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Issue 7457023: Adding a Wayland basic toolkit (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Updated trunk to HEAD Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/wayland/wayland_screen.h"
6
7 #include <wayland-client.h>
8
9 #include "ui/wayland/wayland_display.h"
10
11 namespace ui {
12
13 WaylandScreen::WaylandScreen(WaylandDisplay* display, uint32_t id)
14 : output_(NULL),
15 display_(display) {
16 static const wl_output_listener kOutputListener = {
17 WaylandScreen::OutputHandleGeometry,
18 WaylandScreen::OutputHandleMode,
19 };
20
21 output_ = wl_output_create(display_->display(), id, 1);
22 wl_output_add_listener(output_, &kOutputListener, this);
23 }
24
25 WaylandScreen::~WaylandScreen() {
26 if (output_)
27 wl_output_destroy(output_);
28 }
29
30 gfx::Rect WaylandScreen::GetAllocation() const {
31 gfx::Rect allocation;
32 allocation.set_origin(position_);
33
34 // Find the active mode and pass its dimensions.
35 for (Modes::const_iterator i = modes_.begin(); i != modes_.end(); ++i) {
36 if ((*i).flags & WL_OUTPUT_MODE_CURRENT) {
37 allocation.set_width((*i).width);
38 allocation.set_height((*i).height);
39 break;
40 }
41 }
42
43 return allocation;
44 }
45
46 // static
47 void WaylandScreen::OutputHandleGeometry(void* data,
48 wl_output* output,
49 int32_t x,
50 int32_t y,
51 int32_t physical_width,
52 int32_t physical_height,
53 int32_t subpixel,
54 const char* make,
55 const char* model) {
56 WaylandScreen* screen = static_cast<WaylandScreen*>(data);
57 screen->position_.SetPoint(x, y);
58 }
59
60 // static
61 void WaylandScreen::OutputHandleMode(void* data,
62 wl_output* wl_output,
63 uint32_t flags,
64 int32_t width,
65 int32_t height,
66 int32_t refresh) {
67 WaylandScreen* screen = static_cast<WaylandScreen*>(data);
68
69 Mode mode;
70 mode.width = width;
71 mode.height = height;
72 mode.refresh = refresh;
73 mode.flags = flags;
74
75 screen->modes_.push_back(mode);
76 }
77
78 } // namespace ui
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