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Issue 7452004: Updated WebGL snapshot to 15100. (Closed) Base URL: http://src.chromium.org/svn/trunk/deps
Patch Set: Created 9 years, 5 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <head> 3 <head>
4 <meta charset="utf-8"> 4 <meta charset="utf-8">
5 <link rel="stylesheet" href="../resources/js-test-style.css"/> 5 <link rel="stylesheet" href="../resources/js-test-style.css"/>
6 <script src="../resources/js-test-pre.js"></script> 6 <script src="../resources/js-test-pre.js"></script>
7 <script src="resources/webgl-test.js"></script> 7 <script src="resources/webgl-test.js"></script>
8 <script src="resources/webgl-test-utils.js"></script> 8 <script src="resources/webgl-test-utils.js"></script>
9 <script> 9 <script>
10 var wtu; 10 var wtu;
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130 var voidTests = [ 130 var voidTests = [
131 "gl.activeTexture(gl.TEXTURE0)", 131 "gl.activeTexture(gl.TEXTURE0)",
132 "gl.attachShader(program, shader)", 132 "gl.attachShader(program, shader)",
133 "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)", 133 "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)",
134 "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)", 134 "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)",
135 "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)", 135 "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)",
136 "gl.bindTexture(gl.TEXTURE_2D, texture)", 136 "gl.bindTexture(gl.TEXTURE_2D, texture)",
137 "gl.blendColor(1.0, 1.0, 1.0, 1.0)", 137 "gl.blendColor(1.0, 1.0, 1.0, 1.0)",
138 "gl.blendEquation(gl.FUNC_ADD)", 138 "gl.blendEquation(gl.FUNC_ADD)",
139 "gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)", 139 "gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)",
140 "gl.blendFunc(gl.ONE)", 140 "gl.blendFunc(gl.ONE, gl.ONE)",
141 "gl.blendFuncSeparate(gl.ONE, gl.ONE)", 141 "gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE)",
142 "gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW)", 142 "gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW)",
143 "gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW)", 143 "gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW)",
144 "gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW)", 144 "gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW)",
145 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView)", 145 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView)",
146 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer)", 146 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer)",
147 "gl.clear(gl.COLOR_BUFFER_BIT)", 147 "gl.clear(gl.COLOR_BUFFER_BIT)",
148 "gl.clearColor(1, 1, 1, 1)", 148 "gl.clearColor(1, 1, 1, 1)",
149 "gl.clearDepth(1)", 149 "gl.clearDepth(1)",
150 "gl.clearStencil(0)", 150 "gl.clearStencil(0)",
151 "gl.colorMask(1, 1, 1, 1)", 151 "gl.colorMask(1, 1, 1, 1)",
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311 document.body.appendChild(epilogue); 311 document.body.appendChild(epilogue);
312 } 312 }
313 </script> 313 </script>
314 </head> 314 </head>
315 <body onload="init()"> 315 <body onload="init()">
316 <div id="description"></div> 316 <div id="description"></div>
317 <div id="console"></div> 317 <div id="console"></div>
318 <canvas id="canvas"> 318 <canvas id="canvas">
319 </body> 319 </body>
320 </html> 320 </html>
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