Index: ui/gfx/gdi_util.h |
=================================================================== |
--- ui/gfx/gdi_util.h (revision 92815) |
+++ ui/gfx/gdi_util.h (working copy) |
@@ -10,11 +10,12 @@ |
#include <windows.h> |
#include "ui/gfx/rect.h" |
+#include "ui/ui_api.h" |
namespace gfx { |
// Creates a BITMAPINFOHEADER structure given the bitmap's size. |
-void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
+UI_API void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
// Creates a BITMAPINFOHEADER structure given the bitmap's size and |
// color depth in bits per pixel. |
@@ -24,14 +25,14 @@ |
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
// only need to use BMP V4 if you need transparency (alpha channel). This |
// function sets the AlphaMask to 0xff000000. |
-void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); |
+UI_API void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); |
// Creates a monochrome bitmap header. |
void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
// Modify the given hrgn by subtracting the given rectangles. |
-void SubtractRectanglesFromRegion(HRGN hrgn, |
- const std::vector<gfx::Rect>& cutouts); |
+UI_API void SubtractRectanglesFromRegion(HRGN hrgn, |
+ const std::vector<gfx::Rect>& cutouts); |
} // namespace gfx |