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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_COMMON_SENSORS_H_ | |
tfarina
2011/07/22 15:00:23
can you name this file screen_orientation? Or this
| |
6 #define CONTENT_COMMON_SENSORS_H_ | |
7 #pragma once | |
8 | |
9 namespace sensors { | |
10 | |
11 // Indicates the coarse orientation of the device. | |
12 struct ScreenOrientation { | |
13 enum Side { | |
14 TOP = 0, // The screen is in its normal orientation. | |
15 BOTTOM = 1, // The screen is upside-down (180-degree rotation). | |
16 LEFT = 2, // The right side of the screen is at the top. | |
17 RIGHT = 3, // The left side of the screen is at the top. | |
18 FRONT = 4, // The screen is laid flat, facing upward. | |
19 BACK = 5, // The screen is laid flat, facing downward. | |
20 }; | |
21 | |
22 // The side of the device which the user probably perceives as facing upward. | |
23 // This can be used to orient controls and content in a "natural" direction. | |
24 Side upward; | |
25 }; | |
26 | |
27 } // namespace sensors | |
28 | |
29 #endif // CONTENT_COMMON_SENSORS_H_ | |
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