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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GDI_UTIL_H_ | 5 #ifndef UI_GFX_GDI_UTIL_H_ |
6 #define UI_GFX_GDI_UTIL_H_ | 6 #define UI_GFX_GDI_UTIL_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 #include <windows.h> | 10 #include <windows.h> |
11 | 11 |
12 #include "ui/gfx/rect.h" | 12 #include "ui/gfx/rect.h" |
| 13 #include "ui/ui_api.h" |
13 | 14 |
14 namespace gfx { | 15 namespace gfx { |
15 | 16 |
16 // Creates a BITMAPINFOHEADER structure given the bitmap's size. | 17 // Creates a BITMAPINFOHEADER structure given the bitmap's size. |
17 void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); | 18 UI_API void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
18 | 19 |
19 // Creates a BITMAPINFOHEADER structure given the bitmap's size and | 20 // Creates a BITMAPINFOHEADER structure given the bitmap's size and |
20 // color depth in bits per pixel. | 21 // color depth in bits per pixel. |
21 void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, | 22 void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, |
22 BITMAPINFOHEADER* hdr); | 23 BITMAPINFOHEADER* hdr); |
23 | 24 |
24 // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably | 25 // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
25 // only need to use BMP V4 if you need transparency (alpha channel). This | 26 // only need to use BMP V4 if you need transparency (alpha channel). This |
26 // function sets the AlphaMask to 0xff000000. | 27 // function sets the AlphaMask to 0xff000000. |
27 void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); | 28 UI_API void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); |
28 | 29 |
29 // Creates a monochrome bitmap header. | 30 // Creates a monochrome bitmap header. |
30 void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); | 31 void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
31 | 32 |
32 // Modify the given hrgn by subtracting the given rectangles. | 33 // Modify the given hrgn by subtracting the given rectangles. |
33 void SubtractRectanglesFromRegion(HRGN hrgn, | 34 UI_API void SubtractRectanglesFromRegion(HRGN hrgn, |
34 const std::vector<gfx::Rect>& cutouts); | 35 const std::vector<gfx::Rect>& cutouts); |
35 | 36 |
36 } // namespace gfx | 37 } // namespace gfx |
37 | 38 |
38 #endif // UI_GFX_GDI_UTIL_H_ | 39 #endif // UI_GFX_GDI_UTIL_H_ |
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