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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_TRANSFORM_H_ | 5 #ifndef UI_GFX_TRANSFORM_H_ |
| 6 #define UI_GFX_TRANSFORM_H_ | 6 #define UI_GFX_TRANSFORM_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
| 11 #include "third_party/skia/include/core/SkMatrix.h" | 11 #include "third_party/skia/include/core/SkMatrix.h" |
| 12 #include "ui/ui_api.h" |
| 12 | 13 |
| 13 namespace gfx { | 14 namespace gfx { |
| 14 class Point; | 15 class Point; |
| 15 class Rect; | 16 class Rect; |
| 16 } | 17 } |
| 17 | 18 |
| 18 namespace ui { | 19 namespace ui { |
| 19 | 20 |
| 20 // 3x3 transformation matrix. Transform is cheap and explicitly allows | 21 // 3x3 transformation matrix. Transform is cheap and explicitly allows |
| 21 // copy/assign. | 22 // copy/assign. |
| 22 // TODO: make this a 4x4. | 23 // TODO: make this a 4x4. |
| 23 class Transform { | 24 class UI_API Transform { |
| 24 public: | 25 public: |
| 25 Transform(); | 26 Transform(); |
| 26 ~Transform(); | 27 ~Transform(); |
| 27 | 28 |
| 28 // NOTE: The 'Set' functions overwrite the previously set transformation | 29 // NOTE: The 'Set' functions overwrite the previously set transformation |
| 29 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, | 30 // parameters. The 'Concat' functions apply a transformation (e.g. rotation, |
| 30 // scale, translate) on top of the existing transforms, instead of overwriting | 31 // scale, translate) on top of the existing transforms, instead of overwriting |
| 31 // them. | 32 // them. |
| 32 | 33 |
| 33 // NOTE: The order of the 'Set' function calls do not matter. However, the | 34 // NOTE: The order of the 'Set' function calls do not matter. However, the |
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| 91 | 92 |
| 92 private: | 93 private: |
| 93 SkMatrix matrix_; | 94 SkMatrix matrix_; |
| 94 | 95 |
| 95 // copy/assign are allowed. | 96 // copy/assign are allowed. |
| 96 }; | 97 }; |
| 97 | 98 |
| 98 } // namespace ui | 99 } // namespace ui |
| 99 | 100 |
| 100 #endif // UI_GFX_TRANSFORM_H_ | 101 #endif // UI_GFX_TRANSFORM_H_ |
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