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1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
2 <html> | 2 <html> |
3 <head> | 3 <head> |
4 <meta charset="utf-8"> | 4 <meta charset="utf-8"> |
5 <link rel="stylesheet" href="../resources/js-test-style.css"/> | 5 <link rel="stylesheet" href="../resources/js-test-style.css"/> |
6 <script src="../resources/js-test-pre.js"></script> | 6 <script src="../resources/js-test-pre.js"></script> |
7 <script src="resources/webgl-test.js"></script> | 7 <script src="resources/webgl-test.js"></script> |
8 <script src="resources/webgl-test-utils.js"></script> | 8 <script src="resources/webgl-test-utils.js"></script> |
9 <script> | 9 <script> |
10 var wtu; | 10 var wtu; |
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130 var voidTests = [ | 130 var voidTests = [ |
131 "gl.activeTexture(gl.TEXTURE0)", | 131 "gl.activeTexture(gl.TEXTURE0)", |
132 "gl.attachShader(program, shader)", | 132 "gl.attachShader(program, shader)", |
133 "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)", | 133 "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)", |
134 "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)", | 134 "gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer)", |
135 "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)", | 135 "gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer)", |
136 "gl.bindTexture(gl.TEXTURE_2D, texture)", | 136 "gl.bindTexture(gl.TEXTURE_2D, texture)", |
137 "gl.blendColor(1.0, 1.0, 1.0, 1.0)", | 137 "gl.blendColor(1.0, 1.0, 1.0, 1.0)", |
138 "gl.blendEquation(gl.FUNC_ADD)", | 138 "gl.blendEquation(gl.FUNC_ADD)", |
139 "gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)", | 139 "gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD)", |
140 "gl.blendFunc(gl.ONE)", | 140 "gl.blendFunc(gl.ONE, gl.ONE)", |
141 "gl.blendFuncSeparate(gl.ONE, gl.ONE)", | 141 "gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE)", |
142 "gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW)", | 142 "gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW)", |
143 "gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW)", | 143 "gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW)", |
144 "gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW)", | 144 "gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW)", |
145 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView)", | 145 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView)", |
146 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer)", | 146 "gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer)", |
147 "gl.clear(gl.COLOR_BUFFER_BIT)", | 147 "gl.clear(gl.COLOR_BUFFER_BIT)", |
148 "gl.clearColor(1, 1, 1, 1)", | 148 "gl.clearColor(1, 1, 1, 1)", |
149 "gl.clearDepth(1)", | 149 "gl.clearDepth(1)", |
150 "gl.clearStencil(0)", | 150 "gl.clearStencil(0)", |
151 "gl.colorMask(1, 1, 1, 1)", | 151 "gl.colorMask(1, 1, 1, 1)", |
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311 document.body.appendChild(epilogue); | 311 document.body.appendChild(epilogue); |
312 } | 312 } |
313 </script> | 313 </script> |
314 </head> | 314 </head> |
315 <body onload="init()"> | 315 <body onload="init()"> |
316 <div id="description"></div> | 316 <div id="description"></div> |
317 <div id="console"></div> | 317 <div id="console"></div> |
318 <canvas id="canvas"> | 318 <canvas id="canvas"> |
319 </body> | 319 </body> |
320 </html> | 320 </html> |
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