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Side by Side Diff: ui/base/animation/multi_animation.h

Issue 7328011: Introduce ui.dll / libui.so for the component build. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_BASE_ANIMATION_MULTI_ANIMATION_H_ 5 #ifndef UI_BASE_ANIMATION_MULTI_ANIMATION_H_
6 #define UI_BASE_ANIMATION_MULTI_ANIMATION_H_ 6 #define UI_BASE_ANIMATION_MULTI_ANIMATION_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
11 #include "ui/base/animation/animation.h" 11 #include "ui/base/animation/animation.h"
12 #include "ui/base/animation/tween.h" 12 #include "ui/base/animation/tween.h"
13 13
14 namespace ui { 14 namespace ui {
15 15
16 // MultiAnimation is an animation that consists of a number of sub animations. 16 // MultiAnimation is an animation that consists of a number of sub animations.
17 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate 17 // To create a MultiAnimation pass in the parts, invoke Start() and the delegate
18 // is notified as the animation progresses. By default MultiAnimation runs until 18 // is notified as the animation progresses. By default MultiAnimation runs until
19 // Stop is invoked, see |set_continuous()| for details. 19 // Stop is invoked, see |set_continuous()| for details.
20 class MultiAnimation : public Animation { 20 class UI_API MultiAnimation : public Animation {
21 public: 21 public:
22 // Defines part of the animation. Each part consists of the following: 22 // Defines part of the animation. Each part consists of the following:
23 // 23 //
24 // time_ms: the time of the part. 24 // time_ms: the time of the part.
25 // start_time_ms: the amount of time to offset this part by when calculating 25 // start_time_ms: the amount of time to offset this part by when calculating
26 // the percented completed. 26 // the percented completed.
27 // end_time_ms: the end time used to calculate the percentange completed. 27 // end_time_ms: the end time used to calculate the percentange completed.
28 // 28 //
29 // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you 29 // In most cases |start_time_ms| = 0 and |end_time_ms| = |time_ms|. But you
30 // can adjust the start/end for different effects. For example, to run a part 30 // can adjust the start/end for different effects. For example, to run a part
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85 85
86 // See description above setter. 86 // See description above setter.
87 bool continuous_; 87 bool continuous_;
88 88
89 DISALLOW_COPY_AND_ASSIGN(MultiAnimation); 89 DISALLOW_COPY_AND_ASSIGN(MultiAnimation);
90 }; 90 };
91 91
92 } // namespace ui 92 } // namespace ui
93 93
94 #endif // UI_BASE_ANIMATION_MULTI_ANIMATION_H_ 94 #endif // UI_BASE_ANIMATION_MULTI_ANIMATION_H_
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