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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_GL_GL_SURFACE_H_ | 5 #ifndef UI_GFX_GL_GL_SURFACE_H_ |
| 6 #define UI_GFX_GL_GL_SURFACE_H_ | 6 #define UI_GFX_GL_GL_SURFACE_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
| 10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
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| 40 | 40 |
| 41 // Get the underlying platform specific surface "handle". | 41 // Get the underlying platform specific surface "handle". |
| 42 virtual void* GetHandle() = 0; | 42 virtual void* GetHandle() = 0; |
| 43 | 43 |
| 44 // Returns the internal frame buffer object name if the surface is backed by | 44 // Returns the internal frame buffer object name if the surface is backed by |
| 45 // FBO. Otherwise returns 0. | 45 // FBO. Otherwise returns 0. |
| 46 virtual unsigned int GetBackingFrameBufferObject(); | 46 virtual unsigned int GetBackingFrameBufferObject(); |
| 47 | 47 |
| 48 static bool InitializeOneOff(); | 48 static bool InitializeOneOff(); |
| 49 | 49 |
| 50 // Called after a context is made current with this surface. |
| 51 virtual void OnMakeCurrent(); |
| 52 |
| 50 #if !defined(OS_MACOSX) | 53 #if !defined(OS_MACOSX) |
| 51 // Create a GL surface that renders directly to a view. | 54 // Create a GL surface that renders directly to a view. |
| 52 static scoped_refptr<GLSurface> CreateViewGLSurface( | 55 static scoped_refptr<GLSurface> CreateViewGLSurface( |
| 53 bool software, | 56 bool software, |
| 54 gfx::PluginWindowHandle window); | 57 gfx::PluginWindowHandle window); |
| 55 #endif | 58 #endif |
| 56 | 59 |
| 57 // Create a GL surface used for offscreen rendering. | 60 // Create a GL surface used for offscreen rendering. |
| 58 static scoped_refptr<GLSurface> CreateOffscreenGLSurface( | 61 static scoped_refptr<GLSurface> CreateOffscreenGLSurface( |
| 59 bool software, | 62 bool software, |
| 60 const gfx::Size& size); | 63 const gfx::Size& size); |
| 61 | 64 |
| 62 protected: | 65 protected: |
| 63 virtual ~GLSurface(); | 66 virtual ~GLSurface(); |
| 64 | 67 |
| 65 private: | 68 private: |
| 66 friend class base::RefCounted<GLSurface>; | 69 friend class base::RefCounted<GLSurface>; |
| 67 DISALLOW_COPY_AND_ASSIGN(GLSurface); | 70 DISALLOW_COPY_AND_ASSIGN(GLSurface); |
| 68 }; | 71 }; |
| 69 | 72 |
| 70 } // namespace gfx | 73 } // namespace gfx |
| 71 | 74 |
| 72 #endif // UI_GFX_GL_GL_SURFACE_H_ | 75 #endif // UI_GFX_GL_GL_SURFACE_H_ |
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