| Index: ui/wayland/wayland_input_device.h
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| diff --git a/ui/wayland/wayland_input_device.h b/ui/wayland/wayland_input_device.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3250463d4f51f9b4481feb6535ef34cdee8d0e14
|
| --- /dev/null
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| +++ b/ui/wayland/wayland_input_device.h
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| @@ -0,0 +1,123 @@
|
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_
|
| +#define UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_
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| +
|
| +#include <stdint.h>
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "ui/gfx/point.h"
|
| +#include "ui/wayland/wayland_widget.h"
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| +
|
| +struct xkb_desc;
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| +struct wl_array;
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| +struct wl_buffer;
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| +struct wl_display;
|
| +struct wl_input_device;
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| +struct wl_input_device_listener;
|
| +struct wl_surface;
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| +
|
| +namespace ui {
|
| +
|
| +class WaylandWindow;
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| +
|
| +// This class represents an input device that was registered with Wayland.
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| +// The purpose of this class is to parse and wrap events into generic
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| +// WaylandEvent types and dispatch the event to the appropriate WaylandWindow.
|
| +//
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| +// How Wayland events work:
|
| +// ------------------------
|
| +//
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| +// When the On*Focus events are triggered, the input device receives a
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| +// reference to the surface that just received/lost focus. Each surface is
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| +// associated with a unique WaylandWindow. When processing the focus events we
|
| +// keep track of the currently focused window such that when we receive
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| +// different events (mouse button press or key press) we only send the event to
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| +// the window in focus.
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| +class WaylandInputDevice {
|
| + public:
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| + WaylandInputDevice(wl_display* display, uint32_t id);
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| + ~WaylandInputDevice();
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| +
|
| + // Used to change the surface of the input device (normally pointer image).
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| + void Attach(wl_buffer* buffer, int32_t x, int32_t y);
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| +
|
| + private:
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| + // Input device callback functions. These will create 'WaylandEvent's and
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| + // send them to the currently focused window.
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| + // Args:
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| + // - data: Pointer to the WaylandInputDevice object associated with the
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| + // 'input_device'
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| + // - input_device:
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| + // The input device that sent the event
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| + // - time: The time of the event.
|
| + static void OnMotionNotify(void* data,
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| + wl_input_device* input_device,
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| + uint32_t time,
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| + int32_t x,
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| + int32_t y,
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| + int32_t sx,
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| + int32_t sy);
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| +
|
| + static void OnButtonNotify(void* data,
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| + wl_input_device* input_device,
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| + uint32_t time,
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| + uint32_t button,
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| + uint32_t state);
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| +
|
| + static void OnKeyNotify(void* data,
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| + wl_input_device* input_device,
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| + uint32_t time,
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| + uint32_t key,
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| + uint32_t state);
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| +
|
| + // On*Focus events also have a Wayland surface associated with them. If the
|
| + // surface is NULL, then the event signifies a loss of focus. Otherwise we
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| + // use the surface to get the WaylandWindow that receives focus.
|
| + static void OnPointerFocus(void* data,
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| + wl_input_device* input_device,
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| + uint32_t time,
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| + wl_surface *surface,
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| + int32_t x,
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| + int32_t y,
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| + int32_t sx,
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| + int32_t sy);
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| +
|
| + static void OnKeyboardFocus(void* data,
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| + wl_input_device* input_device,
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| + uint32_t time,
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| + wl_surface *surface,
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| + wl_array* keys);
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| +
|
| + wl_input_device* input_device_;
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| +
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| + // These keep track of the window that's currently under focus. NULL if no
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| + // window is under focus.
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| + WaylandWindow* pointer_focus_;
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| + WaylandWindow* keyboard_focus_;
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| +
|
| + // Keeps track of the currently active keyboard modifiers. We keep this
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| + // since we want to advertise keyboard modifiers with mouse events.
|
| + uint32_t keyboard_modifiers_;
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| +
|
| + // Keeps track of the last position for the motion event. We want to
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| + // publish this with events such as button notify which doesn't have a
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| + // position associated by default.
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| + gfx::Point global_position_;
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| + gfx::Point surface_position_;
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| +
|
| + // Keep track of the time of last event. Useful when we get buffer Attach
|
| + // calls and the calls wouldn't have a way of getting an event time.
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| + uint32_t last_event_time_;
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| +
|
| + // keymap used to transform keyboard events.
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| + xkb_desc* xkb_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(WaylandInputDevice);
|
| +};
|
| +
|
| +} // namespace ui
|
| +
|
| +#endif // UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_
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|
|