAY_BUFFER_BINDING", },
408 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, 408 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", },
409 { 0x8892, "GL_ARRAY_BUFFER", }, 409 { 0x8892, "GL_ARRAY_BUFFER", },
410 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, 410 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", },
411 { 0x84D3, "GL_TEXTURE19", }, 411 { 0x84D3, "GL_TEXTURE19", },
412 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, 412 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", },
413 { 0x8370, "GL_MIRRORED_REPEAT", }, 413 { 0x8370, "GL_MIRRORED_REPEAT", },
414 { 0x84E0, "GL_ACTIVE_TEXTURE", }, 414 { 0x84E0, "GL_ACTIVE_TEXTURE", },
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1044 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1044 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1045 static EnumToString string_table[] = { 1045 static EnumToString string_table[] = {
1046 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1046 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1047 }; 1047 };
1048 return GLES2Util::GetQualifiedEnumString( 1048 return GLES2Util::GetQualifiedEnumString(
1049 string_table, arraysize(string_table), value); 1049 string_table, arraysize(string_table), value);
1050 } 1050 }
1051 1051
1052 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1052 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1053 1053
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