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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 157 bool prev_; | 157 bool prev_; |
| 158 }; | 158 }; |
| 159 | 159 |
| 160 | 160 |
| 161 // The ZoneListAllocationPolicy is used to specialize the GenericList | 161 // The ZoneListAllocationPolicy is used to specialize the GenericList |
| 162 // implementation to allocate ZoneLists and their elements in the | 162 // implementation to allocate ZoneLists and their elements in the |
| 163 // Zone. | 163 // Zone. |
| 164 class ZoneListAllocationPolicy { | 164 class ZoneListAllocationPolicy { |
| 165 public: | 165 public: |
| 166 // Allocate 'size' bytes of memory in the zone. | 166 // Allocate 'size' bytes of memory in the zone. |
| 167 INLINE(static void* New(int size)); | 167 static void* New(int size); |
| 168 | 168 |
| 169 // De-allocation attempts are silently ignored. | 169 // De-allocation attempts are silently ignored. |
| 170 static void Delete(void* p) { } | 170 static void Delete(void* p) { } |
| 171 }; | 171 }; |
| 172 | 172 |
| 173 | 173 |
| 174 // ZoneLists are growable lists with constant-time access to the | 174 // ZoneLists are growable lists with constant-time access to the |
| 175 // elements. The list itself and all its elements are allocated in the | 175 // elements. The list itself and all its elements are allocated in the |
| 176 // Zone. ZoneLists cannot be deleted individually; you can delete all | 176 // Zone. ZoneLists cannot be deleted individually; you can delete all |
| 177 // objects in the Zone by calling Zone::DeleteAll(). | 177 // objects in the Zone by calling Zone::DeleteAll(). |
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| 231 public: | 231 public: |
| 232 ZoneSplayTree() | 232 ZoneSplayTree() |
| 233 : SplayTree<Config, ZoneListAllocationPolicy>() {} | 233 : SplayTree<Config, ZoneListAllocationPolicy>() {} |
| 234 ~ZoneSplayTree(); | 234 ~ZoneSplayTree(); |
| 235 }; | 235 }; |
| 236 | 236 |
| 237 | 237 |
| 238 } } // namespace v8::internal | 238 } } // namespace v8::internal |
| 239 | 239 |
| 240 #endif // V8_ZONE_H_ | 240 #endif // V8_ZONE_H_ |
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