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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ | 5 #ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ |
6 #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ | 6 #define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/time.h" | 9 #include "base/time.h" |
10 #include "ui/base/animation/animation.h" | 10 #include "ui/base/animation/animation.h" |
11 | 11 |
12 namespace ui { | 12 namespace ui { |
13 | 13 |
14 class AnimationDelegate; | 14 class AnimationDelegate; |
15 | 15 |
16 // Linear time bounded animation. As the animation progresses AnimateToState is | 16 // Linear time bounded animation. As the animation progresses AnimateToState is |
17 // invoked. | 17 // invoked. |
18 class LinearAnimation : public Animation { | 18 class UI_API LinearAnimation : public Animation { |
19 public: | 19 public: |
20 // Initializes everything except the duration. | 20 // Initializes everything except the duration. |
21 // | 21 // |
22 // Caller must make sure to call SetDuration() if they use this | 22 // Caller must make sure to call SetDuration() if they use this |
23 // constructor; it is preferable to use the full one, but sometimes | 23 // constructor; it is preferable to use the full one, but sometimes |
24 // duration can change between calls to Start() and we need to | 24 // duration can change between calls to Start() and we need to |
25 // expose this interface. | 25 // expose this interface. |
26 LinearAnimation(int frame_rate, AnimationDelegate* delegate); | 26 LinearAnimation(int frame_rate, AnimationDelegate* delegate); |
27 | 27 |
28 // Initializes all fields. | 28 // Initializes all fields. |
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65 // If true, we're in end. This is used to determine if the animation should | 65 // If true, we're in end. This is used to determine if the animation should |
66 // be advanced to the end from AnimationStopped. | 66 // be advanced to the end from AnimationStopped. |
67 bool in_end_; | 67 bool in_end_; |
68 | 68 |
69 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); | 69 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); |
70 }; | 70 }; |
71 | 71 |
72 } // namespace ui | 72 } // namespace ui |
73 | 73 |
74 #endif // APP_LINEAR_ANIMATION_H_ | 74 #endif // APP_LINEAR_ANIMATION_H_ |
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