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Unified Diff: third_party/webgl/sdk/tests/conformance/buffer-preserve-test.html

Issue 7452004: Updated WebGL snapshot to 15100. (Closed) Base URL: http://src.chromium.org/svn/trunk/deps
Patch Set: Created 9 years, 5 months ago
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Index: third_party/webgl/sdk/tests/conformance/buffer-preserve-test.html
diff --git a/third_party/webgl/sdk/tests/conformance/buffer-preserve-test.html b/third_party/webgl/sdk/tests/conformance/buffer-preserve-test.html
index 17327f697689faf1abe38ae34e12b8df8b7de4d9..53a96a8bf6f534f5391e10ae29262e3bab785041 100644
--- a/third_party/webgl/sdk/tests/conformance/buffer-preserve-test.html
+++ b/third_party/webgl/sdk/tests/conformance/buffer-preserve-test.html
@@ -15,37 +15,30 @@ body {
<script type="text/javascript">
var iter = 0;
-var gl;
+var gl1;
var wtu = WebGLTestUtils;
-function checkPixel(gl, x, y, c) {
- var buf = new Uint8Array(4);
- gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, buf);
-
- return buf[0] == c[0] &&
- buf[1] == c[1] &&
- buf[2] == c[2] &&
- buf[3] == c[3];
-}
-
function timer() {
if (iter == 0) {
- // some random hacky stuff to make sure that we get a compositing step
- window.scrollBy(0, 10);
- window.scrollBy(0, -10);
- iter++;
+ // some random hacky stuff to make sure that we get a compositing step
+ window.scrollBy(0, 10);
+ window.scrollBy(0, -10);
+ iter++;
- setTimeout(timer, 500);
+ setTimeout(timer, 500);
} else if (iter == 1) {
- // scissor was set earlier
- gl.clearColor(0, 0, 1, 1);
- gl.clear(gl.COLOR_BUFFER_BIT);
+ function clear(gl) {
+ // scissor was set earlier
+ gl.clearColor(0, 0, 1, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT);
- wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner should be blue, stencil should be preserved");
- wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer should be cleared");
+ wtu.checkCanvasRect(gl, 0, 10, 10, 10, [0, 0, 255, 255], "cleared corner should be blue, stencil should be preserved");
+ wtu.checkCanvasRect(gl, 0, 0, 10, 10, [0, 0, 0, 0], "remainder of buffer should be cleared");
+ }
+ clear(gl1);
- finishTest();
+ finishTest();
}
}
@@ -54,21 +47,26 @@ function go() {
debug("");
- gl = create3DContext(document.getElementById("c"));
- if (!gl) {
- finishTest();
- return;
+ gl1 = create3DContext(document.getElementById("c"));
+ if (!gl1) {
+ finishTest();
+ return;
}
- shouldBeTrue('gl.getContextAttributes().preserveDrawingBuffer == false');
+ shouldBeTrue("gl1 != null");
+ shouldBeTrue('gl1.getContextAttributes().preserveDrawingBuffer == false');
- gl.clearColor(1, 0, 0, 1);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+ function init(gl) {
+ gl.clearColor(1, 0, 0, 1);
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
+
+ // enable scissor here, before compositing, to make sure it's correctly
+ // ignored and restored
+ gl.scissor(0, 10, 10, 10);
+ gl.enable(gl.SCISSOR_TEST);
+ }
- // enable scissor here, before compositing, to make sure it's correctly
- // ignored and restored
- gl.scissor(0, 10, 10, 10);
- gl.enable(gl.SCISSOR_TEST);
+ init(gl1);
setTimeout(timer, 500);
}

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