| Index: ui/wayland/wayland_input_device.h | 
| diff --git a/ui/wayland/wayland_input_device.h b/ui/wayland/wayland_input_device.h | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..93110ffe74eebbe5024fe58126d0f043d27a7fcc | 
| --- /dev/null | 
| +++ b/ui/wayland/wayland_input_device.h | 
| @@ -0,0 +1,103 @@ | 
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#ifndef UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ | 
| +#define UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ | 
| + | 
| +#include <stdint.h> | 
| + | 
| +#include "base/basictypes.h" | 
| +#include "ui/gfx/point.h" | 
| +#include "ui/wayland/wayland_widget.h" | 
| + | 
| +struct xkb_desc; | 
| +struct wl_array; | 
| +struct wl_buffer; | 
| +struct wl_display; | 
| +struct wl_input_device; | 
| +struct wl_input_device_listener; | 
| +struct wl_surface; | 
| + | 
| +namespace ui { | 
| + | 
| +class WaylandWindow; | 
| + | 
| +// This class represents an input device that was registered with Wayland. | 
| +// The purpose of this class is to parse and wrap events into generic | 
| +// WaylandEvent types and dispatch the event to the appropriate WaylandWindow. | 
| +// | 
| +// How Wayland events work: | 
| +// ------------------------ | 
| +// | 
| +// When the On*Focus events are triggered, the input device receives a | 
| +// reference to the surface that just received/lost focus. Each surface is | 
| +// associated with a unique WaylandWindow. When processing the focus events we | 
| +// keep track of the currently focused window such that when we receive | 
| +// different events (mouse button press or key press) we only send the event to | 
| +// the window in focus. | 
| +class WaylandInputDevice { | 
| + | 
| + public: | 
| +  WaylandInputDevice(wl_display* display, uint32_t id); | 
| +  ~WaylandInputDevice(); | 
| + | 
| +  // Used to change the surface of the input device (normally pointer image). | 
| +  void Attach(wl_buffer* buffer, int32_t x, int32_t y); | 
| + | 
| + private: | 
| +  // Input device callback functions. These will create 'WaylandEvent's and | 
| +  // send them to the currently focused window. | 
| +  // Args: | 
| +  //  - data: Pointer to the WaylandInputDevice object associated with the | 
| +  //          'input_device' | 
| +  //  - input_device: | 
| +  //          The input device that sent the event | 
| +  //  - time: The time of the event. | 
| +  static void OnMotionNotify(void* data, wl_input_device* input_device, | 
| +                             uint32_t time, int32_t x, int32_t y, | 
| +                             int32_t sx, int32_t sy); | 
| +  static void OnButtonNotify(void* data, wl_input_device* input_device, | 
| +                             uint32_t time, uint32_t button, uint32_t state); | 
| +  static void OnKeyNotify(void* data, wl_input_device* input_device, | 
| +                          uint32_t time, uint32_t key, uint32_t state); | 
| +  // On*Focus events also have a Wayland surface associated with them. If the | 
| +  // surface is NULL, then the event signifies a loss of focus. Otherwise we | 
| +  // use the surface to get the WaylandWindow that receives focus. | 
| +  static void OnPointerFocus(void* data, wl_input_device* input_device, | 
| +                             uint32_t time, wl_surface *surface, | 
| +                             int32_t x, int32_t y, int32_t sx, int32_t sy); | 
| +  static void OnKeyboardFocus(void* data, wl_input_device* input_device, | 
| +                              uint32_t time, wl_surface *surface, | 
| +                              wl_array* keys); | 
| + | 
| +  wl_input_device* input_device_; | 
| + | 
| +  // These keep track of the window that's currently under focus. NULL if no | 
| +  // window is under focus. | 
| +  WaylandWindow* pointer_focus_; | 
| +  WaylandWindow* keyboard_focus_; | 
| + | 
| +  // Keeps track of the currently active keyboard modifiers. We keep this | 
| +  // since we want to advertise keyboard modifiers with mouse events. | 
| +  uint32_t keyboard_modifiers_; | 
| + | 
| +  // Keeps track of the last position for the motion event. We want to | 
| +  // publish this with events such as button notify which doesn't have a | 
| +  // position associated by default. | 
| +  gfx::Point global_position_; | 
| +  gfx::Point surface_position_; | 
| + | 
| +  // Keep track of the time of last event. Useful when we get buffer Attach | 
| +  // calls and the calls wouldn't have a way of getting an event time. | 
| +  uint32_t last_event_time_; | 
| + | 
| +  // keymap used to transform keyboard events. | 
| +  xkb_desc* xkb_; | 
| + | 
| +  DISALLOW_COPY_AND_ASSIGN(WaylandInputDevice); | 
| +}; | 
| + | 
| +}  // namespace ui | 
| + | 
| +#endif  // UI_WAYLAND_WAYLAND_INPUT_DEVICE_H_ | 
|  |