Index: ui/wayland/wayland_display.h |
diff --git a/ui/wayland/wayland_display.h b/ui/wayland/wayland_display.h |
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+++ b/ui/wayland/wayland_display.h |
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_WAYLAND_WAYLAND_DISPLAY_H_ |
+#define UI_WAYLAND_WAYLAND_DISPLAY_H_ |
+ |
+#include <stdint.h> |
+ |
+#include <list> |
+ |
+#include "base/basictypes.h" |
+ |
+struct wl_compositor; |
+struct wl_display; |
+struct wl_shell; |
+struct wl_shm; |
+struct wl_surface; |
+struct wl_visual; |
+ |
+namespace ui { |
+ |
+class WaylandBuffer; |
+class WaylandInputDevice; |
+class WaylandScreen; |
+ |
+// WaylandDisplay is a wrapper around wl_display. Once we get a valid |
+// wl_display, the Wayland server will send different events to register |
+// the Wayland compositor, shell, visuals, screens, input devices, ... |
+class WaylandDisplay { |
+ public: |
+ // Attempt to create a connection to the display. If it fails this returns |
+ // NULL |
+ static WaylandDisplay* Connect(char* name); |
+ |
+ // Get the WaylandDisplay associated with the native Wayland display |
+ static WaylandDisplay* GetDisplay(wl_display* display); |
+ |
+ ~WaylandDisplay(); |
+ |
+ // Creates a wayland surface. This is used to create a window surface. |
+ // The returned pointer should be deleted by the caller. |
+ wl_surface* CreateSurface(); |
+ |
+ // Sets the specified buffer as the surface for the cursor. (x, y) is |
+ // the hotspot for the cursor. |
+ void SetCursor(WaylandBuffer* buffer, int32_t x, int32_t y); |
+ |
+ // Returns a pointer to the wl_display. |
+ wl_display* display() const { return display_; } |
+ |
+ // Returns a list of the registered screens. |
+ std::list<WaylandScreen*> GetScreenList() const; |
+ |
+ wl_shell* shell() const { return shell_; } |
+ |
+ wl_shm* shm() const { return shm_; } |
+ |
+ wl_visual* visual() const { return visual_; } |
+ |
+ private: |
+ WaylandDisplay(char* name); |
+ |
+ // This handler resolves all server events used in initialization. It also |
+ // handles input device registration, screen registration. |
+ static void DisplayHandleGlobal(wl_display* display, |
+ uint32_t id, |
+ const char* interface, |
+ uint32_t version, |
+ void* data); |
+ |
+ // Used by the compositor initialization to register the different visuals. |
+ static void CompositorHandleVisual(void* data, |
+ wl_compositor* compositor, |
+ uint32_t id, |
+ uint32_t token); |
+ |
+ // Used when the shell requires configuration. This is called when a |
+ // window is configured and receives its size. |
+ // TODO(dnicoara) Need to look if there is one shell per window. Then it |
+ // makes more sense to move this into the WaylandWindow and it would keep |
+ // track of the shell. |
+ static void ShellHandleConfigure(void* data, |
+ wl_shell* shell, |
+ uint32_t time, |
+ uint32_t edges, |
+ wl_surface* surface, |
+ int32_t width, |
+ int32_t height); |
+ |
+ // WaylandDisplay manages the memory of all these pointers. |
+ wl_display* display_; |
+ wl_compositor* compositor_; |
+ wl_shell* shell_; |
+ wl_shm* shm_; |
+ wl_visual* visual_; |
+ std::list<WaylandScreen*> screen_list_; |
+ std::list<WaylandInputDevice*> input_list_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WaylandDisplay); |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_WAYLAND_WAYLAND_DISPLAY_H_ |