Index: ui/wayland/wayland_display.h |
diff --git a/ui/wayland/wayland_display.h b/ui/wayland/wayland_display.h |
new file mode 100644 |
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+++ b/ui/wayland/wayland_display.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef WAYLAND_DISPLAY_H_ |
+#define WAYLAND_DISPLAY_H_ |
+ |
+#include <list> |
+#include <stdint.h> |
+ |
+#include "base/basictypes.h" |
+ |
+class WaylandBuffer; |
+class WaylandInputDevice; |
+class WaylandScreen; |
+ |
+struct wl_compositor; |
+struct wl_display; |
+struct wl_shell; |
+struct wl_shm; |
+struct wl_surface; |
+struct wl_visual; |
+ |
+/* WaylandDisplay is a wrapper around wl_display. Once we get a valid |
+wl_display, the Wayland server will send different events to register |
+the Wayland compositor, shell, visuals, screens, input devices, ... |
+ |
+Since only one connection is needed, this class is a singleton keeping track |
+of that connection. |
Evan Martin
2011/07/22 18:21:22
Is a singleton necessary? In general they make co
|
+*/ |
+class WaylandDisplay { |
+ public: |
+ /* Create a connection if one doesn't exist. Otherwise return the existing |
+ connection. |
+ */ |
+ static WaylandDisplay* Connect(char* name); |
+ ~WaylandDisplay(); |
+ |
+ /* Creates a wayland surface. This is used to create a window surface. |
+ The returned pointer should be deleted by the caller. |
+ */ |
+ wl_surface* CreateSurface(); |
+ /* Sets the specified buffer as the surface for the cursor. (x, y) is |
+ the hotspot for the cursor. |
+ */ |
+ void SetCursor(WaylandBuffer* buffer, int32_t x, int32_t y); |
+ |
+ /* Returns a pointer to the wl_display. */ |
+ wl_display* GetNativeDisplay() const; |
+ /* Returns a list of the registered screens. |
+ */ |
+ std::list<WaylandScreen*> GetScreenList() const; |
+ wl_shell* GetShell() const; |
+ wl_shm* GetShm() const; |
+ wl_visual* GetVisual() const; |
+ private: |
+ WaylandDisplay(char* name); |
+ |
+ /* WaylandDisplay manages the memory of all these pointers. |
+ */ |
+ wl_display* display_; |
+ wl_compositor* compositor_; |
+ wl_shell* shell_; |
+ wl_shm* shm_; |
+ wl_visual* visual_; |
+ std::list<WaylandScreen*> screen_list_; |
+ std::list<WaylandInputDevice*> input_list_; |
+ |
+ /* This handle resolves all server events used in initialization. It also |
+ handles input device registration, screen registration. |
+ */ |
+ static void DisplayHandleGlobal(wl_display* display, |
+ uint32_t id, |
+ const char* interface, |
+ uint32_t version, |
+ void* data); |
+ /* Used by the compositor initialization to register the different visuals. |
+ */ |
+ static void CompositorHandleVisual(void* data, |
+ wl_compositor* compositor, |
+ uint32_t id, |
+ uint32_t token); |
+ /* Used when the shell requires configuration. This is called when a |
+ window is configured and receives its size. |
+ TODO(dnicoara) Need to look if there is one shell per window. Then it makes |
+ more sense to move this into the WaylandWindow and it would keep track |
+ of the shell. |
+ */ |
+ static void ShellHandleConfigure(void* data, |
+ wl_shell* shell, |
+ uint32_t time, |
+ uint32_t edges, |
+ wl_surface* surface, |
+ int32_t width, |
+ int32_t height); |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WaylandDisplay); |
+}; |
+ |
+#endif |